메뉴 건너뛰기




Volumn 58, Issue 1, 2012, Pages 240-249

Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?

Author keywords

After school; Construction of computer games; Programming; Secondary education

Indexed keywords

AFTER-SCHOOL; COMPUTER GAME; LOW LEVEL; MIDDLE SCHOOL; PROGRAMMING ACTIVITIES;

EID: 80052546574     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2011.08.006     Document Type: Article
Times cited : (274)

References (46)
  • 2
    • 77955557945 scopus 로고    scopus 로고
    • Computer-game construction: A gender-neutral attractor to computer science
    • M. Carbonero, D. Szafron, M. Cutumisu, and J. Schaeffer Computer-game construction: a gender-neutral attractor to computer science Computers & Education 55 2010 1098 1111
    • (2010) Computers & Education , vol.55 , pp. 1098-1111
    • Carbonero, M.1    Szafron, D.2    Cutumisu, M.3    Schaeffer, J.4
  • 3
    • 33748954193 scopus 로고    scopus 로고
    • Misconceptions and attitudes that interfere with learning to progam
    • S. Fincher, M. Petre, Psychology Press London
    • M. Clancy Misconceptions and attitudes that interfere with learning to progam S. Fincher, M. Petre, Computer science education research 2004 Psychology Press London 85 100
    • (2004) Computer Science Education Research , pp. 85-100
    • Clancy, M.1
  • 4
    • 34249684343 scopus 로고    scopus 로고
    • The girls creating games program: An innovative approach to integrating technology into middle school
    • J. Denner The girls creating games program: an innovative approach to integrating technology into middle school Meridian: A Middle School Computer Technologies Journal 10 1 2007 http://www.ncsu.edu/meridian/win2007/girlgaming/ index.htm
    • (2007) Meridian: A Middle School Computer Technologies Journal , vol.10 , Issue.1
    • Denner, J.1
  • 6
    • 81755167714 scopus 로고    scopus 로고
    • The girl game company: Engaging latina girls in information technology
    • J. Denner, S. Bean, and J. Martinez The girl game company: engaging latina girls in information technology Afterschool Matters 8 2009 26 35
    • (2009) Afterschool Matters , vol.8 , pp. 26-35
    • Denner, J.1    Bean, S.2    Martinez, J.3
  • 7
    • 21144457805 scopus 로고    scopus 로고
    • The girls creating games program: Strategies for engaging middle-school girls in information technology
    • J. Denner, L. Werner, S. Bean, and S. Campe The girls creating games program: strategies for engaging middle school girls in information technology Frontiers: A Journal of Women's Studies. Special Issue on Gender and IT 26 1 2005 90 98 (Pubitemid 40882637)
    • (2005) Frontiers , vol.26 , Issue.1 , pp. 90-98
    • Denner, J.1    Werner, L.2    Bean, S.3    Campe, S.4
  • 9
    • 74249085750 scopus 로고    scopus 로고
    • Computer games development and appreciative learning approach in enhancing students' creative perception
    • Y.L. Eow, W.Z.W. Ali, R. Mahmud, and R. Baki Computer games development and appreciative learning approach in enhancing students' creative perception Computers & Education 54 2010 146 161
    • (2010) Computers & Education , vol.54 , pp. 146-161
    • Eow, Y.L.1    Ali, W.Z.W.2    Mahmud, R.3    Baki, R.4
  • 15
    • 59849098005 scopus 로고    scopus 로고
    • Making computer games and design thinking: A review of current software and strategies
    • E. Hayes, and A. Games Making computer games and design thinking: a review of current software and strategies Games and Culture 3 3-4 July 2008 309 332
    • (2008) Games and Culture , vol.3 , Issue.34 , pp. 309-332
    • Hayes, E.1    Games, A.2
  • 17
    • 33751179311 scopus 로고    scopus 로고
    • Playing and making games for learning: Instructionist and constructionist perspectives for game studies
    • Y.B. Kafai Playing and making games for learning: Instructionist and constructionist perspectives for game studies Games and Culture 1 1 2006 34 40
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 34-40
    • Kafai, Y.B.1
  • 18
    • 0000209286 scopus 로고    scopus 로고
    • Children as designers of educational multimedia software
    • PII S0360131597000365
    • Y.B. Kafai, C.C. Ching, and S. Marshall Children as designers of educational multimedia software Computers and Education 29 1997 117 126 (Pubitemid 127412929)
    • (1997) Computers and Education , vol.29 , Issue.2-3 , pp. 117-126
