-
1
-
-
85020872361
-
Determination of university students’ most preferred mobile application for gamification
-
9(1), pp. 18–23
-
[Bicen and Kocakoyun, 2017] Bicen, H., Kocakoyun, S., Determination of university students’ most preferred mobile application for gamification. World Journal on Educational Technology: Current Issues 9:1 (2017), 18–23 9(1), pp. 18–23.
-
(2017)
World Journal on Educational Technology: Current Issues
, vol.9
, Issue.1
, pp. 18-23
-
-
Bicen, H.1
Kocakoyun, S.2
-
2
-
-
84984893268
-
Gamification and student motivation
-
[Buckley and Doyle, 2014] Buckley, P., Doyle, E., Gamification and student motivation. Interactive Learning Environments 22:6 (2014), 1–15.
-
(2014)
Interactive Learning Environments
, vol.22
, Issue.6
, pp. 1-15
-
-
Buckley, P.1
Doyle, E.2
-
3
-
-
84941550691
-
Evolution of the emotions experienced by prospective primary teachers, focused on didactics of matter and energy
-
[Dávila-Acedo et al., 2015] Dávila-Acedo, M.A., Borrachero Cortés, A.B., Canada Canada, F., Martńez Borreguero, M.G., Sánchez-Martín, J., Evolution of the emotions experienced by prospective primary teachers, focused on didactics of matter and energy. EUREKA Journal of Science Teaching and Divulgation 12:3 (2015), 550–564.
-
(2015)
EUREKA Journal of Science Teaching and Divulgation
, vol.12
, Issue.3
, pp. 550-564
-
-
Dávila-Acedo, M.A.1
Borrachero Cortés, A.B.2
Canada Canada, F.3
Martńez Borreguero, M.G.4
Sánchez-Martín, J.5
-
4
-
-
84896780513
-
An empirical study comparing gamification and social networking on e-learning
-
[de Marcos et al., 2014] de Marcos, L., Domínguez, A., Saenz-de Navarrete, J., Pagés, C., An empirical study comparing gamification and social networking on e-learning. Computers and Education 75:1 (2014), 82–91.
-
(2014)
Computers and Education
, vol.75
, Issue.1
, pp. 82-91
-
-
de Marcos, L.1
Domínguez, A.2
Saenz-de Navarrete, J.3
Pagés, C.4
-
5
-
-
84905638556
-
A systematic mapping on gamification applied to education ACM
-
[de Sousa et al., 2014] de Sousa, S., Durelli, V.H., Macedo, H., Isotani, S., A systematic mapping on gamification applied to education ACM. Proceedings of the 29th Annual ACM Symposium on Applied Computing, New York, 2014.
-
(2014)
Proceedings of the 29th Annual ACM Symposium on Applied Computing, New York
-
-
de Sousa, S.1
Durelli, V.H.2
Macedo, H.3
Isotani, S.4
-
6
-
-
84873847147
-
Gamifying learning experience: Practical implications and outcomes
-
[Domínguez et al., 2013] Domínguez, A., Saenz-de Navarrete, J., de Marcos, L., Fernández-Sanz, L., Pagés, C., Martínez-Herráiz, J.-J., Gamifying learning experience: Practical implications and outcomes. Computers and Education 63:1 (2013), 380–392.
-
(2013)
Computers and Education
, vol.63
, Issue.1
, pp. 380-392
-
-
Domínguez, A.1
Saenz-de Navarrete, J.2
de Marcos, L.3
Fernández-Sanz, L.4
Pagés, C.5
Martínez-Herráiz, J.-J.6
-
7
-
-
85010773868
-
Play as a symbol of the world and other writings
-
Indiana University Press Bloomington, Indiana
-
[Fink, 2016] Fink, E., Play as a symbol of the world and other writings. 2016, Indiana University Press, Bloomington, Indiana.
-
(2016)
-
-
Fink, E.1
-
8
-
-
85020908333
-
Gamification in science education: Gamifying learning of microscopic preprocess in the laboratory
-
[Fleischmann and Ariel, 2016] Fleischmann, K., Ariel, E., Gamification in science education: Gamifying learning of microscopic preprocess in the laboratory. Contemporary Educational Technology 7:2 (2016), 138–159.
