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Volumn , Issue , 2010, Pages 101-106

Applying goal-driven autonomy to starcraft

Author keywords

[No Author keywords available]

Indexed keywords

CONCEPTUAL MODEL; EXECUTION LOGIC; GOAL SELECTION; GOAL-DRIVEN; HUMAN PLAYERS; ITS APPLICATIONS; REACTIVE PLANNING; REAL-TIME STRATEGY GAMES;

EID: 84867392807     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (52)

References (16)
  • 2
    • 84858003877 scopus 로고    scopus 로고
    • Getting started with decision making and control systems
    • Rabin, S. ed., Charles River Media
    • Champandard, A. 2008. Getting Started with Decision Making and Control Systems. In Rabin, S., ed., AI Game Programming Wisdom 4. Charles River Media. 257-264.
    • (2008) AI Game Programming Wisdom , vol.4 , pp. 257-264
    • Champandard, A.1
  • 3
    • 34247374283 scopus 로고    scopus 로고
    • Perpetual self-Aware cognitive agents
    • Cox, M. 2007. Perpetual Self-Aware Cognitive Agents. AI Magazine 28(1):32-45.
    • (2007) AI Magazine , vol.28 , Issue.1 , pp. 32-45
    • Cox, M.1
  • 7
    • 0036648705 scopus 로고    scopus 로고
    • A behavior language for story-based believable agents
    • Mateas, M., and Stern, A. 2002. A Behavior Language for Story-Based Believable Agents. IEEE Intelligent Systems 17(4):39-47.
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 39-47
    • Mateas, M.1    Stern, A.2
  • 12
    • 38049092252 scopus 로고    scopus 로고
    • Applying goal-oriented action planning to games
    • Rabin, S. ed., Charles River Media
    • Orkin, J. 2003. Applying Goal-Oriented Action Planning to Games. In Rabin, S., ed., AI Game Programming Wisdom 2. Charles River Media. 217-228.
    • (2003) AI Game Programming Wisdom , vol.2 , pp. 217-228
    • Orkin, J.1
  • 13
    • 33745870323 scopus 로고    scopus 로고
    • Implementing a state machine language
    • Rabin, S. ed., Charles River Media
    • Rabin, S. 2002. Implementing a State Machine Language. In Rabin, S., ed., AI Game Programming Wisdom. Charles River Media. 314-320.
    • (2002) AI Game Programming Wisdom , pp. 314-320
    • Rabin, S.1
  • 16
    • 80051930199 scopus 로고    scopus 로고
    • A subsumption architecture for character-based games
    • Rabin, S. ed., Charles River Media
    • Yiskis, E. 2003. A Subsumption Architecture for Character-Based Games. In Rabin, S., ed., AI Game Programming Wisdom 2. Charles River Media. 329-337.
    • (2003) AI Game Programming Wisdom , vol.2 , pp. 329-337
    • Yiskis, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.