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Volumn , Issue , 2013, Pages 348-357

Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality

Author keywords

Augmented reality; Game design; Personality; Scenarios based analysis; Virtualization and augmentation

Indexed keywords


EID: 84966863545     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (16)

References (27)
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    • Designing motivation in persuasive ambient mirrors
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    • Nakajima, T.1    Lehdonvirta, V.2
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    • Ruth, M.1    Schoormans, J.P.L.2    Schifferstein, H.N.J.3
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    • Playful training with augmented reality games: Case studies towards reality-oriented system design
    • Tetsuo Yamabe and Tatsuo Nakaima, "Playful Training with Augmented Reality Games: Case Studies towards Reality-Oriented System Design", Multimedia Tools and Applications, Vol. 62, No. 1, pp. 259-286, 2013.
    • (2013) Multimedia Tools and Applications , vol.62 , Issue.1 , pp. 259-286
    • Yamabe, T.1    Nakaima, T.2
  • 23
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  • 27
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.