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Volumn , Issue , 2007, Pages 215-222

Developing a computer game for university library induction

Author keywords

Computer games development; Educational games; Library induction; Project management challenges

Indexed keywords

LEARNING SYSTEMS; PROJECT MANAGEMENT; STUDENTS;

EID: 84897563388     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (18)
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    • 28744442515 scopus 로고    scopus 로고
    • Digital technology age and gaming
    • Holmes N. (2005) Digital Technology Age and Gaming, IEEE Computer, vol. 38, no. 11, pp. 106-108.
    • (2005) IEEE Computer , vol.38 , Issue.11 , pp. 106-108
    • Holmes, N.1
  • 9
    • 84897569429 scopus 로고    scopus 로고
    • Computer games technology and public libraries a background literature review for service development, multi-lib phase 2 report 2, library and information services
    • Lewis A. b (2005) Computer Games Technology and Public Libraries A background literature review for service development, Multi-Lib Phase 2 Report 2, Library and Information Services, The Royal Borough of Windsor and Maidenhead
    • (2005) The Royal Borough of Windsor and Maidenhead
    • Lewis, A.B.1
  • 14
    • 84897527141 scopus 로고    scopus 로고
    • accessed January 2006
    • National Library of Singapore-NLB (2006) The mystery of the missing book- A virtual game available at http://exhibitions.nlb.gov.sg/virtual-games/ (accessed January 2006)
    • (2006) The Mystery of the Missing Book - A Virtual Game
  • 15
    • 63349101488 scopus 로고    scopus 로고
    • Game, motivation, and effective learning: An integrated model for educational game design
    • June 2005, Vancouver, Canada
    • Paras B, Bizzocchi J. (2005) Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design, in Proceedings of DiGRA 2005 Conference: Changing Views-Worlds in Play, 16-20 June 2005, Vancouver, Canada.
    • (2005) Proceedings of DiGRA 2005 Conference: Changing Views-Worlds in Play , pp. 16-20
    • Paras, B.1    Bizzocchi, J.2
  • 16
    • 0002982761 scopus 로고
    • Constructivism as a referent for teaching and learning
    • K. Tobin (Ed) Lawrence-Erlbaum, Hillsdale, NJ
    • Tobin, K. and Tippins, D (1993) Constructivism as a Referent for Teaching and Learning. In: K. Tobin (Ed) The Practice of Constructivism in Science Education, pp 3-21, Lawrence-Erlbaum, Hillsdale, NJ.
    • (1993) The Practice of Constructivism in Science Education , pp. 3-21
    • Tobin, K.1    Tippins, D.2
  • 17
    • 84879384580 scopus 로고    scopus 로고
    • Issues impacting games based learning in formal secondary education
    • Accessed 04/07/2007
    • Ulicsak M, Facer K, Sandford R. (2007) Issues impacting games based learning in formal secondary education, International Journal on Advanced Technology for Learning (ATL), vol. 4(3), (forthcoming) http://futurelab.org.uk/ resources/publications-reports-articles/external-publications/ External-Publication294 Accessed 04/07/2007
    • (2007) International Journal on Advanced Technology for Learning (ATL) , vol.4 , Issue.3
    • Ulicsak, M.1    Facer, K.2    Sandford, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.