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Volumn 2338, Issue , 2002, Pages 44-55

Grid-based path-finding

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; DISTRIBUTED COMPUTER SYSTEMS; ITERATIVE METHODS; LEARNING ALGORITHMS; MILITARY APPLICATIONS; ROBOT PROGRAMMING;

EID: 84974674579     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/3-540-47922-8_4     Document Type: Conference Paper
Times cited : (121)

References (11)
  • 2
    • 84899829959 scopus 로고
    • A formal basis for the heuristic determination of minimum cost paths
    • P. Hart, N. Nilsson, and B. Raphael. A formal basis for the heuristic determination of minimum cost paths. IEEE Trans. Syst. Sci. Cybernet., 4(2):100–107, 1968. 44
    • (1968) IEEE Trans. Syst. Sci. Cybernet. , vol.4 , Issue.2 , pp. 100-107
    • Hart, P.1    Nilsson, N.2    Raphael, B.3
  • 3
    • 24144498124 scopus 로고    scopus 로고
    • Wild Things
    • March issue
    • S. Johnson. Wild Things. Wired, pages 78–83, 2002. March issue. 44
    • (2002) Wired , pp. 78-83
    • Johnson, S.1
  • 4
    • 0022129301 scopus 로고
    • Depth-first iterative-deepening: An optimal admissible tree search
    • R. Korf. Depth-first iterative-deepening: An optimal admissible tree search. Artificial Intelligence, 27(1):97–109, 1985. 44
    • (1985) Artificial Intelligence , vol.27 , Issue.1 , pp. 97-109
    • Korf, R.1
  • 5
    • 0035368447 scopus 로고    scopus 로고
    • Time complexity of iterative-deepening A*
    • R. Korf, M. Reid, and S. Edelkamp. Time complexity of iterative-deepening A*. Artificial Intelligence, 129(2):199–218, 2001. 46
    • (2001) Artificial Intelligence , vol.129 , Issue.2 , pp. 199-218
    • Korf, R.1    Reid, M.2    Edelkamp, S.3
  • 6
    • 0001777804 scopus 로고    scopus 로고
    • Human-level AI’s killer application: Interactive computer games
    • J. Laird and M. van Lent. Human-level AI’s killer application: Interactive computer games. In AAAI National Conference, pages 1171–1178, 2000. 46
    • (2000) AAAI National Conference , pp. 1171-1178
    • Laird, J.1    Van Lent, M.2
  • 8
    • 0008122555 scopus 로고    scopus 로고
    • A* Aesthetic Optimizations. Game Programming Gems
    • S. Rabin. A* Aesthetic Optimizations. Game Programming Gems. Charles River Media, pages 264-271, 2000. 45
    • (2000) Charles River Media , pp. 264-271
    • Rabin, S.1
  • 9
    • 1642337111 scopus 로고    scopus 로고
    • Smart moves: Intelligent path-finding
    • B. Stout. Smart moves: Intelligent path-finding. Game Developer Magazine, (October):28–35, 1996. 44
    • (1996) Game Developer Magazine , pp. 28-35
    • Stout, B.1
  • 10
    • 0009171859 scopus 로고    scopus 로고
    • Games get serious
    • D. Takahashi. Games get serious. Red Herring, (87):64–70, 2000. December 18 issue. 44
    • (2000) Red Herring , Issue.87 , pp. 64-70
    • Takahashi, D.1
  • 11
    • 1642299735 scopus 로고    scopus 로고
    • PhD thesis, Department of Computing Science, University of Alberta. In preparation
    • P. Yap. New Ideas in Pathfinding. PhD thesis, Department of Computing Science, University of Alberta. In preparation. 48
    • New Ideas in Pathfinding
    • Yap, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.