-
2
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behaviour in laboratory and in life
-
Anderson C.A. and Dill K.E. (2000). Video games and aggressive thoughts, feelings, and behaviour in laboratory and in life. J. Pers. Soc. Psychol. Vol. 78, pp. 772-90.
-
(2000)
J. Pers. Soc. Psychol
, vol.78
, pp. 772-790
-
-
Anderson, C.A.1
Dill, K.E.2
-
3
-
-
46149108583
-
RoboEduc: A software for teaching robotics to technological excluded children using LEGO prototypes
-
3rd IEEE Latin American Robotics Symposium, LARS'06, October 26, 2006-October 27Inst. of Elec. and Elec. Eng. Computer Society, Santiago, Chile
-
Barrios-Aranibar, D., Gurgel, V., Santos, M., Araujo, G.R., Roza, V.C., Nascimento, R.A., Silva, A.F., Silva, A.R.S. and Goncalves, L.M.G. 2006, "RoboEduc: A software for teaching robotics to technological excluded children using LEGO prototypes", 3rd IEEE Latin American Robotics Symposium, LARS'06, October 26, 2006-October 27Inst. of Elec. and Elec. Eng. Computer Society, Santiago, Chile, pp. 193
-
(2006)
, pp. 193
-
-
Barrios-Aranibar, D.1
Gurgel, V.2
Santos, M.3
Araujo, G.R.4
Roza, V.C.5
Nascimento, R.A.6
Silva, A.F.7
Silva, A.R.S.8
Goncalves, L.M.G.9
-
4
-
-
34548038773
-
Developing strategic and reasoning abilities with computer games at primary school level
-
Bottino, R., Ferlino, L., Ott, M. and Tavella, M, (2007). Developing strategic and reasoning abilities with computer games at primary school level. Computers and Education, Vol. 49, No. 4, pp.1272-1286.
-
(2007)
Computers and Education
, vol.49
, Issue.4
, pp. 1272-1286
-
-
Bottino, R.1
Ferlino, L.2
Ott, M.3
Tavella, M.4
-
5
-
-
44949101283
-
Transforming classroom teaching and learning through technology: Analysis of a case study
-
Bottino, R.M. and Robotti, E. (2007). Transforming classroom teaching and learning through technology: Analysis of a case study. Educational Technology and Society, Vol. 10, No. 4, pp.174-186.
-
(2007)
Educational Technology and Society
, vol.10
, Issue.4
, pp. 174-186
-
-
Bottino, R.M.1
Robotti, E.2
-
6
-
-
53549110981
-
Safer Children in a Digital World - The Report of the Byron Review
-
Byron, T. (2007). Safer Children in a Digital World - The Report of the Byron Review
-
(2007)
-
-
Byron, T.1
-
7
-
-
84938659191
-
Randomness and LEGO robots, Proceedings of the Fourth Congress of the European Society for Research in Mathematics Education (CERME 4)
-
Sant Feliu de Guíxols, Spain, 17-21 February 2005; Fourth Congress of the European Society for Research in Mathematics Education (CERME 4), ed. M. Bosh, IQS Fundemi Business Institute
-
Cerulli, M., Chioccariello, A. and Lemut, E. (2005). Randomness and LEGO robots, Proceedings of the Fourth Congress of the European Society for Research in Mathematics Education (CERME 4), Sant Feliu de Guíxols, Spain, 17-21 February 2005; Fourth Congress of the European Society for Research in Mathematics Education (CERME 4), ed. M. Bosh, IQS Fundemi Business Institute,.
-
(2005)
-
-
Cerulli, M.1
Chioccariello, A.2
Lemut, E.3
-
8
-
-
34247368078
-
An Application of Games-based Learning within Software Engineering
-
Connolly, T.M., Stansfield, M.H. and Hainey, T. (2007). An Application of Games-based Learning within Software Engineering, British Journal of Educational Technology, Vol. 38, No. 3, pp. 416-428.
