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Volumn 20, Issue 3, 2017, Pages 1-10

Game on student' perceptions of gamified learning

Author keywords

Active learning; GamificationStudent motivation; Millennials; Student engagement

Indexed keywords


EID: 85021697204     PISSN: 11763647     EISSN: 14364522     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (47)

References (36)
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    • Exploring staff perceptions of student plagiarism
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    • Exploring university students' perceptions of plagiarism: A Focus group study
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    • Harnessing the power of game dynamics why, how to, and how not to gamify the library experience
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    • A Game plan: Gamification design principles in mHealth applications for chronic disease management
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    • Focus groups
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.