    • Kafai, Y.B.1    Ching, C.C.2    Marshall, S.3
  • 21
    • 27344439256 scopus 로고    scopus 로고
    • Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers
    • DOI 10.1145/1089733.1089734
    • C. Kelleher, and R. Pausch Lowering the barriers to programming: a taxonomy of programming environments and languages for novice programmers ACM Computing Surveys 37 2 2005 83 137 (Pubitemid 41527574)
    • (2005) ACM Computing Surveys , vol.37 , Issue.2 , pp. 83-137
    • Kelleher, C.1    Pausch, R.2
  • 25
    • 84965485329 scopus 로고
    • The cognitive consequences of programming instruction in classrooms
    • 14-16+25-29. Retrieved on April 8, 2010 from
    • M.C. Linn The cognitive consequences of programming instruction in classrooms Educational Researcher 14 5 1985 14-16+25-29. Retrieved on April 8, 2010 from http://www.jstor.org/stable/1174202
    • (1985) Educational Researcher , vol.14 , Issue.5
    • Linn, M.C.1
  • 28
    • 84995647540 scopus 로고    scopus 로고
    • Looking at learning through student designed computer games: A rubric approach with novice programming projects
    • Stanford University
    • Martin, C.K., Walter, S., & Barron, B. (2009). Looking at learning through student designed computer games: A rubric approach with novice programming projects. Unpublished paper, Stanford University.
    • (2009) Unpublished Paper
    • Martin, C.K.1    Walter, S.2    Barron, B.3
  • 29
    • 22944487794 scopus 로고    scopus 로고
    • Theories of learning and their application to technology
    • H. O'Neil Jr. R.S. Perez, Erlbaum Mahwah, NJ
    • R.E. Mayer Theories of learning and their application to technology H. O'Neil Jr. R.S. Perez, Technology applications in education: A learning view 2003 Erlbaum Mahwah, NJ 127 157
    • (2003) Technology Applications in Education: A Learning View , pp. 127-157
    • Mayer, R.E.1
  • 30
    • 0002012096 scopus 로고
    • Situating constructionism
    • I. Harel, S. Papert, Erlbaum Hillsdale, NJ
    • S. Papert Situating constructionism I. Harel, S. Papert, Constructionism 1991 Erlbaum Hillsdale, NJ 1 14
    • (1991) Constructionism , pp. 1-14
    • Papert, S.1
  • 33
    • 81755173156 scopus 로고    scopus 로고
    • Evidence of middle school students' development of contemporary learning abilities in a game design program in rural West Virginia
    • Pilot Year 2. Retrieved on June 25, 2010 from
    • R. Reynolds, M. Scialdone, and I.H. Caperton Evidence of middle school students' development of contemporary learning abilities in a game design program in rural West Virginia Globaloria Student Case Study Series 2010 Pilot Year 2. Retrieved on June 25, 2010 from http://www.worldwideworkshop.org/pdfs/ Year2-SRMS-CaseStudyReport-3-1.pdf
    • (2010) Globaloria Student Case Study Series
    • Reynolds, R.1    Scialdone, M.2    Caperton, I.H.3
  • 34
    • 38349002796 scopus 로고    scopus 로고
    • Computer game design: Opportunities for successful learning
    • J. Robertson, and C. Howells Computer game design: opportunities for successful learning Computers & Education 50 2 2008 559 578
    • (2008) Computers & Education , vol.50 , Issue.2 , pp. 559-578
    • Robertson, J.1    Howells, C.2
  • 35
    • 2642564323 scopus 로고    scopus 로고
    • Learning and teaching programming: A review and discussion
    • A. Robins, J. Rountree, and N. Rountree Learning and teaching programming: a review and discussion Computer Science Education 13 2 2003 137 172
    • (2003) Computer Science Education , vol.13 , Issue.2 , pp. 137-172
    • Robins, A.1    Rountree, J.2    Rountree, N.3
  • 37
    • 4444279750 scopus 로고    scopus 로고
    • Teaching computer game design and construction
    • S. Schaefer, and J. Warren Teaching computer game design and construction Computer-Aided Design 36 14 2004 1501 1510
    • (2004) Computer-Aided Design , vol.36 , Issue.14 , pp. 1501-1510
    • Schaefer, S.1    Warren, J.2
  • 39
  • 41
    • 0001803081 scopus 로고    scopus 로고
    • Making programming easier for children
    • A. Druin, Morgan Kaufmann San Francisco
    • D.C. Smith, and A. Cypher Making programming easier for children A. Druin, The design of children's technology 1999 Morgan Kaufmann San Francisco 201 222
    • (1999) The Design of Children's Technology , pp. 201-222
    • Smith, D.C.1    Cypher, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.