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Volumn , Issue , 2008, Pages 371-381

A hybrid cultural ecology: World of Warcraft in China

Author keywords

Ethnography; Games; Hybrid ecology; Mixed reality; Virtual worlds; World of Warcraft

Indexed keywords

COLLABORATIVE PRACTICES; CULTURAL ECOLOGY; CULTURAL VALUE; ETHNOGRAPHIC STUDY; GOVERNMENT REGULATION; HYBRID ECOLOGY; INTERNET CAFES; MIXED REALITY; ON-LINE GAMES; ON-LINE GAMING; PHYSICAL ENVIRONMENTS; SOCIO-ECONOMICS; VIRTUAL GAMES; VIRTUAL WORLDS;

EID: 77950821271     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1460563.1460624     Document Type: Conference Paper
Times cited : (53)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.