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Volumn , Issue , 2005, Pages 207-214

QASE: An integrated API for imitation and general AI research in commercial computer games

Author keywords

API; Artificial intelligence; Education; Game bots; Imitation; Intelligent agents; Machine learning

Indexed keywords

ANIMATION; APPLICATION PROGRAMMING INTERFACES (API); ARTIFICIAL INTELLIGENCE; COMPUTER GAMES; EARTHQUAKES; EDUCATION; INTELLIGENT AGENTS; LEARNING SYSTEMS;

EID: 33749673564     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (18)
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    • Byrne, R.W.1    Russon, A.E.2
  • 5
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    • Algorithm 97 shortest path
    • Floyd, R.W., Algorithm 97, Shortest path, Comm. ACM. 5(6), 1962, 345.
    • (1962) Comm. ACM , vol.5 , Issue.6 , pp. 345
    • Floyd, R.W.1
  • 8
    • 33751026816 scopus 로고    scopus 로고
    • Applying markov decision processes to 2D real-time games
    • Hartley, T, Mehdi, Q and Gough, N. "Applying Markov Decision Processes to 2D Real-Time Games", Proc. CGAIDE 2004: p55-59.
    • (2004) Proc. CGAIDE , pp. 55-59
    • Hartley, T.1    Mehdi, Q.2    Gough, N.3
  • 10
    • 0036448904 scopus 로고    scopus 로고
    • Deriving action and behavior primitives from human motion data
    • Jenkins, OC and Mataric, MJ "Deriving Action and Behavior Primitives from Human Motion Data". Proc. IEEE/RSJ IROS-2002, pages 2551-2556.
    • Proc. IEEE/RSJ IROS-2002 , pp. 2551-2556
    • Jenkins, O.C.1    Mataric, M.J.2
  • 12
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced AI
    • July
    • Laird, J.E. Using a Computer Game to develop advanced AI. IEEE Computer, pages 70 -75, July 2001.
    • (2001) IEEE Computer , pp. 70-75
    • Laird, J.E.1
  • 13
    • 0000742931 scopus 로고
    • A neural gas network learns topologies
    • Elseviers Science Publishers
    • Martinez, T. and Schulten, K. (1991). A neural gas network learns topologies. In Artificial Neural Networks. Elseviers Science Publishers.
    • (1991) Artificial Neural Networks
    • Martinez, T.1    Schulten, K.2
  • 15
    • 0033151712 scopus 로고    scopus 로고
    • Is imitation learning the route to humanoid robots?
    • Schaal, S. Is imitation learning the route to humanoid robots? Trends in Cognitive Sciences, 3(6):233-242, 1999.
    • (1999) Trends in Cognitive Sciences , vol.3 , Issue.6 , pp. 233-242
    • Schaal, S.1
  • 18
    • 34047236129 scopus 로고    scopus 로고
    • Synthesising movement for computer games
    • Vol. 3175 of LCNS Springer
    • Thurau, C., C. Bauckhage & G. Sagerer 2004b: Synthesising Movement for Computer Games, in Pattern Recognition, Vol. 3175 of LCNS Springer.
    • (2004) Pattern Recognition
    • Thurau, C.1    Bauckhage, C.2    Sagerer, G.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.