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Volumn , Issue , 2006, Pages 26-33

Path-finding for large scale multiplayer computer games

Author keywords

Caching; Computer Games; Multiplayer; Path finding

Indexed keywords

COMPUTER GAMES; OPTIMIZATION;

EID: 84898614439     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (17)
  • 4
    • 0010064263 scopus 로고    scopus 로고
    • Warp speed: Path planning for star trek armada
    • Spring Symposium on Interactive Entertainment and AI March 2000
    • I. L. Davis. Warp speed: Path planning for star trek armada. In AAAI 2000 Spring Symposium on Interactive Entertainment and AI, pages 18-21, March 2000.
    • (2000) AAAI , pp. 18-21
    • Davis, I.L.1
  • 8
    • 85045546222 scopus 로고
    • Real-time obstacle avoidance for manipulators and mobile robots
    • O. Khatib. Real-time obstacle avoidance for manipulators and mobile robots. In IEEE International Conference on Robotics and Automation, volume 2, pages 500 505, 1985.
    • (1985) IEEE International Conference on Robotics and Automation , vol.2 , Issue.505 , pp. 500
    • Khati, O.1
  • 9
    • 0022129301 scopus 로고
    • Depth-first iterative deepening: An optimal admissible tree search
    • R. Korf. Depth-first iterative deepening: An optimal admissible tree search. In Artificial Intelligence, pages 97-109, 1985.
    • (1985) Artificial Intelligence , pp. 97-109
    • Korf, R.1
  • 15
    • 0003220888 scopus 로고    scopus 로고
    • Steering behaviors for autonomous characters
    • C. Reynolds. Steering behaviors for autonomous characters. In Computer Game Developers Conference, pages 763-782, 1999.
    • (1999) Computer Game Developers Conference , pp. 763-782
    • Reynolds, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.