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Volumn , Issue , 2013, Pages 488-493

Perceived and actual role of gamification principles

Author keywords

enterprise; experiment; gamification; questionnaire; survey; workplace

Indexed keywords

CLOUD COMPUTING; EXPERIMENTS; SURVEYING; SURVEYS;

EID: 84899933513     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/UCC.2013.95     Document Type: Conference Paper
Times cited : (16)

References (20)
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    • Farzan, R.1    Dimicco, J.2
  • 6
    • 77950466521 scopus 로고    scopus 로고
    • Spreading the honey: A system for maintaining an online community
    • Farzan, R., DiMicco, J., and Brownholtz, B. Spreading the honey: a system for maintaining an online community. Proc. ACM GROUP'09 (2009), 31-40.
    • (2009) Proc. ACM GROUP'09 , pp. 31-40
    • Farzan, R.1    Dimicco, J.2    Brownholtz, B.3
  • 8
    • 84883135229 scopus 로고    scopus 로고
    • Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
    • Hamari, J. Transforming Homo Economicus into Homo Ludens: A Field Experiment on Gamification in A Utilitarian Peer-to-Peer Trading Service. Electronic Commerce Research and Applications, 12 (2013).
    • (2013) Electronic Commerce Research and Applications , vol.12
    • Hamari, J.1
  • 9
    • 85033391065 scopus 로고    scopus 로고
    • Social motivations to use gamification: An empirical study of gamifying exercise
    • Hamari, J., and Koivisto, J. Social motivations to use gamification: An empirical study of gamifying exercise. Proc. ECIS'13 (2013), 1-12.
    • (2013) Proc. ECIS'13 , pp. 1-12
    • Hamari, J.1    Koivisto, J.2
  • 16
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    • Removing gamification from an enterprise SNS
    • Thom, J., Millen, D., and DiMicco, J. Removing gamification from an enterprise SNS. Proc. CSCW'12 (2012), 1067-1070.
    • (2012) Proc. CSCW'12 , pp. 1067-1070
    • Thom, J.1    Millen, D.2    Dimicco, J.3
  • 17
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    • Labeling images with a computer game
    • von Ahn, L., and Dabbish, L. Labeling images with a computer game. Proc. CHI '04 6, 1 (2004), 319-326.
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    • Von Ahn, L.1    Dabbish, L.2
  • 19
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    • Motivations for play in online games
    • Yee, N. Motivations for play in online games. CyberPsychology & Behavior (2006), 772-775.
    • (2006) CyberPsychology & Behavior , pp. 772-775
    • Yee, N.1
  • 20
    • 84862104181 scopus 로고    scopus 로고
    • Online gaming motivations scale: Development and validation
    • Yee, N., Ducheneaut, N., and Nelson, L. Online gaming motivations scale: development and validation. Proc. CHI '12 (2012), 2803-2806.
    • (2012) Proc. CHI '12 , pp. 2803-2806
    • Yee, N.1    Ducheneaut, N.2    Nelson, L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.