-
2
-
-
84896317771
-
Augmented reality in education – Cases, places and potentials
-
M.Bower,, C.Howe,, N.McCredie,, A.Robinson,, & D.Grover, (2014). Augmented reality in education – Cases, places and potentials. Educational Media International, 51(1), 1–15. doi:10.1080/09523987.2014.889400
-
(2014)
Educational Media International
, vol.51
, Issue.1
, pp. 1-15
-
-
Bower, M.1
Howe, C.2
McCredie, N.3
Robinson, A.4
Grover, D.5
-
3
-
-
47849127952
-
Toward next-gen mobile AR games
-
W.Broll,, I.Lindt,, I.Herbst,, J.Ohlenburg,, A.K.Braun,, & R.Wetzel, (2008). Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28, 40–48. doi:10.1109/MCG.2008.85
-
(2008)
IEEE Computer Graphics and Applications
, vol.28
, pp. 40-48
-
-
Broll, W.1
Lindt, I.2
Herbst, I.3
Ohlenburg, J.4
Braun, A.K.5
Wetzel, R.6
-
4
-
-
84869234510
-
Augmented reality: An overview
-
New York, NY: Springer
-
J.Carmigniani,., & B.Furht,. (2011). Augmented reality: An overview. In B. Furht (Ed.), Handbook of augmented reality (pp. 3–46). New York, NY: Springer. doi: 10.1007/978-1-4614-0064-6
-
(2011)
Handbook of augmented reality
, pp. 3-46
-
-
Carmigniani, J.1
Furht, B.2
Furht, B.3
-
5
-
-
35148889505
-
Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques
-
G.D.Chen,, C.K.Chang,, & C.Y.Wang, (2008). Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques. Computers and Education, 50, 77–90. doi:10.1016/j.compedu.2006.03.004
-
(2008)
Computers and Education
, vol.50
, pp. 77-90
-
-
Chen, G.D.1
Chang, C.K.2
Wang, C.Y.3
-
6
-
-
84879122189
-
Affordances of augmented reality in science learning: Suggestions for future research
-
K.H.Cheng,, & C.C.Tsai, (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22, 449–462. doi:10.1007/s10956-012-9405-9
-
(2013)
Journal of Science Education and Technology
, vol.22
, pp. 449-462
-
-
Cheng, K.H.1
Tsai, C.C.2
-
7
-
-
84959208830
-
Technology as proteus: Digital infrastructures that empower scaling up
-
San Francisco, CA: Jossey-Bass
-
C.Dede,., & R.Nelson,. (2005). Technology as proteus: Digital infrastructures that empower scaling up. In C. Dede, P.J.Honan, & C.P.Laurence (Eds.), Scaling up success (pp. 110–132). San Francisco, CA: Jossey-Bass.
-
(2005)
Scaling up success
, pp. 110-132
-
-
Dede, C.1
Nelson, R.2
Dede, C.3
Honan, P.J.4
Laurence, C.P.5
-
8
-
-
84860280278
-
Exploring different technological platforms for supporting co-located collaborative games in the classroom
-
A.Echeverría,, M.Améstica,, F.Gil,, M.Nussbaum,, E.Barrios,, & S.Leclerc, (2012). Exploring different technological platforms for supporting co-located collaborative games in the classroom. Computers in Human Behavior, 28, 1170–1177.10.1016/j.chb.2012.01.027
-
(2012)
Computers in Human Behavior
, vol.28
, pp. 1170-1177
-
-
Echeverría, A.1
Améstica, M.2
Gil, F.3
Nussbaum, M.4
Barrios, E.5
Leclerc, S.6
-
9
-
-
84873691231
-
The effects of the size and weight of a mobile device on an educational game
-
D.Furió,, S.González-Gancedo,, M.C.Juan,, I.Seguí,, & M.Costa, (2013). The effects of the size and weight of a mobile device on an educational game. Computers & Education, 64, 24–41. doi:10.1016/j.compedu.2012.12.015
-
(2013)
Computers & Education
, vol.64
, pp. 24-41
-
-
Furió, D.1
González-Gancedo, S.2
Juan, M.C.3
Seguí, I.4
Costa, M.5
-
10
-
-
84873661336
-
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
-
D.Furió,, S.González-Gancedo,, M.C.Juan,, I.Seguí,, & N.Rando, (2013). Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Computers & Education, 64, 1–23. doi:10.1016/j.compedu.2012.12.001
-
(2013)
Computers & Education
, vol.64
, pp. 1-23
-
-
Furió, D.1
González-Gancedo, S.2
Juan, M.C.3
Seguí, I.4
Rando, N.5
-
11
-
-
79960656196
-
The design and implementation of a meaningful learning-based evaluation method for ubiquitous learning
-
Y.-M.Huang,, C.Po-Sheng,, T.-C.Liu,, & C.Tzung-Shi, (2011). The design and implementation of a meaningful learning-based evaluation method for ubiquitous learning. Computers & Education, 57, 2291–2302. doi:10.1016/j.compedu.2011.05.023
-
(2011)
Computers & Education
, vol.57
, pp. 2291-2302
-
-
Huang, Y.-M.1
Po-Sheng, C.2
Liu, T.-C.3
Tzung-Shi, C.4
-
12
-
-
84871776260
-
Key emerging technologies for postsecondary education
-
L.F.Johnson,, A.Levine,, R.S.Smith,, & K.Haywood, (2010). Key emerging technologies for postsecondary education. Education Digest, 76, 34–38.
