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Volumn , Issue , 2007, Pages 28-32

Towards a curriculum for electronic textiles in the high school classroom

Author keywords

Computational crafts; E textiles; Electronic textiles; Wearable computing

Indexed keywords

COMPUTER AIDED SOFTWARE ENGINEERING; E-LEARNING; TECHNICAL PRESENTATIONS; WEARABLE COMPUTERS;

EID: 34548091792     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1268784.1268795     Document Type: Conference Paper
Times cited : (41)

References (9)
  • 1
    • 34548107955 scopus 로고    scopus 로고
    • Arduino. www.arduino.cc
    • Arduino
  • 4
    • 34548086620 scopus 로고    scopus 로고
    • Carnegie Mellon University's Lego Robotics curriculum
    • Carnegie Mellon University's Lego Robotics curriculum. www.education.rec.ri.cmu.edu/roboticscurriculum/
  • 5
    • 34548069254 scopus 로고    scopus 로고
    • Lego Mindstorms. mindstorms.lego.com
    • Lego Mindstorms. mindstorms.lego.com
  • 7
    • 34548057956 scopus 로고    scopus 로고
    • National Science Foundation. Statistics, Science and Engineering Degrees 1966-2001. www.nsf.gov/statistics/nsf04311/sectb.htm
    • National Science Foundation. Statistics, Science and Engineering Degrees 1966-2001. www.nsf.gov/statistics/nsf04311/sectb.htm
  • 9
    • 84920490740 scopus 로고    scopus 로고
    • Computer as Paintbrush: Technology, Play, and the Creative Society
    • Singer, D. et al, eds, Oxford University Press
    • Resnick, M. Computer as Paintbrush: Technology, Play, and the Creative Society. In Singer, D. et al. (eds.), Play = Learning. Oxford University Press, 2006.
    • (2006) Play = Learning
    • Resnick, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.