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Volumn 3175, Issue , 2004, Pages 179-186

Synthesizing Movements for Computer Game Characters

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; BEHAVIORAL RESEARCH; COMPLEX NETWORKS; COMPUTER GRAPHICS; COMPUTER VISION; INTERACTIVE COMPUTER GRAPHICS; LEARNING SYSTEMS; PATTERN RECOGNITION; ROBOTICS; VIRTUAL REALITY;

EID: 34047236129     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-28649-3_22     Document Type: Article
Times cited : (19)

References (17)
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  • 7
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  • 8
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    • Automatic synthesis of sequences of human movements by linear combination of learned example patterns
    • H.H. Bülthoff, S.W. Lee, T. Poggio, and C. Walraven, editors, Springer
    • M.A. Giese, B. Knappmeyer, and H.H. Bülthoff. Automatic synthesis of sequences of human movements by linear combination of learned example patterns. In H.H. Bülthoff, S.W. Lee, T. Poggio, and C. Walraven, editors, Biologically Motivated Computer Vision, volume 2525 of LNCS, pages 538-547. Springer, 2002.
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  • 9
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.