-
(2016)
Contemporary Educational Technology
, vol.7
, Issue.2
, pp. 138-159
-
-
Fleischmann, K.1
Ariel, E.2
-
9
-
-
0346555119
-
The passionate teacher. A practical guide
-
Beacon Press Boston, Massachusetts
-
[Fried, 2001] Fried, R.L., The passionate teacher. A practical guide. 2001, Beacon Press, Boston, Massachusetts.
-
(2001)
-
-
Fried, R.L.1
-
10
-
-
84973917810
-
Performance and perception in the flipped learning model: An initial approach to evaluate the effectiveness of a new teaching methodology in a general science classroom
-
[González-Gómez et al., 2016] González-Gómez, D., Su-Jeong, J., Airado-Rodríguez, D., Canada-Canada, F., Performance and perception in the flipped learning model: An initial approach to evaluate the effectiveness of a new teaching methodology in a general science classroom. Journal of Science Education and Technology 25:3 (2016), 450–459.
-
(2016)
Journal of Science Education and Technology
, vol.25
, Issue.3
, pp. 450-459
-
-
González-Gómez, D.1
Su-Jeong, J.2
Airado-Rodríguez, D.3
Canada-Canada, F.4
-
11
-
-
80054824735
-
Beyond player types
-
Sandbox’11 ACM Press New York, USA
-
[Heeter et al., 2011] Heeter, C., Lee, Y.H., Medler, B., Magerko, B., Beyond player types. Sandbox’11, (eds.) Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 2011, ACM Press, New York, USA, 43.
-
(2011)
Proceedings of the 2011 ACM SIGGRAPH symposium on video games
, pp. 43
-
-
Heeter, C.1
Lee, Y.H.2
Medler, B.3
Magerko, B.4
-
13
-
-
33645768548
-
A theory of fun for game design
-
Paraglyph Press Scottsdale, Arizona
-
[Koster, 2005] Koster, R., A theory of fun for game design. 2005, Paraglyph Press, Scottsdale, Arizona.
-
(2005)
-
-
Koster, R.1
-
14
-
-
84887624776
-
Game-based learning in science education: A review of relevant research
-
[Li and Tsai, 2013] Li, M.C., Tsai, C.C., Game-based learning in science education: A review of relevant research. Journal of Science Education and Technology 22:6 (2013), 877–898.
-
(2013)
Journal of Science Education and Technology
, vol.22
, Issue.6
, pp. 877-898
-
-
Li, M.C.1
Tsai, C.C.2
-
15
-
-
84912021882
-
Emotions in science teaching
-
[Mellado et al., 2014] Mellado, V., Borrachero, A.B., Brígido, M., Melo, L.V., Dávila, M.A., Canada, F., et al. Emotions in science teaching. Enseñanza de las ciencias 32:3 (2014), 11–36.
-
(2014)
Enseñanza de las ciencias
, vol.32
, Issue.3
, pp. 11-36
-
-
Mellado, V.1
Borrachero, A.B.2
Brígido, M.3
Melo, L.V.4
Dávila, M.A.5
Canada, F.6
-
16
-
-
84885355825
-
Gaming science: The “gamification” of scientific thinking
-
[Morris et al., 2014] Morris, B.J., Croker, S., Zimmerman, C., Gill, D., Romig, C., Gaming science: The “gamification” of scientific thinking. Frontiers in Psychology 4:607 (2014), 1–15.
-
(2014)
Frontiers in Psychology
, vol.4
, Issue.607
, pp. 1-15
-
-
Morris, B.J.1
Croker, S.2
Zimmerman, C.3
Gill, D.4
Romig, C.5
-
17
-
-
84955173115
-
Casual games and casual learning about human biological systems
-
ISSN 1573-1839
-
[Price et al., 2016] Price, K., Gean, C.A., Christensen, C.G., Beheshti, E., Pernot, B., Segovia, H., et al. Casual games and casual learning about human biological systems. Journal of Science Education and Technology 25:1 (2016), 111–126 ISSN 1573-1839.
