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Volumn , Issue , 2004, Pages 161-165
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Accuracy in dead-reckoning based distributed multi-player games
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Author keywords
accuracy; clock synchronization; dead reckoning; distributed multi player games; network delay
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Indexed keywords
CLOCK SYNCHRONIZATION;
DEAD RECKONING;
DISTRIBUTED MULTI-PLAYER GAMES;
GAME PLAYING;
NETWORK DELAYS;
SENDER-RECEIVER PAIRS;
SYNCHRONIZED CLOCKS;
TIME-STAMP;
VELOCITY COMPONENTS;
MECHANICAL CLOCKS;
NAVIGATION;
SYNCHRONIZATION;
VECTORS;
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EID: 77954452876
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1016540.1016559 Document Type: Conference Paper |
Times cited : (77)
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References (12)
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