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.3
, pp. 416-428
-
-
Connolly, T.M.1
Stansfield, M.H.2
Hainey, T.3
-
9
-
-
51849139496
-
Concrete programming: Using small robots in primary schools
-
8th IEEE International Conference On Advanced Learning Technologies, Proceedings, eds. P. Diaz, A. Ignacio and E. Mora, IEEE Computer Soc, 10662 Los Vaqueros Circle, Po Box 3014, Los Alamitos, CA 90720-1264 USA
-
Demo, G.B., Marciano, G. and Siega, S. (2008). Concrete programming: Using small robots in primary schools, 8th IEEE International Conference On Advanced Learning Technologies, Proceedings, eds. P. Diaz, A. Ignacio and E. Mora, IEEE Computer Soc, 10662 Los Vaqueros Circle, Po Box 3014, Los Alamitos, CA 90720-1264 USA, pp. 301.
-
(2008)
, pp. 301
-
-
Demo, G.B.1
Marciano, G.2
Siega, S.3
-
10
-
-
77956188142
-
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students
-
November 2010
-
de Souza, B.C., Silva, L.X. and Roazzi, A. (2010). MMORPGS and cognitive performance: A study with 1280 Brazilian high school students. Comput. Hum. Behav. Vol. 26, No. 6 (November 2010), pp. 1564-1573
-
(2010)
Comput. Hum. Behav
, vol.26
, Issue.6
, pp. 1564-1573
-
-
de Souza, B.C.1
Silva, L.X.2
Roazzi, A.3
-
11
-
-
84861093212
-
The impact of console games in the classroom: Evidence from schools in Scotland
-
Groff, J., Howells, C. and Cranmer, S. (2010). The impact of console games in the classroom: Evidence from schools in Scotland.
-
(2010)
-
-
Groff, J.1
Howells, C.2
Cranmer, S.3
-
12
-
-
84938659192
-
-
Improving Scottish Education, HMIE, Scotland
-
HMIE (2009). Improving Scottish Education, HMIE, Scotland.
-
(2009)
-
-
-
13
-
-
0000209286
-
Children as designers of educational multimedia software
-
Kafai, Y., Ching, C. and Marshall, S. (1997). Children as designers of educational multimedia software, Computers and Education, Vol. 29, No. 2-3, pp. 117-126.
-
(1997)
Computers and Education
, vol.29
, Issue.2-3
, pp. 117-126
-
-
Kafai, Y.1
Ching, C.2
Marshall, S.3
-
14
-
-
0030167198
-
ToonTalk™ - An Animated Programming Environment for Children
-
Kahn, K. (1996). ToonTalk™ - An Animated Programming Environment for Children. Journal of Visual Languages and Computing, Vol. 7, pp. 197-217.
-
(1996)
Journal of Visual Languages and Computing
, vol.7
, pp. 197-217
-
-
Kahn, K.1
-
15
-
-
35348903305
-
Storytelling Alice Motivates Middle School Girls to Learn Computer Programming
-
Kelleher, C., Pausch, R. and Kiesler, S. (2007). Storytelling Alice Motivates Middle School Girls to Learn Computer Programming. Forbes, pp. 1455-1464.
-
(2007)
Forbes
, pp. 1455-1464
-
-
Kelleher, C.1
Pausch, R.2
Kiesler, S.3
-
16
-
-
34548040445
-
Does lego training stimulate pupils' ability to solve logical problems?
-
Lindh, J. and Holgersson, T. (2007). Does lego training stimulate pupils' ability to solve logical problems?, Computers and Education, Vol. 49, No. 4, pp. 1097-1111.
-
(2007)
Computers and Education
, vol.49
, Issue.4
, pp. 1097-1111
-
-
Lindh, J.1
Holgersson, T.2
-
18
-
-
77952131568
-
Reinventing CS50. In Proceedings of the 41st ACM technical symposium on Computer science education
-
Malan, D.J. (2010). Reinventing CS50. In Proceedings of the 41st ACM technical symposium on Computer science education. ACM, pp. 152-156.
