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Volumn , Issue , 2007, Pages 37-44

Adventure Author: A learning environment to support creative design

Author keywords

Children; Creativity; Game design; Software scaffolding

Indexed keywords

INFORMATION USE; INTERACTIVE COMPUTER GRAPHICS; MODEL CHECKING; PROBLEM SOLVING; SOFTWARE DESIGN;

EID: 41149167764     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1297277.1297285     Document Type: Conference Paper
Times cited : (46)

References (18)
  • 1
    • 1042302991 scopus 로고    scopus 로고
    • Design-based Research: Putting a Stake in the Ground
    • Barab, S. and Squire, K. (2004). Design-based Research: Putting a Stake in the Ground. Journal of the Learning Sciences, 13(1), 1-14.
    • (2004) Journal of the Learning Sciences , vol.13 , Issue.1 , pp. 1-14
    • Barab, S.1    Squire, K.2
  • 2
    • 0002268795 scopus 로고    scopus 로고
    • Runco, M, Ed, The Creativity Research Handbook One, Hampton Press, Inc:Cresskill, New Jersey
    • Cropley, A. (1997). Fostering Creativity in the Classroom: General Principles. Runco, M. (Ed.), The Creativity Research Handbook (Volume One). Hampton Press, Inc:Cresskill, New Jersey.
    • (1997) Fostering Creativity in the Classroom: General Principles
    • Cropley, A.1
  • 6
    • 41149106484 scopus 로고    scopus 로고
    • 6.Howland, K., Good, J, and Robertson, J. (In press). A Learner-Centred Design Approach to Developing a Visual Language for Interactive Storytelling. In Proceedings of Interaction Design and Children 2007. Aalborg: Denmark.
    • 6.Howland, K., Good, J, and Robertson, J. (In press). A Learner-Centred Design Approach to Developing a Visual Language for Interactive Storytelling. In Proceedings of Interaction Design and Children 2007. Aalborg: Denmark.
  • 11
    • 41149130847 scopus 로고    scopus 로고
    • Making games. Developing games authoring software for educational and creative use
    • Presented at, Bristol, UK
    • Pelletier, C and Burn, A. (2005). Making games. Developing games authoring software for educational and creative use. Presented at CAL '05: Virtual Learning?. Bristol, UK. 2005.
    • (2005) CAL '05: Virtual Learning
    • Pelletier, C.1    Burn, A.2
  • 12
    • 17044426337 scopus 로고    scopus 로고
    • Story creation in virtual game worlds
    • Robertson, J. and Good, J. (2005). Story creation in virtual game worlds. Communications of the ACM, 48, 61-65.
    • (2005) Communications of the ACM , vol.48 , pp. 61-65
    • Robertson, J.1    Good, J.2
  • 14
    • 33745806502 scopus 로고    scopus 로고
    • Supporting the Development of Interactive Storytelling Skills in Teenagers
    • Robertson, J. and Good, J. (2006) Supporting the Development of Interactive Storytelling Skills in Teenagers. Lecture Notes in Computer Science, Volume 3942. 348 - 357.
    • (2006) Lecture Notes in Computer Science , vol.3942 , pp. 348-357
    • Robertson, J.1    Good, J.2
  • 15
    • 11144288053 scopus 로고    scopus 로고
    • Design-based Research Methods for Studying Learning in Context
    • Sandoval, W. and Bell, P. (2004). Design-based Research Methods for Studying Learning in Context. Educational Psychologist, 39(4). 199-203.
    • (2004) Educational Psychologist , vol.39 , Issue.4 , pp. 199-203
    • Sandoval, W.1    Bell, P.2
  • 16
    • 33748553275 scopus 로고    scopus 로고
    • and, Ed.s, Oxford University Press, Oxford
    • Sawyer, K., John-Steiner, V., Moran, S., Sterberg, R., Feldman, D., Nakamura, J. and Csikszentmihalyi., M. (Ed.s) (2003). Creativity and Development. Oxford University Press, Oxford.
    • (2003) Creativity and Development


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.