-
(2010)
Education Digest
, vol.76
, pp. 34-38
-
-
Johnson, L.F.1
Levine, A.2
Smith, R.S.3
Haywood, K.4
-
13
-
-
84884907498
-
EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips
-
A.M.Kamarainen,, S.Metcalf,, T.Grotzer,, A.Browne,, D.Mazzuca,, M.S.Tutwiler,, & C.Dede, (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545–556. doi:10.1016/j.compedu.2013.02.018
-
(2013)
Computers & Education
, vol.68
, pp. 545-556
-
-
Kamarainen, A.M.1
Metcalf, S.2
Grotzer, T.3
Browne, A.4
Mazzuca, D.5
Tutwiler, M.S.6
Dede, C.7
-
14
-
-
84860309117
-
Augmenting your own reality: Student authoring of science-based augmented reality games
-
E.Klopfer,, & J.Sheldon, (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New Directions for Youth Development, 2010, 85–94. doi:10.1002/yd.378
-
(2010)
New Directions for Youth Development
, vol.2010
, pp. 85-94
-
-
Klopfer, E.1
Sheldon, J.2
-
15
-
-
39749134162
-
Environmental detectives—The development of an augmented reality platform for environmental simulations
-
E.Klopfer,, & K.Squire, (2008). Environmental detectives—The development of an augmented reality platform for environmental simulations. Educational Technology Research and Development, 56, 203–228. doi:10.1007/s11423-007-9037-6
-
(2008)
Educational Technology Research and Development
, vol.56
, pp. 203-228
-
-
Klopfer, E.1
Squire, K.2
-
17
-
-
84878149530
-
Here and now mobile learning: An experimental study on the use of mobile technology
-
F.Martin,, & J.Ertzberger, (2013). Here and now mobile learning: An experimental study on the use of mobile technology. Computers & Education, 68, 76–85. doi:10.1016/j.compedu.2013.04.021
-
(2013)
Computers & Education
, vol.68
, pp. 76-85
-
-
Martin, F.1
Ertzberger, J.2
-
18
-
-
0029211386
-
Augmented reality: A class of displays on the reality–virtuality continuum
-
P.Milgram,, H.Takemura,, A.Utsumi,, & F.Kishino, (1994). Augmented reality: A class of displays on the reality–virtuality continuum. Proceedings the SPIE: Telemanipulator and Telepresence Technologies, 2351, 282–292.
