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Volumn , Issue , 2006, Pages 75-90

Designing interaction as a dialogue game: Linking social and conceptual dimensions of the learning process

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Indexed keywords


EID: 84879166737     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203003435     Document Type: Chapter
Times cited : (21)

References (26)
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    • Herring , S. (1999) 'Interactional coherence in CMC', Journal of Computer Mediated Communication, 4, 4. Online. Available at: http://www.ascusc.org/jcmc/vol4/issue4/herring.html.
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    • Herring, S.1
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    • Literature review in games and learning
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    • Kirriemur , J. and McFarlane , A. (2003) 'Literature review in games and learning', NESTA FUTURELAB SERIES, Report 8, Bristol: NESTA Futurelab.
    • (2003) NESTA FUTURELAB SERIES
    • Kirriemur, J.1    McFarlane, A.2
  • 8
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    • Designing to promote improved online educational argumentation: an evaluation study
    • eds , Lancaster and Sheffield Universities.
    • McAlister , S. , Ravenscroft , A. and Scanlon , E. (2004b) 'Designing to promote improved online educational argumentation: an evaluation study', in Banks , S. , Goodyear , P. , Hodgson , V. , Jones , C. , Lally , V. , McConnell , D. and Steeples , C. (eds) Networked Learning 2004, Lancaster and Sheffield Universities. Online. Available at: http://www.shef.ac.uk/nlc2004/Proceedings/Individual_Papers/McAlister_et_al.htm.
    • (2004) Networked Learning 2004
    • McAlister, S.1    Ravenscroft, A.2    Scanlon, E.3    Banks, S.4    Goodyear, P.5    Hodgson, V.6    Jones, C.7    Lally, V.8    McConnell, D.9    Steeples, C.10
  • 9
    • 84906292049 scopus 로고    scopus 로고
    • Application and tool component framework
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    • Olivier, B.1
  • 10
    • 0013223371 scopus 로고    scopus 로고
    • Analysing educational discourse: the DISCOUNT scheme
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    • Pilkington , R. M. (1999) 'Analysing educational discourse: the DISCOUNT scheme'. Version 3, January 1999, >CBL Technical Report No. 99/2.
    • (1999)
    • Pilkington, R.M.1
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    • Interacting with computer-based simulation: the role of dialogue
    • Pilkington , R. and Parker-Jones , C. (1996) 'Interacting with computer-based simulation: the role of dialogue', Computers and Education, 27/1, 1-14.
    • (1996) Computers and Education , vol.27 , Issue.1 , pp. 1-14
    • Pilkington, R.1    Parker-Jones, C.2
  • 13
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    • Designing argumentation for conceptual development
    • Ravenscroft , A. (2000) 'Designing argumentation for conceptual development', Computers and Education, 34, 241-255.
    • (2000) Computers and Education , vol.34 , pp. 241-255
    • Ravenscroft, A.1
  • 14
    • 3543044879 scopus 로고    scopus 로고
    • From conditioning to learning communities: implications of 50 years of research in eLearning interaction design
    • Ravenscroft , A. (2004a) 'From conditioning to learning communities: implications of 50 years of research in eLearning interaction design', Association for Learning Technology Journal (ALT-J), 11(3), 4-18.
    • (2004) Association for Learning Technology Journal (ALT-J) , vol.11 , Issue.3 , pp. 4-18
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  • 15
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    • Towards highly communicative eLearning communities: developing a socio-cultural framework for cognitive change
    • R. Land and S. Bayne (eds),London, Routledge
    • Ravenscroft , A. (2004b) 'Towards highly communicative eLearning communities: developing a socio-cultural framework for cognitive change', in R. Land and S. Bayne (eds), Cyberspace Education, London: Routledge.
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  • 21
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    • Analysing peer dialogue from an active learning perspective
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    • (1999)
    • Soller, A.1    Lesgold, A.2
  • 24
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    • Wegerif , R. (1996) 'Using computers to help coach exploratory talk across the curriculum', Computers and Education, 26(1-3), 51-60.
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    • Wegerif , R. (2005) 'Reason and creativity in classroom dialogues', Language and Education, 19(3), 223-238.
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  • 26
    • 0004251932 scopus 로고
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.