-
1
-
-
34247403446
-
Digital game-based learning once removed: Teaching teachers
-
Becker, K. (2007). "Digital game-based learning once removed: Teaching teachers." British Journal of Educational Technology 38(3): 478-488.
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.3
, pp. 478-488
-
-
Becker, K.1
-
2
-
-
84859648632
-
A systematic literature review of the empirical evidence on computer games and serious games
-
Connolly, T. M., E. A. Boyle, E. MacArthur, T. Hainey and J. M. Boyle (2012). "A systematic literature review of the empirical evidence on computer games and serious games." Computers and Education 59: 661-686.
-
(2012)
Computers and Education
, vol.59
, pp. 661-686
-
-
Connolly, T.M.1
Boyle, E.A.2
MacArthur, E.3
Hainey, T.4
Boyle, J.M.5
-
3
-
-
84897784106
-
Games based learning
-
Education Scotland, Retrieved 07/07/2012, from
-
Education Scotland. (2012). "Games based learning." Retrieved 07/07/2012, from http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp.
-
(2012)
-
-
-
4
-
-
84938590377
-
A Survey of Students' Motivations for Playing Computer Games: A Comparative Analysis of Three Studies in Higher Education
-
3rd European Conference on Games-based Learning (ECGBL). Graz, Austria
-
Hainey, T., T. M. Connolly and L. Boyle (2009). A Survey of Students' Motivations for Playing Computer Games: A Comparative Analysis of Three Studies in Higher Education. 3rd European Conference on Games-based Learning (ECGBL). Graz, Austria.
-
(2009)
-
-
Hainey, T.1
Connolly, T.M.2
Boyle, L.3
-
5
-
-
77749322507
-
Effectiveness of game-based learning of a national health e-learning network for nutrition education in elementary school
-
Sydney, Australia, IEEE Press
-
Hung, C.-M., C.-H. Chiu, Y.-T. Chen, M.-J. Su and H.-S. Chen (2009). Effectiveness of game-based learning of a national health e-learning network for nutrition education in elementary school. In Proceedings of the 11th international conference on e-Health networking, applications and services. Sydney, Australia, IEEE Press: 184-186.
-
(2009)
Proceedings of the 11th international conference on e-Health networking, applications and services
, pp. 184-186
-
-
Hung, C.-M.1
Chiu, C.-H.2
Chen, Y.-T.3
Su, M.-J.4
Chen, H.-S.5
-
6
-
-
33751179311
-
Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
-
Kafai, Y. B. (2006). "Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies." Games and Culture 1: 36-40.
-
(2006)
Games and Culture
, vol.1
, pp. 36-40
-
-
Kafai, Y.B.1
-
7
-
-
54449095651
-
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation
-
Ke, F. (2008). "Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation." Educational Technology Research and Development 56(5): 539-556.
-
(2008)
Educational Technology Research and Development
, vol.56
, Issue.5
, pp. 539-556
-
-
Ke, F.1
-
8
-
-
33847320717
-
Gameplaying for maths learning: cooperative or not?
-
Ke, F. and B. Grabowski (2007). "Gameplaying for maths learning: cooperative or not?" British Journal of Educational Technology 38(2): 249-259.
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.2
, pp. 249-259
-
-
Ke, F.1
Grabowski, B.2
-
9
-
-
79951868931
-
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms
-
Kenny, R. F. and R. McDaniel (2011). "The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms." British Journal of Educational Technology 42(2): 197-213.
-
(2011)
British Journal of Educational Technology
, vol.42
, Issue.2
, pp. 197-213
-
-
Kenny, R.F.1
McDaniel, R.2
-
10
-
-
34547681846
-
How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their
-
IEEE Computer Society
-
Kuo, M.-J. (2007). How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their. In Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, IEEE Computer Society: 135-142.
-
(2007)
Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
, pp. 135-142
-
-
Kuo, M.-J.1
-
11
-
-
80051718142
-
Educational benefits of using game consoles in a primary classroom: A randomised controlled trial
-
Miller, D. J. and D. P. Robertson (2011). "Educational benefits of using game consoles in a primary classroom: A randomised controlled trial." British Journal of Educational Technology 42(5): 850-864.
-
(2011)
British Journal of Educational Technology
, vol.42
, Issue.5
, pp. 850-864
-
-
Miller, D.J.1
Robertson, D.P.2
-
12
-
-
84866676228
-
Digital games as creativity enablers for children
-
Ott, M. and F. Pozzi (2010). "Digital games as creativity enablers for children." Behaviour & Information Technology 1: 1-9.
-
(2010)
Behaviour & Information Technology
, vol.1
, pp. 1-9
-
-
Ott, M.1
Pozzi, F.2
-
13
-
-
67649249527
-
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks
-
Ott, M. and M. Tavella (2009). "A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks." Procedia Social and behavioural Sciences 1: 184-188.
