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Volumn , Issue , 2010, Pages 177-184

Dynamically adjusting digital educational games towards learning objectives

Author keywords

Adaptive storytelling; Digital educational games (DEG); Micro and macro adaptivity; Non invasive adaptivity

Indexed keywords

E-LEARNING; MOTIVATION; REUSABILITY;

EID: 84901778455     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (16)
  • 5
    • 33745847071 scopus 로고    scopus 로고
    • Story pacing in interactive storytelling
    • Z Pan, R Aylett, H Diener, X Jin, et al. (eds) Lecture Notes in Computer Science, Springer-Verlag, Berlin/Heidelberg
    • Göbel, S., Malkewitz, R. & Becker, F. (2006). "Story Pacing in Interactive Storytelling," in Z Pan, R Aylett, H Diener, X Jin, et al. (eds), Technologies for E-Learning and Digital Entertainment, Lecture Notes in Computer Science, Springer-Verlag, Berlin/Heidelberg, pp. 419-428. Retrieved from http://dx.doi.org/10.1007/11736639-53
    • (2006) Technologies for E-Learning and Digital Entertainment , pp. 419-428
    • Göbel, S.1    Malkewitz, R.2    Becker, F.3
  • 9
    • 77954380236 scopus 로고    scopus 로고
    • Micro-adaptivity: Protecting immersion in didactically adaptive digital educational games
    • Kickmeier-Rust, M & Albert, D. (2010) "Micro-adaptivity: protecting immersion in didactically adaptive digital educational games." Journal of Computer Assisted Learning, Vol. 26, no. 2, pp. 95-105.
    • (2010) Journal of Computer Assisted Learning , vol.26 , Issue.2 , pp. 95-105
    • Kickmeier-Rust, M.1    Albert, D.2
  • 10
    • 38149087451 scopus 로고    scopus 로고
    • Immersive digital games: The interfaces for next-generation E-learning?
    • C Stephanidis (eds) Lecture Notes in Computer Science, Springer Berlin Heidelberg, Berlin, Heidelberg
    • Kickmeier-Rust, M., Peirce, N., Conlan, O., Schwarz, D. et al. (2007) "Immersive Digital Games: The Interfaces for Next-Generation E-Learning?," in C Stephanidis (eds), Universal Access in Human-Computer Interaction. Applications and Services, Lecture Notes in Computer Science, Springer Berlin Heidelberg, Berlin, Heidelberg, pp. 647-656. Retrieved from http://dx.doi.org/10.1007/978-3-540-73283-9-71
    • (2007) Universal Access in Human-Computer Interaction. Applications and Services , pp. 647-656
    • Kickmeier-Rust, M.1    Peirce, N.2    Conlan, O.3    Schwarz, D.4
  • 13
    • 67549146760 scopus 로고    scopus 로고
    • Adaptive educational games: Providing non-invasive personalised learning experiences
    • 2008 Second IEEE International Conference on
    • Peirce, N., Conlan, O. & Wade, V. (2008) "Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences," in Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on, pp. 28-35.
    • (2008) Digital Games and Intelligent Toys Based Education , pp. 28-35
    • Peirce, N.1    Conlan, O.2    Wade, V.3
  • 14
    • 34247142789 scopus 로고    scopus 로고
    • Digital game-based learning
    • Prensky, M. (2003), "Digital game-based learning." Computer Entertainment, Vol. 1, no. 1, pp. 21-21.
    • (2003) Computer Entertainment , vol.1 , Issue.1 , pp. 21-21
    • Prensky, M.1
  • 15
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • Rieber, L. (1996) "Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games." Educational Technology Research and Development, Vol. Volume 44, Number 2, pp. 43-58.
    • (1996) Educational Technology Research and Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.1
  • 16
    • 42549114461 scopus 로고    scopus 로고
    • Realism, imagination, and narrative video games
    • P Vorderer & J Bryant (eds) Lawrence Erlbaum, Mahwah, NJ
    • Shapiro, M., Peña, J. & Hancock, J. (2006) "Realism, imagination, and narrative video games," in P Vorderer & J Bryant (eds), Playing Video Games: Motives, Responses & Consequences, Lawrence Erlbaum, Mahwah, NJ, pp. 275-289.
    • (2006) Playing Video Games: Motives, Responses & Consequences , pp. 275-289
    • Shapiro, M.1    Peña, J.2    Hancock, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.