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Volumn 17, Issue 1, 2013, Pages 107-126

Designing motivation using persuasive ambient mirrors

Author keywords

Gamification; Interaction design; Persuasive technology

Indexed keywords

BEHAVIOR CHANGE; CURRENT BEHAVIORS; CURRENT STATUS; DESIGN EFFORT; FUTURE RESEARCH DIRECTIONS; GAMIFICATION; INCENTIVE SYSTEMS; INTERACTION DESIGN; LIVING PATTERN; PERSONALIZED FEEDBACK; PERSUASIVE TECHNOLOGY; PHYSICAL EXERCISE; TO EFFECT; VISUAL FEEDBACK;

EID: 84872279930     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00779-011-0469-y     Document Type: Article
Times cited : (114)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.