-
(2010)
ACM
, pp. 152-156
-
-
Malan, D.J.1
-
20
-
-
57449094589
-
Programming by choice: urban youth learning programming with scratch
-
Maloney, J.H, Peppler, K., Kafai, Y.B., Resnick, M. and Rusk, N., (2008). Programming by choice: urban youth learning programming with scratch. In Proceedings of the 39th SIGCSE technical symposium on Computer science education. ACM, pp. 367-371.
-
(2008)
Proceedings of the 39th SIGCSE technical symposium on Computer science education. ACM
, pp. 367-371
-
-
Maloney, J.H.1
Peppler, K.2
Kafai, Y.B.3
Resnick, M.4
Rusk, N.5
-
21
-
-
84888122915
-
-
Available, 2011, May 5th
-
MIT (2011). Statistics on scratch users. Available: http://stats.scratch.mit.edu/[2011, May 5th].
-
(2011)
Statistics on scratch users
-
-
-
23
-
-
84938659193
-
Educational benefits of using game consoles in a primary classroom: A randomised controlled trial
-
Miller, D.J. and Robertson, D.P. (2010). Educational benefits of using game consoles in a primary classroom: A randomised controlled trial. British Journal of Educational Technology.
-
(2010)
British Journal of Educational Technology
-
-
Miller, D.J.1
Robertson, D.P.2
-
24
-
-
51249086296
-
Towards a specification of the ToonTalk language
-
Morgado, L. and Kahn, K. (2008). Towards a specification of the ToonTalk language. Journal of Visual Languages and Computing, Vol. 19, No. 5, pp. 574-597.
-
(2008)
Journal of Visual Languages and Computing
, vol.19
, Issue.5
, pp. 574-597
-
-
Morgado, L.1
Kahn, K.2
-
25
-
-
31244434392
-
Children's enjoyment and perception of computer use in the home and the school
-
Mumtaz, S. (2001). Children's enjoyment and perception of computer use in the home and the school. Computers and Education, Vol. 36, No. 4, pp. 347-362.
-
(2001)
Computers and Education
, vol.36
, Issue.4
, pp. 347-362
-
-
Mumtaz, S.1
-
26
-
-
84938659194
-
-
Mindstorms: children, computers, and powerful ideas, Basic Books, Inc
-
Papert, S. (1980). Mindstorms: children, computers, and powerful ideas, Basic Books, Inc.
-
(1980)
-
-
Papert, S.1
-
27
-
-
84938659195
-
-
Curriculum toys Available, 2011, May 5th
-
Primary ICT. (2011). Curriculum toys Available: http://www.primaryict.co.uk/curriculum+technology_cat62.htm [2011, May 5th]
-
(2011)
-
-
-
28
-
-
70450232436
-
A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantage Communities
-
United States
-
Resnick, M., Kafai, Y. and Maeda, J. (2003). A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantage Communities., United States.
-
(2003)
-
-
Resnick, M.1
Kafai, Y.2
Maeda, J.3
-
30
-
-
84867938189
-
Beyond nintendo: Design and assessment of educational video games for first and second grade students
-
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., Grau, V., Lagos, F., Lopez, X., Lopez, V., Rodgrigez, P., & Salinas, M. (2003). Beyond nintendo: Design and assessment of educational video games for first and second grade students. Computers & Education, 40, 71-94.
-
(2003)
Computers & Education
, vol.40
, pp. 71-94
-
-
Rosas, R.1
Nussbaum, M.2
Cumsille, P.3
Marianov, V.4
Correa, M.5
Flores, P.6
Grau, V.7
Lagos, F.8
Lopez, X.9
Lopez, V.10
Rodgrigez, P.11
Salinas, M.12
-
31
-
-
38349002796
-
Computer game design: Opportunities for successful learning
-
Robertson, J. and Howells, C. (2008). Computer game design: Opportunities for successful learning, Comput. Educ., Vol. 50, No. 2, pp. 559-578.
-
(2008)
Comput. Educ.
