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Volumn , Issue , 2003, Pages 1534-1535

Real-time strategy gaines: A new AI research challenge

Author keywords

[No Author keywords available]

Indexed keywords

CURRENT STATUS; GAME PROGRAMMING; HUMAN EXPERT; REAL TIME STRATEGIES; REAL-TIME STRATEGY GAMES; RESEARCH CHALLENGES;

EID: 84880849017     PISSN: 10450823     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (154)

References (8)
  • 3
    • 0036650054 scopus 로고    scopus 로고
    • How qualitative spatial reasoning can improve strategy game AIs
    • July
    • K.D. Forbus, J.V. Mahoney, and K. Dill. How qualitative spatial reasoning can improve strategy game AIs. IEEE Intelligent Systems, 17(4):25 30, July 2002.
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 25-30
    • Forbus, K.D.1    Mahoney, J.V.2    Dill, K.3
  • 4
    • 0242430399 scopus 로고    scopus 로고
    • Computer games and the military: Two views
    • Center for Technology and National Security Policy, National Defense University, 11, April
    • J.C. Hcrz and M.R. Macedonia. Computer games and the military: Two views. Defense Horizons. Center for Technology and National Security Policy, National Defense University, 11, April 2002.
    • (2002) Defense Horizons
    • Hcrz, J.C.1    Macedonia, M.R.2
  • 6
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced Al
    • DOI 10.1109/2.933506
    • J. Laird. Using a computer game to develop advanced AI. Computer, 34(7):70-75, July 2001. (Pubitemid 32658163)
    • (2001) Computer , vol.34 , Issue.7 , pp. 70-75
    • Laird, J.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.