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Volumn 3942 LNCS, Issue , 2006, Pages 419-428

Story pacing in interactive storytelling

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER APPLICATIONS; COMPUTER SCIENCE; EDUCATION; GAME THEORY; INSTALLATION; KNOWLEDGE ACQUISITION; VIRTUAL REALITY;

EID: 33745847071     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11736639_53     Document Type: Conference Paper
Times cited : (14)

References (11)
  • 1
    • 84941150499 scopus 로고    scopus 로고
    • MuViPlan - Interactive Authoring environment to plan individual museum visits
    • J. Trant and D. Bearman (Eds.). published March 31
    • Göbel, S. and Feix, A.: MuViPlan - Interactive Authoring environment to plan individual museum visits. In: J. Trant and D. Bearman (Eds.). Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics, published March 31 at http://www.archimuse.com/mw2005/papers/goebel/gobel.html
    • Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics
    • Göbel, S.1    Feix, A.2
  • 4
    • 35048826758 scopus 로고    scopus 로고
    • Stepping into the interactive drama
    • Göbel et al. (Eds.). Technologies for Interactive Digital Storytelling and Entertainment
    • Szilas, N.: Stepping into the Interactive Drama. In: Göbel et al. (Eds.). Technologies for Interactive Digital Storytelling and Entertainment, Springer LNCS 3105 (2004).
    • (2004) Springer LNCS , vol.3105
    • Szilas, N.1
  • 5
    • 33745818433 scopus 로고    scopus 로고
    • From another point of view: Art-E-fact
    • Göbel et al. (Eds.). Technologies for Interactive Digital Storytelling and Entertainment
    • Iurgel, I.: From Another Point of View: Art-E-Fact. In: Göbel et al. (Eds.). Technologies for Interactive Digital Storytelling and Entertainment, Springer LNCS 3105 (2004).
    • (2004) Springer LNCS , vol.3105
    • Iurgel, I.1
  • 6
    • 84941159025 scopus 로고    scopus 로고
    • The journey through the interactive story
    • Published on-line
    • McLellan, H.: The Journey through the Interactive Story. Published on-line: The Tech Head Stories, http://tech-head.com/story3.htm (2004).
    • (2004) The Tech Head Stories
    • McLellan, H.1
  • 7
    • 33745850512 scopus 로고    scopus 로고
    • Narrative, game play and alternative time structures for virtual environments
    • Göbel et al. (Eds.). Technologies for Interactive Digital Storytelling and Entertainment
    • Lindley, C.: Narrative, Game Play and Alternative Time Structures for Virtual Environments. In: Göbel et al. (Eds.). Technologies for Interactive Digital Storytelling and Entertainment, Springer LNCS 3105 (2004).
    • (2004) Springer LNCS , vol.3105
    • Lindley, C.1
  • 8
    • 33744790620 scopus 로고    scopus 로고
    • INSCAPE: Storymodels for interactive storytelling and edutainment applications
    • G. Subsol (Ed.): Virtual Storytelling 2005
    • Göbel, S., Becker, F. and Feix, A.: INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications. In: G. Subsol (Ed.): Virtual Storytelling 2005, Springer LNCS 3805 (2005).
    • (2005) Springer LNCS , vol.3805
    • Göbel, S.1    Becker, F.2    Feix, A.3
  • 9
  • 10
    • 84941149662 scopus 로고    scopus 로고
    • Usability study undertaken within the art-e-fact project by ZGDV Darmstadt (project co-ordinator of art-E-fact) in collaboration with the faculty of psychology at TU Darmstadt. Deliverable within the project context. See www.art-E-fact.org.
  • 11
    • 33745860128 scopus 로고    scopus 로고
    • GEIST - Mobile edutainment with GIS and interactive storytelling
    • Gävle, Schweden
    • Göbel, S., Schneider, O., Holweg, D. And Kretschmer, U.: GEIST - Mobile Edutainment with GIS and Interactive Storytelling, Proceeding UbiGIS, Gävle, Schweden, 2004.
    • (2004) Proceeding UbiGIS
    • Göbel, S.1    Schneider, O.2    Holweg, D.3    Kretschmer, U.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.