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Volumn , Issue , 2004, Pages 161-165

Accuracy in dead-reckoning based distributed multi-player games

Author keywords

accuracy; clock synchronization; dead reckoning; distributed multi player games; network delay

Indexed keywords

CLOCK SYNCHRONIZATION; DEAD RECKONING; DISTRIBUTED MULTI-PLAYER GAMES; GAME PLAYING; NETWORK DELAYS; SENDER-RECEIVER PAIRS; SYNCHRONIZED CLOCKS; TIME-STAMP; VELOCITY COMPONENTS;

EID: 77954452876     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1016540.1016559     Document Type: Conference Paper
Times cited : (77)

References (12)
  • 3
    • 0001388320 scopus 로고
    • Exploiting Position History for Efficient Remote Rendering in Networked Virtual Reality
    • S.K. Singhal and D.R. Cheriton, "Exploiting Position History for Efficient Remote Rendering in Networked Virtual Reality," Presence: Teleoperators and Virtual Environments, vol. 4, no. 2, pp. 169-193, 1995.
    • (1995) Presence: Teleoperators and Virtual Environments , vol.4 , Issue.2 , pp. 169-193
    • Singhal, S.K.1    Cheriton, D.R.2
  • 4
    • 77954437992 scopus 로고    scopus 로고
    • BZFlag Game
    • BZFlag Forum, "BZFlag Game," URL: http://www.bzflag.org.
    • BZFlag Forum
  • 6
    • 77954433346 scopus 로고    scopus 로고
    • URL: http://p24.bakadigital.com/p24bb/ viewtopic.php?t=14.
  • 9
    • 1642271757 scopus 로고    scopus 로고
    • Latency Compensation Methods in Client/Server In-game Protocol Design and Optimization
    • Y. W. Bernier, "Latency Compensation Methods in Client/Server In-game Protocol Design and Optimization," in Proc. of Game Developers Conference'01, 2001, URL: http://www.gdconf.com/archives/ proceedings/2001/prog- papers.html.
    • Proc. of Game Developers Conference'01, 2001
    • Bernier, Y.W.1
  • 12
    • 33645258358 scopus 로고    scopus 로고
    • Nation Institute of Standards and Technology, "NIST Net," URL: http://snad.ncsl.nist.gov/nistnet/.
    • NIST Net


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.