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Volumn , Issue , 2004, Pages 299-306

Generic path planning for real-time applications

Author keywords

[No Author keywords available]

Indexed keywords

GENERIC; OPTIMAL ALGORITHMS; ROADMAPS;

EID: 5444274480     PISSN: 15301052     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGI.2004.1309225     Document Type: Conference Paper
Times cited : (24)

References (17)
  • 1
    • 5444253155 scopus 로고    scopus 로고
    • Charles River Media, Hingham, MA
    • E. by Dante Treglia. Game Programming Gems 3. Charles River Media, Hingham, MA, 2002.
    • (2002) Game Programming Gems , vol.3
    • Treglia, D.1
  • 2
    • 0005601117 scopus 로고    scopus 로고
    • Charles River Media, Hingham, MA
    • E. by Mark DeLoura. Game Programming Gems. Charles River Media, Hingham, MA, 2000.
    • (2000) Game Programming Gems
    • DeLoura, M.1
  • 3
    • 5444221823 scopus 로고    scopus 로고
    • Charles River Media, Hingham, MA
    • E. by Mark DeLoura. Game Programming Gems 2. Charles River Media, Hingham, MA, 2001.
    • (2001) Game Programming Gems , vol.2
    • DeLoura, M.1
  • 11
    • 5444225316 scopus 로고
    • A retraction method for planning the motion of a disk
    • C. O'Dunlaing and C. Yap. "A retraction method for planning the motion of a disk." In J. Algorithms, pages 187-192, 1985.
    • (1985) J. Algorithms , pp. 187-192
    • O'Dunlaing, C.1    Yap, C.2
  • 14
    • 84862445128 scopus 로고
    • A simple and fast incremental randomized algorithm for computing trapezoidal decompositions and for triangulating polygons
    • "Institute for Computer Science", Department of Mathematics, Freie Universität Berlin
    • R. Seidel. "A simple and fast incremental randomized algorithm for computing trapezoidal decompositions and for triangulating polygons." Technical report, "Institute for Computer Science", Department of Mathematics, Freie Universität Berlin, 1990.
    • (1990) Technical Report
    • Seidel, R.1
  • 16
  • 17
    • 5444240790 scopus 로고    scopus 로고
    • Expanded geometry for points-of-visibility pathfinding
    • T. Young. "Expanded geometry for points-of-visibility pathfinding." Game Programming Gems 2, pages 317-323, 2001.
    • (2001) Game Programming Gems , vol.2 , pp. 317-323
    • Young, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.