-
1
-
-
9544247727
-
An experimental card game for teaching software engineering
-
Baker, A., Navarro, E.,& Hoek, A. V. D. (2005). An experimental card game for teaching software engineering. Journal of Systems and Software, 75. Copyright© 2012, IGI Global.
-
(2005)
Journal of Systems and Software
, pp. 75
-
-
Baker, A.1
Navarro, E.2
Hoek, A.V.D.3
-
2
-
-
84888080109
-
Computer games design goes on the curriculum
-
April 14. Retrieved from
-
Braiden, G. (2008, April 14). Computer games design goes on the curriculum. The Herald. Retrieved from http://www.heraldscotland.com/computer- games-design-goes-on-the-curriculum-1.878519
-
(2008)
The Herald
-
-
Braiden, G.1
-
3
-
-
77949326775
-
Implementing digital game-based learning in schools: Augmented learning environment of 'Europe 2045'
-
doi:10.1007/s00530- 009-0174-0
-
Brom, C., Šisler, V.,& Slavík, R. (2010). Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045.' Multimedia Systems, 16, 23-41. doi:10.1007/s00530- 009-0174-0
-
(2010)
Multimedia Systems
, vol.16
, pp. 23-41
-
-
Brom, C.1
Šisler, V.2
Slavík, R.3
-
4
-
-
35649010918
-
-
Coventry, UK: BECTA
-
Condie, R., Munro, B., Seagraves, L.,& Kenesson, S. (2007). The impact of ICT in schools a landscape review. Coventry, UK: BECTA.
-
(2007)
The Impact of ICT in Schools A Landscape Review
-
-
Condie, R.1
Munro, B.2
Seagraves, L.3
Kenesson, S.4
-
5
-
-
0036402242
-
An active learning strategy for the classroom- who wants to win. Some mini chips ahoy?
-
doi:10.1016/S0748- 5751(02)00012-X
-
Cook, E. D.,& Hazelwood, A. C. (2002). An active learning strategy for the classroom- who wants to win...some mini chips ahoy? Journal of Accounting Education, 20, 297-230. doi:10.1016/S0748- 5751(02)00012-X
-
(2002)
Journal of Accounting Education
, vol.20
, pp. 230-297
-
-
Cook, E.D.1
Hazelwood, A.C.2
-
6
-
-
0030362821
-
Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice
-
doi:10.1037/0022-0663.88.4.715
-
Cordova, D. I.,& Lepper, M. R. (1996). Intrinsic motivation and the process of learning: beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology, 88, 715-730. doi:10.1037/0022- 0663.88.4.715
-
(1996)
Journal of Educational Psychology
, vol.88
, pp. 715-730
-
-
Cordova, D.I.1
Lepper, M.R.2
-
7
-
-
40049103025
-
-
Bristol, UK: Bristol Joint Information Systems Committee
-
De Freitas, S. (2006). Learning in immersive worlds. Bristol, UK: Bristol Joint Information Systems Committee.
-
(2006)
Learning in Immersive Worlds
-
-
De Freitas, S.1
-
9
-
-
42149084176
-
The learning effect of 'Global Conflicts: Middle East
-
Santorineos, M.,& Dimitriadi, N. (Eds.). Athens, Greece
-
Egenfeldt-Nielsen, S.,& Buch, T. (2006). The learning effect of 'Global Conflicts: Middle East . In Santorineos, M.,& Dimitriadi, N. (Eds.), Gaming realities: A challenge for digital culture (pp. 93-97). Athens, Greece.
-
(2006)
Gaming Realities: A Challenge for Digital Culture
, pp. 93-97
-
-
Egenfeldt-Nielsen, S.1
Buch, T.2
-
10
-
-
84888119744
-
-
Coventry, UK: British Educational Communications and Technology Agency
-
Facer, K., Ulicsak, M.,& Sandford, R. (2007). Can computer games go to school. Coventry, UK: British Educational Communications and Technology Agency.
-
(2007)
Can Computer Games Go to School
-
-
Facer, K.1
Ulicsak, M.2
Sandford, R.3
-
12
-
-
33748540997
-
What video games have to teach us about learning and literacy
-
Glasgow City Council (Producer). (2009),Learning and teaching strategies, curriculum for excellence. Retrieved from
-
Gee, J. P. (2005). What video games have to teach us about learning and literacy. ACM Computers in Entertainment, 1(1). Glasgow City Council (Producer). (2009) Learning and teaching strategies, curriculum for excellence. Retrieved from http://www.glasgow.gov.uk/NR/ rdonlyres/4F25EB3C-A2EF-44FC-A048-8A0E- 7FE09119/0/LearningandTeachingStrategy.pdf
-
(2005)
ACM Computers in Entertainment
, vol.1
, Issue.1
-
-
Gee, J.P.1
-
16
-
-
84881005305
-
Arguing for multilingual motivation in Web 2.0: An evaluation of a large-scale European pilot
-
Felicia, P. (Ed.), Hershey, PA: Idea Group. doi:10.4018/978-1-60960-495- 0.ch012
-
Hainey, T., Connolly, T. M., Stansfield, M.,& Boyle, E. A. (2011). Arguing for multilingual motivation in Web 2.0: an evaluation of a large-scale European pilot . In Felicia, P. (Ed.), Handbook of research on improving learning and motivation through educational games: Multidiciplinary approaches. Hershey, PA: Idea Group. doi:10.4018/978-1-60960-495-0.ch012
-
(2011)
Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidiciplinary Approaches
-
-
Hainey, T.1
Connolly, T.M.2
Stansfield, M.3
Boyle, E.A.4
-
18
-
-
0003888356
-
-
Upper Saddle River, NJ: Prentice Hall.
