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Volumn 15, Issue 1, 2015, Pages

Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology Approaches to teaching and learning

Author keywords

Audience response system; Clicker; Game; Gamification; Medical microbiology; TurningPoint

Indexed keywords

EDUCATION; FEMALE; GAME; GROUP PROCESS; HUMAN; HUMAN RELATION; MALE; MEDICAL EDUCATION; MEDICAL STUDENT; MICROBIOLOGY; OSTEOPATHIC MEDICINE; PROBLEM BASED LEARNING; PROCEDURES; PSYCHOLOGY; QUESTIONNAIRE; TEACHING;

EID: 84934923326     PISSN: None     EISSN: 14726920     Source Type: Journal    
DOI: 10.1186/s12909-015-0373-7     Document Type: Article
Times cited : (66)

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