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Volumn 5622 LNCS, Issue , 2009, Pages 206-215

Emergent design: Serendipity in digital educational games

Author keywords

Adaptation; Digital educational games; Emergent game design; Game based learning; Interactive storytelling; Personalization

Indexed keywords

COMPUTER GAME; DEVELOPMENT COSTS; EDUCATIONAL GAME; EDUCATIONAL SOFTWARE; EMERGENT DESIGN; EXISTING METHOD; GAME DESIGN; INTERACTIVE STORYTELLING; IS DEVELOPMENT; KEY FACTORS; LEARNING QUALITY; PERSONALIZATIONS; ADAPTATION; GAME-BASED LEARNING;

EID: 76649088652     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-02771-0_24     Document Type: Conference Paper
Times cited : (6)

References (18)
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    • Adaptive hypermedia
    • Adelsberger, H.H., Kinshuk, Pawlowski, J.M., Sampson D. (eds.) Springer, Berlin
    • De Bra, P.: Adaptive hypermedia. In: Adelsberger, H.H., Kinshuk, Pawlowski, J.M., Sampson, D. (eds.) Handbook on Information Technologies for Education and Training, pp. 29-46. Springer, Berlin (2008)
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    • De Bra, P.1
  • 3
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    • Cellular automata for physical modelling
    • Treglia D. (ed.) Charles River Media, Inc., Hingham
    • Forsyth, T.: Cellular Automata for Physical Modelling. In: Treglia, D. (ed.) Game Programming Gems 3, pp. 200-214. Charles River Media, Inc., Hingham (2002)
    • (2002) Game Programming Gems , vol.3 , pp. 200-214
    • Forsyth, T.1
  • 5
    • 41549162815 scopus 로고    scopus 로고
    • The ELEKTRA ontology model: A learner-centered approach to resource description
    • Leung, H., Li, F., Lau, R., Li, Q. (eds.) ICWL 2007. Springer, Heidelberg
    • Kickmeier-Rust, M.D., Albert, D.: The ELEKTRA ontology model: A learner-centered approach to resource description. In: Leung, H., Li, F., Lau, R., Li, Q. (eds.) ICWL 2007. LNCS, vol.4823, pp. 78-89. Springer, Heidelberg (2008)
    • (2008) LNCS , vol.4823 , pp. 78-89
    • Kickmeier-Rust, M.D.1    Albert, D.2
  • 11
    • 84873356776 scopus 로고    scopus 로고
    • A game architecture for emergent story-puzzles in a persistent world
    • Vancouver, Canada, June
    • Peinado, F., Gómez-Martín, P.P., Gómez- Martín, M.M.: A game architecture for emergent story-puzzles in a persistent world. In: International DiGRA Conference, Vancouver, Canada, June 16-20 (2005)
    • (2005) International DiGRA Conference , pp. 16-20
    • Peinado, F.1    Gómez-Martín, P.P.2    Gómez-Martín, M.M.3
  • 12
    • 0005011432 scopus 로고
    • A simple apparatus which gives tests and scores and teaches
    • Pressey, S.L.: A simple apparatus which gives tests and scores and teaches. School and Society 23(586), 373-376 (1926)
    • (1926) School and Society , vol.23 , Issue.586 , pp. 373-376
    • Pressey, S.L.1
  • 14
    • 10044251697 scopus 로고    scopus 로고
    • Technical Report Nr. 553, Turku Centre for Computer Science, Turku, Finland
    • Smed, J., Hakonen, H.: Towards a Definition of a Computer Game. Technical Report, Nr. 553, Turku Centre for Computer Science, Turku, Finland (2003)
    • (2003) Towards A Definition of A Computer Game
    • Smed, J.1    Hakonen, H.2
  • 15
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    • Systemic level design
    • San Jose, CA, March 21-23
    • Smith, H.: Systemic Level Design. In: The Game Developers Conference, San Jose, CA, March 21-23 (2002)
    • (2002) The Game Developers Conference
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  • 16
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    • Environmental awareness in game agents
    • Rabin, S. (ed.) Charles River Media, Inc., Hingham, MA
    • Sweetser, P.: Environmental Awareness in Game Agents. In: Rabin, S. (ed.) AI Game Programming Wisdom, vol.3, Charles River Media, Inc., Hingham, MA (2006)
    • (2006) AI Game Programming Wisdom , vol.3
    • Sweetser, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.