-
(2016)
Journal of Science Education and Technology
, vol.25
, Issue.1
, pp. 111-126
-
-
Price, K.1
Gean, C.A.2
Christensen, C.G.3
Beheshti, E.4
Pernot, B.5
Segovia, H.6
-
18
-
-
0002209063
-
Intrinsic and extrinsic motivation: Classic definitions and new directions
-
[Ryan and Deci, 2000] Ryan, R.M., Deci, E.L., Intrinsic and extrinsic motivation: Classic definitions and new directions. Contemporary Educational Psychology 25:1 (2000), 15–67.
-
(2000)
Contemporary Educational Psychology
, vol.25
, Issue.1
, pp. 15-67
-
-
Ryan, R.M.1
Deci, E.L.2
-
19
-
-
33845628973
-
The motivational pull of video game: A self determination theory approach
-
[Ryan et al., 2006] Ryan, R.M., Rigby, C.S., Prsybylsky, A., The motivational pull of video game: A self determination theory approach. Motivation and Emotions 30:4 (2006), 344–360.
-
(2006)
Motivation and Emotions
, vol.30
, Issue.4
, pp. 344-360
-
-
Ryan, R.M.1
Rigby, C.S.2
Prsybylsky, A.3
-
20
-
-
84934438099
-
Learning biology through innovative curricula: A comparison of game- and nongame-based approaches
-
[Sadler et al., 2015] Sadler, T.D., Romine, W.L., Menon, D., Ferdig, R.E., Annetta, L., Learning biology through innovative curricula: A comparison of game- and nongame-based approaches. Science Education 99:4 (2015), 696–720.
-
(2015)
Science Education
, vol.99
, Issue.4
, pp. 696-720
-
-
Sadler, T.D.1
Romine, W.L.2
Menon, D.3
Ferdig, R.E.4
Annetta, L.5
-
21
-
-
85020917407
-
Philosophical anthropology
-
UNED Madrid, Spain
-
[San Martín, 2010] San Martín, J., Philosophical anthropology. 2010, UNED, Madrid, Spain.
-
(2010)
-
-
San Martín, J.1
-
22
-
-
77955920383
-
SPSS 14.0: Developer's guide
-
IBM Chicago, Illinois
-
[SPSS, 2005] SPSS, SPSS 14.0: Developer's guide. 2005, IBM, Chicago, Illinois.
-
(2005)
-
-
SPSS1
-
23
-
-
85018942515
-
The effects of students’ learning anxiety and motivation on the learning achievement in the activity theory based gamified learning environment
-
[Su, 2017] Su, C., The effects of students’ learning anxiety and motivation on the learning achievement in the activity theory based gamified learning environment. EURASIA Journal of Mathematics, Science and Technology Education 13:5 (2017), 1229–1258.
-
(2017)
EURASIA Journal of Mathematics, Science and Technology Education
, vol.13
, Issue.5
, pp. 1229-1258
-
-
Su, C.1
-
24
-
-
84899132312
-
Integration of innovative technologies for enhancing students’ motivation for science learning and career
-
ISSN 1573-1839
-
[Xie and Reider, 2014] Xie, Y., Reider, D., Integration of innovative technologies for enhancing students’ motivation for science learning and career. Journal of Science Education and Technology 23:3 (2014), 370–380, 10.1007/s10956-013-9469-1 ISSN 1573-1839.
-
(2014)
Journal of Science Education and Technology
, vol.23
, Issue.3
, pp. 370-380
-
-
Xie, Y.1
Reider, D.2
-
25
-
-
84858179538
-
Gamification by design
-
O'Reilly Media Sebastopol, California
-
[Zichermann and Cunnigham, 2011] Zichermann, G., Cunnigham, C., Gamification by design. 2011, O'Reilly Media, Sebastopol, California.
-
(2011)
-
-
Zichermann, G.1
Cunnigham, C.2
|