, vol.50
, Issue.2
, pp. 559-578
-
-
Robertson, J.1
Howells, C.2
-
32
-
-
46749085839
-
TV viewing, computer game playing and nightmares in school children
-
Jun
-
Schredl, M., Anders, A. Hellriegel, S., Rehm, A., Jun (2008). TV viewing, computer game playing and nightmares in school children. Dreaming, Vol. 18, No. 2, pp. 69-76.
-
(2008)
Dreaming
, vol.18
, Issue.2
, pp. 69-76
-
-
Schredl, M.1
Anders, A.2
Hellriegel, S.3
Rehm, A.4
-
35
-
-
84938584267
-
Scottish Index of Multiple Deprivation [Homepage of Scottish Government]
-
Online, Available, 2010, April/28
-
Scottish Government (2010). Scottish Index of Multiple Deprivation [Homepage of Scottish Government], [Online]. Available: http://simd.scotland.gov.uk/Glasgow-City/SIMD2009/SIMD/MostDeprived/RedToBlue [2010, April/28].
-
(2010)
-
-
-
36
-
-
31144434568
-
All work and no play: Measuring fun, usability, and learning in software for children
-
Sim, G., Macfarlane, S. and Read, J. (2006). All work and no play: Measuring fun, usability, and learning in software for children. Computers and Education, Vol. 46, No. 3, pp. 235-248.
-
(2006)
Computers and Education
, vol.46
, Issue.3
, pp. 235-248
-
-
Sim, G.1
Macfarlane, S.2
Read, J.3
-
37
-
-
57449105242
-
Scratching the Surface of Advanced Topics in Software Engineering: A Workshop Module for Middle School Students
-
Sivilotti, P.A.G. and Laugel, S.A. (2008). Scratching the Surface of Advanced Topics in Software Engineering: A Workshop Module for Middle School Students. Learning, pp. 291-295.
-
(2008)
Learning
, pp. 291-295
-
-
Sivilotti, P.A.G.1
Laugel, S.A.2
-
38
-
-
70350093300
-
Children and video games: addiction, engagement, and scholastic achievement
-
Skoric, M.M., Teo, L.L.C. and Neo, R.L. (2009). Children and video games: addiction, engagement, and scholastic achievement. Cyberpsychology and behavior: the impact of the Internet, multimedia and virtual reality on behavior and society, Vol. 12, No. 5, pp.567-72.
-
(2009)
Cyberpsychology and behavior: the impact of the Internet, multimedia and virtual reality on behavior and society
, vol.12
, Issue.5
, pp. 567-572
-
-
Skoric, M.M.1
Teo, L.L.C.2
Neo, R.L.3
-
39
-
-
84938659198
-
-
Press release Available, 2011, May 10th
-
Sony (2011) Press release Available: http://www.scei.co.jp/corporate/release/110214_e.html [2011, May 10th]
-
(2011)
-
-
-
40
-
-
84938659199
-
-
Learning Through ICT, Glasgow City Council, Glasgow
-
Stuart, R. (2005). Learning Through ICT, Glasgow City Council, Glasgow.
-
(2005)
-
-
Stuart, R.1
-
41
-
-
84938659200
-
-
Cambridge ICT Starters, Syllabus for Assessment 2010
-
University of Cambridge (2010). Cambridge ICT Starters, Syllabus for Assessment 2010.
-
(2010)
-
-
-
42
-
-
84938600619
-
Curriculum for Excellence Draft Experiences and Outcomes, Scottish Government
-
University of Glasgow (2009). Curriculum for Excellence Draft Experiences and Outcomes, Scottish Government.
-
(2009)
-
-
-
43
-
-
77958067462
-
Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
-
Vos, N., van Der Meijden, H. and Denessen, E. (2011). Effects of constructing versus playing an educational game on student motivation and deep learning strategy use. Computers and Education, Vol. 56, No. 1, pp.127-137.
-
(2011)
Computers and Education
, vol.56
, Issue.1
, pp. 127-137
-
-
Vos, N.1
Van Der Meijden, H.2
Denessen, E.3
|