-
(2009)
Procedia Social and behavioural Sciences
, vol.1
, pp. 184-188
-
-
Ott, M.1
Tavella, M.2
-
14
-
-
0002012096
-
Situating Construction
-
Constructionism Norwood, NJ, Ablex Publishing
-
Papert, S., Ed. (1991). Situating Construction. Constructionism Norwood, NJ, Ablex Publishing.
-
(1991)
-
-
Papert, S.1
-
15
-
-
84881005896
-
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
-
Razak, A., T. Connolly and T. Hainey (2012). "Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence." International Journal of Game-Based Learning (IJGBL) 2(1).
-
(2012)
International Journal of Game-Based Learning (IJGBL)
, vol.2
, Issue.1
-
-
Razak, A.1
Connolly, T.2
Hainey, T.3
-
16
-
-
0002341150
-
Interactive learning systems as mindtools
-
P. Newhouse &. (Eds.)
-
Reeves, T. C. (1993). Interactive learning systems as mindtools. In P. Newhouse &. (Eds.), Viewpoints 2: 2-11.
-
(1993)
Viewpoints
, vol.2
, pp. 2-11
-
-
Reeves, T.C.1
-
17
-
-
38349002796
-
Computer game design: Opportunities for successful learning
-
Robertson, J. and C. Howells (2008). "Computer game design: Opportunities for successful learning." Computers & Education 50 559-578.
-
(2008)
Computers & Education
, vol.50
, pp. 559-578
-
-
Robertson, J.1
Howells, C.2
-
18
-
-
84867938189
-
Beyond Nintendo: design and assessment of educational video games for first and second grade students
-
Rosas, R., M. Nussbaum, P. Cumsille, V. Marianov, M. n. Correa, P. Flores, V. Grau, F. Lagos, X. L. pez, V. n. L. Pez, P. Rodriguez and M. Salinas (2003). "Beyond Nintendo: design and assessment of educational video games for first and second grade students." Computers & Education 40: 71-94.
-
(2003)
Computers & Education
, vol.40
, pp. 71-94
-
-
Rosas, R.1
Nussbaum, M.2
Cumsille, P.3
Marianov, V.4
Correa, M.N.5
Flores, P.6
Grau, V.7
Lagos, F.8
Pez, X.L.9
Pez, V.N.L.10
Rodriguez, P.11
Salinas, M.12
-
19
-
-
84897808487
-
Teachers in Scotland, 2009 N
-
Scottish Executive, Statistic: Part 4
-
Scottish Executive (2010). Teachers in Scotland, 2009 N. Statistic: Part 4.
-
(2010)
-
-
-
20
-
-
84897803676
-
Effects of game technology on elementary student learning in mathematics
-
British Journal of Educational Technology: no-no
-
Shin, N., L. M. Sutherland, C. A. Norris and E. Soloway (2011). "Effects of game technology on elementary student learning in mathematics." British Journal of Educational Technology: no-no.
-
(2011)
-
-
Shin, N.1
Sutherland, L.M.2
Norris, C.A.3
Soloway, E.4
-
21
-
-
84901516594
-
Introduction to Games-Based Learning. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
-
L. B. Mark Stansfield, Thomas Connolly, IGI Global
-
Tang, S., M. Hanneghan and A. E. Rhalibi (2009). Introduction to Games-Based Learning. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. L. B. Mark Stansfield, Thomas Connolly, IGI Global: 1-77.
-
(2009)
, pp. 1-77
-
-
Tang, S.1
Hanneghan, M.2
Rhalibi, A.E.3
-
22
-
-
77958067462
-
Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
-
Vos, N., H. v. d. Meijden and E. Denessen (2011). "Effects of constructing versus playing an educational game on student motivation and deep learning strategy use." Comput. Educ. 56(1): 127-137.
-
(2011)
Comput. Educ.
, vol.56
, Issue.1
, pp. 127-137
-
-
Vos, N.1
Meijden, H.V.D.2
Denessen, E.3
-
23
-
-
77956016330
-
The study of motivation and reasoning faculties of Game-based Learning in Elementary school students
-
2010 Shanghai, IEEE
-
Wang, H.-S., S.-N. Tsai, C.-H. Chou and H.-J. Hung (2010). The study of motivation and reasoning faculties of Game-based Learning in Elementary school students. In Proceedings of 2nd International Conference on Education Technology and Computer (ICETC), 2010 Shanghai, IEEE. 3: 247-251.
-
(2010)
Proceedings of 2nd International Conference on Education Technology and Computer (ICETC)
, vol.3
, pp. 247-251
-
-
Wang, H.-S.1
Tsai, S.-N.2
Chou, C.-H.3
Hung, H.-J.4
|