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Volumn 4095 LNAI, Issue , 2006, Pages 655-666

Believability testing and Bayesian imitation in interactive computer games

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; INTERACTIVE COMPUTER SYSTEMS; LEARNING SYSTEMS; MOTION ESTIMATION; ROBOTICS; TRANSLATION (LANGUAGES);

EID: 33749662718     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11840541_54     Document Type: Conference Paper
Times cited : (35)

References (14)
  • 1
    • 0033151712 scopus 로고    scopus 로고
    • Is imitation learning the route to humanoid robots?
    • Schaal, S.: Is Imitation Learning the Route to Humanoid Robots? Trends in Cognitive Sciences 3(6) (1999) 233-242
    • (1999) Trends in Cognitive Sciences , vol.3 , Issue.6 , pp. 233-242
    • Schaal, S.1
  • 4
    • 0036168527 scopus 로고    scopus 로고
    • Automated derivation of primitives for movement classification
    • Fod, A., Matarić, M., Jenkins, O.: Automated Derivation of Primitives for Movement Classification. Autonomous Robots 12(1) (2002) 39-54
    • (2002) Autonomous Robots , vol.12 , Issue.1 , pp. 39-54
    • Fod, A.1    Matarić, M.2    Jenkins, O.3
  • 5
    • 0004627395 scopus 로고    scopus 로고
    • Interactice computer games: Human-level AI's Killer application
    • Laird, J.E., v. Lent, M.: Interactice Computer Games: Human-Level AI's Killer Application. In: Proc. AAAI. (2000) 1171-1178
    • (2000) Proc. AAAI , pp. 1171-1178
    • Laird, J.E.1    Lent, M.2
  • 8
    • 33745234225 scopus 로고    scopus 로고
    • Turing's test and believable AI in games
    • Livingstone, D.: Turing's Test and Believable AI in Games. CiE 4(1) (2006) 6
    • (2006) CiE , vol.4 , Issue.1 , pp. 6
    • Livingstone, D.1
  • 9
    • 1142281229 scopus 로고    scopus 로고
    • Creating human-like synthetic characters with multiple skill-levels: A case study using the soar quakebot
    • J.E. Laird, J.D.: Creating Human-like Synthetic Characters with Multiple Skill-Levels: A Case Study Using the Soar Quakebot. In: Proc AAAI. (2000)
    • (2000) Proc AAAI
    • Laird, J.E.1    D., J.2
  • 10
    • 33749673564 scopus 로고    scopus 로고
    • QASE - An integrated API for imitation and general AI research in commercial computer games
    • Gorman, B., Fredriksson, M., Humphrys, M.: QASE - An Integrated API for Imitation and General AI Research in Commercial Computer Games. In: Proc. CGAMES Int. Conf. Computer Games. (2005) 207-214
    • (2005) Proc. CGAMES Int. Conf. Computer Games , pp. 207-214
    • Gorman, B.1    Fredriksson, M.2    Humphrys, M.3
  • 11
    • 33749680945 scopus 로고    scopus 로고
    • Towards integration of strategic planning and motion modelling in interactive computer games
    • Gorman, B., Humphrys, M.: Towards Integration of Strategic Planning and Motion Modelling in Interactive Computer Games. In: Proc. Int. Conf. Computer Game Design & Technology. (2005) 92-99
    • (2005) Proc. Int. Conf. Computer Game Design & Technology , pp. 92-99
    • Gorman, B.1    Humphrys, M.2
  • 12
  • 13
    • 0035397648 scopus 로고    scopus 로고
    • Using a game to develop advanced AI
    • Laird, J.E.: Using a Game to Develop Advanced AI. IEEE Computer (2001) 70-75
    • (2001) IEEE Computer , pp. 70-75
    • Laird, J.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.