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Volumn , Issue , 2005, Pages 353-358

The project: Facilitating the development of educational adventure games

Author keywords

Domain Specific Languages; E Game; E learning; Game based learning; XML

Indexed keywords

AUTHORING ENVIRONMENTS; DOMAIN SPECIFIC LANGUAGES; E-GAME; EDUCATIONAL ADVENTURE GAMES; GAME-BASED LEARNING; INFORMATION AND COMMUNICATION TECHNOLOGIES; VIDEO GAME;

EID: 33750056752     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (22)

References (11)
  • 3
    • 26444592222 scopus 로고    scopus 로고
    • Creating cost-effective adaptative educational hypermedia based on markup technologies and E-learning standards
    • Fernández-Manjón, B. and Sancho, P. 2004. Creating Cost-effective Adaptative Educational Hypermedia Based on Markup Technologies and E-Learning Standards. Interactive Educational Multimedia Vol. 2, pp. 1-11.
    • (2004) Interactive Educational Multimedia , vol.2 , pp. 1-11
    • Fernández-Manjón, B.1    Sancho, P.2
  • 5
    • 0342831184 scopus 로고    scopus 로고
    • Personal computer adventure games: Their structure, principles and applicability for training
    • Ju, E. and Wagner, C., 1997. Personal computer adventure games: Their structure, principles and applicability for training. The Database for Advances in Information Systems Vol. 28, No. 2, pp. 78-92.
    • (1997) The Database for Advances in Information Systems , vol.28 , Issue.2 , pp. 78-92
    • Ju, E.1    Wagner, C.2
  • 6
    • 23844474731 scopus 로고    scopus 로고
    • ADDS: A document oriented approach for application development
    • Sierra, J.L. et al., 2004. ADDS: A Document Oriented Approach for Application Development. Journal of Universal Computer Science. Vol. 10, No. 9, pp. 1302-1324.
    • (2004) Journal of Universal Computer Science , vol.10 , Issue.9 , pp. 1302-1324
    • Sierra, J.L.1
  • 8
    • 84883001629 scopus 로고    scopus 로고
    • May 23. Retrieved online April 2, 2005
    • Snider, M., 2002. Where movies end, games begin. USA Today, May 23. Retrieved online April 2, 2005 from http://www.usatoday.com/life/cyber/tech/ review/2002/5/23/e3.htm
    • (2002) Where Movies End, Games Begin
    • Snider, M.1
  • 9
    • 0002982761 scopus 로고
    • Constructivism as a referent for teaching and learning
    • K. Tobin (Ed) Lawrence-Erlbaum, Hillsdale, NJ
    • Tobin, K. and Tippins, D. 1993. Constructivism as a Referent for Teaching and Learning. In: K. Tobin (Ed) The Practice of Constructivism in Science Education, pp 3-21, Lawrence-Erlbaum, Hillsdale, NJ.
    • (1993) The Practice of Constructivism in Science Education , pp. 3-21
    • Tobin, K.1    Tippins, D.2
  • 10
    • 0001813087 scopus 로고    scopus 로고
    • Domain-specific languages: An annotated bibliography
    • Van Deursen, A. et al. 2000. Domain-Specific Languages: An Annotated Bibliography. ACM SIGPLAN Notices Vol. 35, No. 6, pp. 26-36.
    • (2000) ACM SIGPLAN Notices , vol.35 , Issue.6 , pp. 26-36
    • Van Deursen, A.1
  • 11
    • 23844464845 scopus 로고    scopus 로고
    • Combining software games with education: Evaluation of its educational efectiveness
    • Virvou, M. et al., 2005. Combining Software Games with Education: Evaluation of its Educational Efectiveness. Educational Technology & Society Vol. 8, No. 2, pp. 54-65.
    • (2005) Educational Technology & Society , vol.8 , Issue.2 , pp. 54-65
    • Virvou, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.