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Volumn , Issue , 2007, Pages 135-142

How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their learning outcomes?

(1)  Kuo, Mei Jen a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords

NATURAL SCIENCES; STUDENTS; SURVEYS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 34547681846     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DIGITEL.2007.28     Document Type: Conference Paper
Times cited : (54)

References (22)
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    • Bell, P., Davis, E. A., & Linn, M.C. (1996). The knowledge integration environment theory and design. In Proceeding of Computer Supported Collaborative Learning Conference (CSCL '95: Bloomington, IN), Mahwah, NJ: Lawrence Erlbaum Assoc, pp 14-21.
  • 2
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    • Motivation Processes Affecting Learning
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    • (1986) American Psychologist , vol.41 , Issue.10 , pp. 1040-1048
    • Dweck, C.S.1
  • 7
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    • Who cares if it works? Is it fun? The Times Educational Supplement no4147
    • June 28' 96, 40
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    • Evans, A.1
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    • (1979) Journal of Personality and Social Psychology , vol.28 , pp. 129-137
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  • 12
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    • (1981) Cognitive Science , vol.4 , pp. 333-369
    • Malone, T.W.1
  • 14
    • 0034458250 scopus 로고    scopus 로고
    • Children's Media Culture in the New Millennium: Mapping the Digital Landscape
    • Montgomery, Kathryn C. "Children's Media Culture in the New Millennium: Mapping the Digital Landscape", The Future of Children - Children And Computer Technology, 10(2), 2000, pp. 145-167.
    • (2000) The Future of Children - Children And Computer Technology , vol.10 , Issue.2 , pp. 145-167
    • Montgomery, K.C.1
  • 17
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
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  • 18
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  • 19
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.