-
(1994)
Proceedings the SPIE: Telemanipulator and Telepresence Technologies
, vol.2351
, pp. 282-292
-
-
Milgram, P.1
Takemura, H.2
Utsumi, A.3
Kishino, F.4
-
19
-
-
78651062846
-
Smartphones, smart objects, and augmented reality
-
H.E.Pence, (2011). Smartphones, smart objects, and augmented reality. The Reference Librarian, 52, 136–145. doi:10.1080/02763877.2011.528281
-
(2011)
The Reference Librarian
, vol.52
, pp. 136-145
-
-
Pence, H.E.1
-
20
-
-
84890734683
-
Authoring software for augmented reality applications for the use of maintenance and training process
-
H.Ramirez,, E.G.Mendivil,, P.R.Flores,, & M.C.Gonzalez, (2013). Authoring software for augmented reality applications for the use of maintenance and training process. Procedia Computer Science, 25, 189–193. doi:10.1016/j.procs.2013.11.023
-
(2013)
Procedia Computer Science
, vol.25
, pp. 189-193
-
-
Ramirez, H.1
Mendivil, E.G.2
Flores, P.R.3
Gonzalez, M.C.4
-
21
-
-
34247210300
-
On location learning: Authentic applied science with networked augmented realities
-
E.Rosenbaum,, E.Klopfer,, & J.Perry, (2007). On location learning: Authentic applied science with networked augmented realities. Journal of Science Education Technology, 16, 31–45. doi:10.1007/s10956-006-9036-0
-
(2007)
Journal of Science Education Technology
, vol.16
, pp. 31-45
-
-
Rosenbaum, E.1
Klopfer, E.2
Perry, J.3
-
22
-
-
34247245850
-
Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
-
K.Squire,, & M.Jan, (2007). Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16, 5–29. doi:10.1007/s10956-006-9037-z
-
(2007)
Journal of Science Education and Technology
, vol.16
, pp. 5-29
-
-
Squire, K.1
Jan, M.2
-
23
-
-
34547465158
-
Augmented reality simulations on handheld computers
-
K.Squire,, & E.Klopfer, (2007). Augmented reality simulations on handheld computers. Journal of the Learning Sciences, 16, 371–413. doi:10.1080/10508400701413435
-
(2007)
Journal of the Learning Sciences
, vol.16
, pp. 371-413
-
-
Squire, K.1
Klopfer, E.2
-
24
-
-
84909606564
-
Teaching based on augmented reality for a technical creative design course
-
X.Wei,, D.Weng,, Y.Liu,, & Y.Wang, (2015). Teaching based on augmented reality for a technical creative design course. Computers & Education, 59, 221–234. doi:10.1016/j.compedu.2014.10.017
-
(2015)
Computers & Education
, vol.59
, pp. 221-234
-
-
Wei, X.1
Weng, D.2
Liu, Y.3
Wang, Y.4
-
25
-
-
84884907479
-
Evaluation of learners’ attitude toward learning in ARIES augmented reality environments
-
R.Wojciechowski,, & W.Cellary, (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68, 570–585. doi:10.1016/j.compedu.2013.02.014
-
(2013)
Computers & Education
, vol.68
, pp. 570-585
-
-
Wojciechowski, R.1
Cellary, W.2
-
26
-
-
79960656455
-
What seams do we remove in mobile-assisted seamless learning? A critical review of the literature
-
L.-H.Wong,, & C.-K.Looi, (2011). What seams do we remove in mobile-assisted seamless learning? A critical review of the literature. Computers & Education, 57, 2364–2381. doi:10.1016/j.compedu.2011.06.007
-
(2011)
Computers & Education
, vol.57
, pp. 2364-2381
-
-
Wong, L.-H.1
Looi, C.-K.2
-
27
-
-
84869888024
-
Current status, opportunities and challenges of augmented reality in education
-
H.-K.Wu,, S.W.Y.Lee,, H.-Y.Chang,, & J.-C.Liang,. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. doi:10.1016/j.compedu.2012.10.024
-
(2013)
Computers & Education
, vol.62
, pp. 41-49
-
-
Wu, H.-K.1
Lee, S.W.Y.2
Chang, H.-Y.3
Liang, J.-C.4
-
28
-
-
84859935758
-
Review of trends from mobile learning studies: A meta-analysis
-
W.H.Wu,, Y.C.J.Wu,, C.Y.Chen,, H.Y.Kao,, C.H.Lin,, & S.H.Huang, (2012). Review of trends from mobile learning studies: A meta-analysis. Computers & Education, 59, 817–827. doi:10.1016/j.compedu.2012.03.016
-
(2012)
Computers & Education
, vol.59
, pp. 817-827
-
-
Wu, W.H.1
Wu, Y.C.J.2
Chen, C.Y.3
Kao, H.Y.4
Lin, C.H.5
Huang, S.H.6
-
29
-
-
84890611760
-
Mobile serious game using augmented reality for supporting children's learning about animals
-
M.M.Zarzuela,, F.J.D.Pernas,, L.B.Martínez,, D.G.Ortega,, & M.A.Rodríguez, (2013). Mobile serious game using augmented reality for supporting children's learning about animals. Procedia Computer Science, 25, 375–381. doi:10.1016/j.procs.2013.11.046
-
(2013)
Procedia Computer Science
, vol.25
, pp. 375-381
-
-
Zarzuela, M.M.1
Pernas, F.J.D.2
Martínez, L.B.3
Ortega, D.G.4
Rodríguez, M.A.5
|