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Volumn , Issue , 2013, Pages 311-316

Cupcake cushions, scooby doo shirts, and soft boomboxes: E-textiles in high school to promote computational concepts, practices, and perceptions

Author keywords

Education; Electronic textiles; K 12

Indexed keywords

BROADENING PARTICIPATION; DESIGN AND IMPLEMENTATIONS; DESIGN APPROACHES; ELECTRONIC TEXTILES; INTRODUCTORY COURSE; K-12; PROGRAM CODE; STUDENT POPULATIONS;

EID: 84876263653     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (32)

References (24)
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  • 8
    • 80052546574 scopus 로고    scopus 로고
    • Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
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    • (2012) Computers & Education , vol.58 , Issue.1 , pp. 240-249
    • Denner, J.1    Werner, L.2    Ortiz, E.3
  • 10
    • 79961087779 scopus 로고    scopus 로고
    • From interests to values: Computer science is not that difficult but wanting to learn it is
    • Disalvo, B. & Bruckman, A. (2011). From Interests To Values: Computer science is not that difficult but wanting to learn it is. Communications of the ACM, 27-29.
    • (2011) Communications of the ACM , pp. 27-29
    • Disalvo, B.1    Bruckman, A.2
  • 12
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    • Motivation and nonmajors in computer ccience: Identifying discrete audiences from introductory courses
    • Forte, A. & Guzdial, M. (2004). Motivation and nonmajors in computer ccience: Identifying discrete audiences from introductory courses. IEEE Transactions on Education, 48 (2), 248-253.
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    • Using storytelling to introduce girls to computer programming
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    • Kelleher, C. (2008). Using storytelling to introduce girls to computer programming. . In Y.B. Kafai, C. Heeter, J. Denner, & J.Y. Sun (Eds.), Beyond Barbie & Mortal Kombat: New perspectives on gender and gaming (pp. 247-264). Cambridge, MA: The MIT Press.
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    • Computational thinking
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.