-
Jonassen, D. H., Peck, K. L.,& Wilson, B. G. (1999). Learning with technology: A constructivist perspective. Upper Saddle River, NJ: Prentice Hall.
-
(1999)
Learning with Technology: A Constructivist Perspective
-
-
Jonassen, D.H.1
Peck, K.L.2
Wilson, B.G.3
-
20
-
-
0030125978
-
Software by kids for kids
-
doi:10.1145/227210.227221
-
Kafai, Y. B. (1996). Software by kids for kids. Communications of the ACM, 39(4), 38-39. doi:10.1145/227210.227221
-
(1996)
Communications of the ACM
, vol.39
, Issue.4
, pp. 38-39
-
-
Kafai, Y.B.1
-
21
-
-
33751179311
-
Playing and making games for learning: Instructionist and constructionist perspectives for game studies
-
doi:10.1177/1555412005281767
-
Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture, 1, 36-40. doi:10.1177/1555412005281767
-
(2006)
Games and Culture
, vol.1
, pp. 36-40
-
-
Kafai, Y.B.1
-
25
-
-
49049148395
-
Toward a theory of intrinsically motivating instruction
-
doi:10.1207/s15516709cog05042
-
Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 333-369. doi:10.1207/s15516709cog05042
-
(1981)
Cognitive Science
, vol.4
, pp. 333-369
-
-
Malone, T.W.1
-
26
-
-
85084523926
-
Making learning fun: A taxonomy of intrinsic motivations for learning
-
Snow, R. E.,& Farr, M. J. (Eds.) Mahwah, NJ: Lawrence Erlbaum
-
Malone, T. W.,& Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In Snow, R. E.,& Farr, M. J. (Eds.), Conative and affective process analysis (Vol. 3, pp. 223-253). Mahwah, NJ: Lawrence Erlbaum.
-
(1987)
Conative and Affective Process Analysis
, vol.3
, pp. 223-253
-
-
Malone, T.W.1
Lepper, M.R.2
-
27
-
-
76849093213
-
Using a games console in the primary classroom: Effects of Brain Training programme on computation and self-esteem
-
doi:10.1111/j.1467-8535.2008.00918.x
-
Miller, D. J.,& Robertson, D. P. (2010). Using a games console in the primary classroom: Effects of Brain Training programme on computation and self-esteem. British Journal of Educational Technology, 41, 242-255. doi:10.1111/j.1467-8535.2008.00918.x
-
(2010)
British Journal of Educational Technology
, vol.41
, pp. 242-255
-
-
Miller, D.J.1
Robertson, D.P.2
-
28
-
-
85065380010
-
Classification of learning outcomes: Evidence from the computer games literature
-
doi:10.1080/09585170500384529
-
O'Neil, H. F., Wainess, R.,& Baker, E. L. (2005). Classification of learning outcomes: evidence from the computer games literature. Curriculum Journal, 16(4), 455-474. doi:10.1080/09585170500384529
-
(2005)
Curriculum Journal
, vol.16
, Issue.4
, pp. 455-474
-
-
O'Neil, H.F.1
Wainess, R.2
Baker, E.L.3
-
30
-
-
0002012096
-
-
Papert, S. (Ed.) Norwood, NJ: Ablex
-
Papert, S. (Ed.). (1991). Situating construction. Norwood, NJ: Ablex.
-
(1991)
Situating Construction
-
-
-
31
-
-
84880973429
-
The games generations: How learners have changed
-
Prensky, M. (Ed.), New York, NY: McGraw-Hill
-
Prensky, M. (2001). The games generations: How learners have changed. In Prensky, M. (Ed.), Digital game-based learning (pp. 35-51). New York, NY: McGraw-Hill.
-
(2001)
Digital Game-based Learning
, pp. 35-51
-
-
Prensky, M.1
-
32
-
-
0002341150
-
Interactive learning systems as mindtools
-
P. Newhouse (Eds.) Mt. Lawley, Australia: Educational Computing Association of Western Australia
-
Reeves, T. C. (1993). Interactive learning systems as mindtools. In P. Newhouse (Eds.), Viewpoints 2 (pp. 2-11). Mt. Lawley, Australia: Educational Computing Association of Western Australia.
