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Volumn , Issue , 2012, Pages 144-149

Social network indices as performance predictors in a virtual organization

Author keywords

MMORPG; performance; predictive modeling; Social networks; virtual organizations

Indexed keywords

MMORPG; PERFORMANCE; PREDICTIVE MODELING; SOCIAL NETWORKS; VIRTUAL ORGANIZATION;

EID: 84874065755     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CASoN.2012.6412393     Document Type: Conference Paper
Times cited : (11)

References (17)
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  • 3
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  • 8
    • 11144346216 scopus 로고    scopus 로고
    • Virtual teams: What do we know and where do we go from here?
    • Martins, L. L., Gilson, L. L. and Maynard, M. T. (2004) Virtual Teams: What Do We Know and Where Do We Go From Here?, Journal of Management, 30, 6, 805-835.
    • (2004) Journal of Management , vol.30 , Issue.6 , pp. 805-835
    • Martins, L.L.1    Gilson, L.L.2    Maynard, M.T.3
  • 9
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    • Process virtualization theory and the impact of information technology
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    • From tree house to barracks: The social life of guilds in world of warcraft
    • Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., and Nickell, E. (2006) From Tree House to Barracks: The Social Life of Guilds in World of Warcraft, Games and Culture, 1, 4, 338-361.
    • (2006) Games and Culture , vol.1 , Issue.4 , pp. 338-361
    • Williams, D.1    Ducheneaut, N.2    Xiong, L.3    Zhang, Y.4    Yee, N.5    Nickell, E.6
  • 17
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    • The labor of fun: How video games blur the boundaries of work and play
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    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.