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Volumn , Issue , 2005, Pages

Fairness in deadreckoning based distributed multiplayer games

Author keywords

Clock Synchronization; Dead Reckoning; Distributed Multi Player Games; Fairness; Network Delay

Indexed keywords


EID: 84958259318     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1103599.1103606     Document Type: Conference Paper
Times cited : (16)

References (12)
  • 2
    • 0031618930 scopus 로고    scopus 로고
    • Design and evaluation of mimaze, a multiplayer game on the internet
    • L. Gautier and C. Diot, "Design and Evaluation of MiMaze, a Multiplayer Game on the Internet," in Proc. of IEEE Multimedia (ICMCS'98), 1998.
    • (1998) Proc. of IEEE Multimedia (ICMCS'98
    • Gautier, L.1    Diot, C.2
  • 4
    • 0001388320 scopus 로고
    • Exploiting position history for efficient remote rendering in networked virtual reality
    • S.K. Singhal and D.R. Cheriton, "Exploiting Position History for Efficient Remote Rendering in Networked Virtual Reality," Presence: Teleoperators and Virtual Environments, vol. 4, no. 2, pp. 169-193, 1995.
    • (1995) Presence: Teleoperators and Virtual Environments , vol.4 , Issue.2 , pp. 169-193
    • Singhal, S.K.1    Cheriton, D.R.2
  • 5
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer interactive applications on the internet
    • C. Diot and L. Gautier, "A Distributed Architecture for Multiplayer Interactive Applications on the Internet," in IEEE Network Magazine, 1999, vol. 13, pp. 6-15.
    • (1999) IEEE Network Magazine , vol.13 , pp. 6-15
    • Diot, C.1    Gautier, L.2
  • 6
    • 0036374223 scopus 로고    scopus 로고
    • On the impact of delay on real-time multiplayer games
    • May
    • L. Pantel and L.C. Wolf, "On the Impact of Delay on Real-Time Multiplayer Games," in Proc. of ACM NOSSDAV'02, May 2002.
    • (2002) Proc. of ACM NOSSDAV'02
    • Pantel, L.1    Wolf, L.C.2
  • 9
    • 0035014942 scopus 로고    scopus 로고
    • Cheat-proof playout for centralized and distributed online games
    • April
    • N. E. Baughman and B. N. Levine, "Cheat-Proof Playout for Centralized and Distributed Online Games," in Proc. of IEEE INFOCOM'01, April 2001.
    • (2001) Proc. of IEEE INFOCOM'01
    • Baughman, N.E.1    Levine, B.N.2
  • 10
    • 85013946135 scopus 로고    scopus 로고
    • On estimating end-to-end network path properties
    • Sept
    • M. Allman and V. Paxson, "On Estimating End-to-End Network Path Properties," in Proc. of ACM SIGCOMM'99, Sept. 1999.
    • (1999) Proc. of ACM SIGCOMM'99
    • Allman, M.1    Paxson, V.2
  • 11
    • 84860071079 scopus 로고    scopus 로고
    • BZFlag Forum
    • BZFlag Forum, "BZFlag Game," URL: http://www.bzflag.org.
    • BZFlag Game
  • 12
    • 33645258358 scopus 로고    scopus 로고
    • Nation Institute of Standards and Technology
    • Nation Institute of Standards and Technology, "NIST Net," URL: http://snad.ncsl.nist.gov/nistnet/.
    • NIST Net


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.