-
(1993)
Viewpoints
, vol.2
, pp. 2-11
-
-
Reeves, T.C.1
-
34
-
-
67649403458
-
Learning gains from using games consoles in primary classrooms: A randomized controlled study
-
Robertson, D.,& Miller, D. (2009). Learning gains from using games consoles in primary classrooms: a randomized controlled study. Procedia - Social and Behavioral Sciences, 1(1), 1641-1644.
-
(2009)
Procedia-Social and Behavioral Sciences
, vol.1
, Issue.1
, pp. 1641-1644
-
-
Robertson, D.1
Miller, D.2
-
35
-
-
38349002796
-
Computer game design: Opportunities for successful learning
-
doi:10.1016/j.compedu.2007.fpag09.020
-
Robertson, J.,& Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers& Education, 50(2), 559-578. doi:10.1016/j. compedu.2007.09.020
-
(2008)
Computers& Education
, vol.50
, Issue.2
, pp. 559-578
-
-
Robertson, J.1
Howells, C.2
-
37
-
-
84888124577
-
Games-based learning in the classroom and how it can work!
-
Routledge H., (Connolly, T., Stansfield, M.,& Boyle, L. (Eds.), Hershey, PA: IGI Global. doi:10.4018/978-1-60566-360-9.ch016
-
Routledge, H. (2009). Games-based learning in the classroom and how it can work! In Connolly, T., Stansfield, M.,& Boyle, L. (Eds.), Games-based learning advancements for multi-sensory human computer interfaces: Techniques and effective practices (pp. 274-286). Hershey, PA: IGI Global. doi:10.4018/978-1-60566-360-9.ch016
-
(2009)
Games-based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Practices
, pp. 274-286
-
-
-
38
-
-
57649137818
-
-
Bristol, UK: Futurelab
-
Sandford, R., Ulicsak, M., Facer, K.,& Rudd, T. (2007). Teaching with games: Using commercial off-the-shelf computer games in formal education. Bristol, UK: Futurelab.
-
(2007)
Teaching with Games: Using Commercial Off-the-shelf Computer Games in Formal Education
-
-
Sandford, R.1
Ulicsak, M.2
Facer, K.3
Rudd, T.4
-
40
-
-
0002257545
-
Problem based learning: An instructional model and its constructivist framework
-
Savery, J.,& Duffy, T. (1995). Problem based learning: An instructional model and its constructivist framework. Constructivist Learning Environments: Case Studies in Instructional Design, 35(16), 135-148.
-
(1995)
Constructivist Learning Environments: Case Studies in Instructional Design
, vol.35
, Issue.16
, pp. 135-148
-
-
Savery, J.1
Duffy, T.2
-
42
-
-
33847197755
-
-
Scottish Executive. Edinburgh, UK: Scottish Executive
-
Scottish Executive. (2004). A curriculum for excellence. Edinburgh, UK: Scottish Executive.
-
(2004)
A Curriculum for Excellence
-
-
-
43
-
-
84888102433
-
-
Scottish Executive Retrieved from
-
Scottish Executive. (2010). Teachers in Scotland, 2009. Retrieved from http://www.scotland.gov.uk/ Publications/2010/02/09090009/4
-
(2010)
Teachers in Scotland, 2009
-
-
-
46
-
-
34250001290
-
Replaying history: Engaging urban underserved students in learning world history through computer simulation games
-
Retrieved from
-
Squire, K.,& Barab, S. (2004). Replaying history: engaging urban underserved students in learning world history through computer simulation games. In Proceedings of the 6th International Conference on Learning Sciences. Retrieved from http://website. education.wisc.edu/kdsquire/manuscripts/icls2004/ icls-civ3.doc
-
(2004)
Proceedings of the 6th International Conference on Learning Sciences
-
-
Squire, K.1
Barab, S.2
-
47
-
-
21344463756
-
Writing interactive stories in the classroom
-
Szafron, D., Carbonaro, M., Cutumisu, M., Gillis, S., McNaughton, M., Onuczko, C., et al. (2005). Writing interactive stories in the classroom. Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, 7(1).
-
(2005)
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning
, vol.7
, Issue.1
-
-
Szafron, D.1
Carbonaro, M.2
Cutumisu, M.3
Gillis, S.4
McNaughton, M.5
Onuczko, C.6
-
48
-
-
84901516594
-
Introduction to games-based learning
-
Connolly, T., Stansfield, M.,& Boyle, L. (Eds.), Hershey, PA: IGI Global. doi:10.4018/978-1-60566-360-9.ch001
-
Tang, S., Hanneghan, M.,& Rhalibi, A. E. (2009). Introduction to games-based learning . In Connolly, T., Stansfield, M.,& Boyle, L. (Eds.), Games-based learning advancements for multi-sensory human computer interfaces: Techniques and effective practices (pp. 1-77). Hershey, PA: IGI Global. doi:10.4018/978-1-60566-360-9.ch001
-
(2009)
Games-based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Practices
, pp. 1-77
-
-
Tang, S.1
Hanneghan, M.2
Rhalibi, A.E.3
|