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Volumn , Issue , 2005, Pages 63-68

Hierarchical plan representations for encoding strategic game AI

Author keywords

[No Author keywords available]

Indexed keywords

COORDINATED TEAMS; FIRST PERSON SHOOTER; GAME AI; MODELING STRATEGY; PROCESS MODEL; STRATEGIC GAME; UNREAL TOURNAMENT;

EID: 84883073981     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (59)

References (9)
  • 1
    • 32144442028 scopus 로고    scopus 로고
    • Integrating learning in interactive gaming simulators
    • (Technical Report WS-04- 04). San Jose, CA: AAAI Press
    • Aha, D.W., & Molineaux, M. Integrating learning in interactive gaming simulators. Challenges of Game AI: AAAI'04 Workshop Proceedings (Technical Report WS-04- 04). San Jose, CA: AAAI Press, 2004.
    • (2004) Challenges of Game AI: AAAI'04 Workshop Proceedings
    • Aha, D.W.1    Molineaux, M.2
  • 2
    • 1542801474 scopus 로고
    • HTN planning: Complexity and expressivity
    • AAAI Press
    • Erol, K., Nau, D., & Hendler, J. HTN planning: Complexity and expressivity. AAAI-94 Proceedings. AAAI Press, 1994.
    • (1994) AAAI-94 Proceedings
    • Erol, K.1    Nau, D.2    Hendler, J.3
  • 4
    • 70349364579 scopus 로고    scopus 로고
    • The ultimate guide to FSMs in games
    • Charles River Media
    • Houlette, R., & Fu, D. The Ultimate Guide to FSMs in Games. In: AI Game Programming Wisdom 2. Charles River Media, 2003.
    • (2003) AI Game Programming Wisdom , vol.2
    • Houlette, R.1    Fu, D.2
  • 5
    • 1142281229 scopus 로고    scopus 로고
    • Creating human-like synthetic characters with multiple skill levels: A case study using the soar quakebot
    • AAAI Press. November
    • Laird, J. E., Duchim, J.C. Creating Human-like Synthetic Characters with Multiple Skill Levels: A Case Study using the Soar Quakebot.. AAAI 2000 Fall Symposium Series: Simulating Human Agents, AAAI Press. November 2000.
    • (2000) AAAI 2000 Fall Symposium Series: Simulating Human Agents
    • Laird, J.E.1    Duchim, J.C.2
  • 6
    • 35048887181 scopus 로고    scopus 로고
    • New advances in GraphHTN: Identifying independent subproblems in large HTN domains
    • AAAI Press
    • Lotem, A., & Nau, D. S.. New advances in GraphHTN: Identifying independent subproblems in large HTN domains. AIPS-2000 Proceedings, AAAI Press, 2000.
    • (2000) AIPS-2000 Proceedings
    • Lotem, A.1    Nau, D.S.2
  • 8
    • 38049092252 scopus 로고    scopus 로고
    • Applying goal-oriented action planning to games
    • Charles River Media
    • Orkin, J. Applying Goal-Oriented Action Planning to Games. In: AI Game Programming Wisdom 2. Charles River Media, 2003.
    • (2003) AI Game Programming Wisdom , vol.2
    • Orkin, J.1
  • 9
    • 0031619321 scopus 로고    scopus 로고
    • Success in spades: Using AI planning techniques to win the world championship of computer bridge
    • Smith, S. J. J., Nau, D. S., & Throop, T. Success in spades: Using AI planning techniques to win the world championship of computer bridge. IAAI Proceedings, 1998.
    • (1998) IAAI Proceedings
    • Smith, S.J.J.1    Nau, D.S.2    Throop, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.