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Volumn , Issue , 2005, Pages

Theory as game: Designing the gamegame

Author keywords

Brainstorming; Concept design; Design research; Edugaming; Game design; Game studies

Indexed keywords

BRAINSTORMING; CONCEPT DESIGNS; DESIGN RESEARCH; EDUGAMING; GAME DESIGN; GAME STUDIES;

EID: 84873332233     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (5)
  • 2
    • 27744438319 scopus 로고    scopus 로고
    • Making and breaking games: A typology of rules
    • Marinka Copier & Joost Raessens (eds.). Utrecht: Universiteit Utrecht
    • Järvinen, Aki (2003) "Making and Breaking Games: a Typology of Rules". In Marinka Copier & Joost Raessens (eds.) Level up. Digital Games Research Conference 4-6 Novemebr 2003 Proceedings, 68-79. Utrecht: Universiteit Utrecht.
    • (2003) Level Up. Digital Games Research Conference 4-6 Novemebr 2003 Proceedings , pp. 68-79
    • Järvinen, A.1
  • 3
    • 20244385849 scopus 로고    scopus 로고
    • The design cluster
    • (2003) Laurel, Brenda (ed.). Cambridge, MA: MIT Press
    • Lunenfeld, Peter (2003) "The Design Cluster". In Laurel, Brenda (2003) (ed.) Design Research. Methods and Perspectives, 10-15. Cambridge, MA: MIT Press.
    • (2003) Design Research. Methods and Perspectives , pp. 10-15
    • Lunenfeld, P.1
  • 5
    • 27744547319 scopus 로고    scopus 로고
    • Play as research. The iterative design process
    • Laurel, Brenda (2003) (ed.). Cambridge, MA: MIT Press
    • Zimmerman, Eric (2003) "Play as Research. The Iterative Design Process". In Laurel, Brenda (2003) (ed.) Design Research. Methods and Perspectives, 176-184. Cambridge, MA: MIT Press.
    • (2003) Design Research. Methods and Perspectives , pp. 176-184
    • Zimmerman, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.