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Volumn , Issue , 2007, Pages 85-90

Imitative learning of combat behaviours in first-person computer gameS

Author keywords

Agent; Artificial intelligence; Bot; Combat; First person; Game; Imitation; Machine learning; Neural network; QASE; Quake; Virtual world

Indexed keywords

AGENTS; ANIMATION; ARTIFICIAL INTELLIGENCE; BEHAVIORAL RESEARCH; INTELLIGENT AGENTS; INTERACTIVE COMPUTER GRAPHICS; LEARNING SYSTEMS; NEURAL NETWORKS; VIRTUAL REALITY;

EID: 84886585811     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (20)

References (16)
  • 1
    • 35248875329 scopus 로고    scopus 로고
    • Learning humanlike opponent behaviour for interactive computer games
    • Bauckhage C, Thurau C. & Sagerer G 2003 "Learning Humanlike Opponent Behaviour for Interactive Computer Games", in Pattern Recognition, Vol 2781.
    • (2003) Pattern Recognition , vol.2781
    • Bauckhage, C.1    Thurau, C.2    Sagerer, G.3
  • 2
    • 34547673977 scopus 로고    scopus 로고
    • Towards a fair 'n square aimbot - Using mixtures of experts to learn context aware weapon handling
    • Bauckhage C. and Thurau C. 2004 "Towards a Fair 'n Square Aimbot - Using Mixtures of Experts to Learn Context Aware Weapon Handling", In Proc. GAME-ON, pages 20-24.
    • (2004) Proc. GAME-ON , pp. 20-24
    • Bauckhage, C.1    Thurau, C.2
  • 5
    • 0036168527 scopus 로고    scopus 로고
    • Automated derivation of primitives for movement classification
    • Fod, A., Mataric, M., Jenkins, O. 2002 "Automated Derivation of Primitives for Movement Classification",. Autonomous Robots 12(1) 39-54.
    • (2002) Autonomous Robots , vol.12 , Issue.1 , pp. 39-54
    • Fod, A.1    Mataric, M.2    Jenkins, O.3
  • 12
    • 0036448904 scopus 로고    scopus 로고
    • Deriving action and behavior primitives from human motion data
    • Jenkins, OC and Mataric, MJ "Deriving Action and Behavior Primitives from Human Motion Data". in Proc. IEEE/RSJ IROS-2002, pages 2551-2556.
    • Proc. IEEE/RSJ IROS-2002 , pp. 2551-2556
    • Jenkins, O.C.1    Mataric, M.J.2
  • 13
    • 0004627395 scopus 로고    scopus 로고
    • Interactive computer games: Human-level AI's killer application
    • Laird, J. E. and v. Lent, M. 2000 "Interactive Computer Games: Human-Level AI's Killer Application", AAAI, pages 1171-1178.
    • (2000) AAAI , pp. 1171-1178
    • Laird, J.E.1    Lent, M.2
  • 14
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced AI
    • Laird, J.E. 2001 "Using a Computer Game to develop advanced AI", IEEE Computer, pages 70 -75, July 2001.
    • (2001) IEEE Computer , pp. 70-75
    • Laird, J.E.1
  • 15
    • 0033151712 scopus 로고    scopus 로고
    • Is imitation learning the route to humanoid robots?
    • Schaal, S. 1999 "Is Imitation Learning the Route to Humanoid Robots?" Trends in Cognitive Sciences 3(6) 233-242.
    • (1999) Trends in Cognitive Sciences , vol.3 , Issue.6 , pp. 233-242
    • Schaal, S.1
  • 16
    • 34047236129 scopus 로고    scopus 로고
    • Synthesising movement for computer games
    • LCNS Springer
    • Thurau, C., C. Bauckhage & G. Sagerer 2004b: "Synthesising Movement for Computer Games", in Pattern Recognition, Vol. 3175 of LCNS Springer.
    • (2004) Pattern Recognition , vol.3175
    • Thurau, C.1    Bauckhage, C.2    Sagerer, G.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.