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Volumn 28, Issue 4, 2012, Pages 1170-1177

Exploring different technological platforms for supporting co-located collaborative games in the classroom

Author keywords

Augmented reality; Collaborative learning; Learning games

Indexed keywords

AFFORDANCES; AUGMENTED REALITY TECHNOLOGY; CO-LOCATED; COLLABORATIVE LEARNING; COMPUTER SUPPORTED COLLABORATIVE LEARNING; CONCEPTUAL UNDERSTANDING; EDUCATIONAL GAME; GENDER DIFFERENCES; LEARNING GAME; PEDAGOGICAL APPROACH; REAL WORLD SETTING; TECHNOLOGICAL PLATFORM;

EID: 84860280278     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2012.01.027     Document Type: Article
Times cited : (60)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.