메뉴 건너뛰기




Volumn 15, Issue 1, 2012, Pages 15-27

A study on exploiting commercial digital games into school context

Author keywords

Commercial off the shelf games; Game supported educational activities; School math teaching and learning

Indexed keywords


EID: 84864412301     PISSN: 11763647     EISSN: 14364522     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (52)

References (42)
  • 1
    • 64449085959 scopus 로고    scopus 로고
    • Investigating the impact of video games on high school students' engagement and learning about genetics
    • Annetta, L.A., Minogue, J., Holmes S.Y. and Cheng, M.T. (2009). Investigating the impact of video games on high school students' engagement and learning about genetics. Computers and Education, 53(1), 74-85.
    • (2009) Computers and Education , vol.53 , Issue.1 , pp. 74-85
    • Annetta, L.A.1    Minogue, J.2    Holmes, S.Y.3    Cheng, M.T.4
  • 2
    • 34548038773 scopus 로고    scopus 로고
    • Developing strategic and reasoning abilities with computer games at primary school level
    • Bottino, M. et al. (2007). Developing strategic and reasoning abilities with computer games at primary school level. Computers and Education, 49(4), 1272-1286.
    • (2007) Computers and Education , vol.49 , Issue.4 , pp. 1272-1286
    • Bottino, M.1
  • 7
    • 34547362314 scopus 로고    scopus 로고
    • From eLearning to games-based eLearning: Using interactive technologies in teaching an IS course
    • Connolly, T.M. and Stansfield, M.H. (2007). From eLearning to games-based eLearning: Using interactive technologies in teaching an IS course. International Journal of Information Technology Management, 26(2/3/4), 188-208.
    • (2007) International Journal of Information Technology Management , vol.26 , Issue.2-4 , pp. 188-208
    • Connolly, T.M.1    Stansfield, M.H.2
  • 8
    • 33751178171 scopus 로고    scopus 로고
    • Using games and simulations for supporting learning
    • De Freitas, S.I. (2006). Using games and simulations for supporting learning. Learning, Media and Technology, 31(4), 343-358.
    • (2006) Learning, Media and Technology , vol.31 , Issue.4 , pp. 343-358
    • De Freitas, S.I.1
  • 12
    • 80052730562 scopus 로고    scopus 로고
    • University of Dundee, University of Southampton and Intrallect Ltd, UK
    • Falconer, I. et al. (2006). Learning activity reference model - pedagogy. University of Dundee, University of Southampton and Intrallect Ltd, UK.
    • (2006) Learning activity reference model - pedagogy
    • Falconer, I.1
  • 14
    • 84860784006 scopus 로고    scopus 로고
    • Greek National Curriculum Greek Ministry of Education, Athens, Greece
    • Greek National Curriculum (2003). Mathematics Syllabus. Greek Ministry of Education, Athens, Greece.
    • (2003) Mathematics Syllabus
  • 16
    • 49449083541 scopus 로고    scopus 로고
    • A case study of computer gaming for math: Engaged learning from gameplay?
    • Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay?, Computers and Education, 51(4), 1609-1620.
    • (2008) Computers and Education , vol.51 , Issue.4 , pp. 1609-1620
    • Ke, F.1
  • 20
    • 48549092154 scopus 로고    scopus 로고
    • Global citizenship education, school curriculum and games: Learning Mathematics, English and Science as a global citizen
    • Lim, C.P. (2008). Global citizenship education, school curriculum and games: Learning Mathematics, English and Science as a global citizen. Computers and Education, 51(3), 1073-1093.
    • (2008) Computers and Education , vol.51 , Issue.3 , pp. 1073-1093
    • Lim, C.P.1
  • 21
    • 29444451385 scopus 로고    scopus 로고
    • Problem solving in technology rich contexts: Mathematics sense making in out-of-school environments
    • Lowrie, T. (2005). Problem solving in technology rich contexts: Mathematics sense making in out-of-school environments. Journal of Mathematical Behavior, 24(3-4), 275-286.
    • (2005) Journal of Mathematical Behavior , vol.24 , Issue.3-4 , pp. 275-286
    • Lowrie, T.1
  • 22
    • 29144492138 scopus 로고    scopus 로고
    • The next generation of educational engagement
    • Oblinger, D. (2004). The next generation of educational engagement. Journal of Interactive Media in Education, 2004(8), 1-18.
    • (2004) Journal of Interactive Media in Education , vol.2004 , Issue.8 , pp. 1-18
    • Oblinger, D.1
  • 23
    • 56549129970 scopus 로고    scopus 로고
    • Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
    • Papastergiou, M. (2009). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.
    • (2009) Computers and Education , vol.52 , Issue.1 , pp. 1-12
    • Papastergiou, M.1
  • 24
    • 84864399141 scopus 로고    scopus 로고
    • Pew Internet and American Life, Project Retrieved April 21 from
    • Pew Internet and American Life Project. Gaming & civic engagement - Survey of teens/parents. Retrieved April 21, 2010, from http://www.pewinternet.org/pdfs/PIAL%20Gaming%20FINAL%20Topline.pdf.
    • (2010) Gaming & civic engagement - Survey of, teens/parents.
  • 26
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • Rieber, L.P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology, Research, and Development, 44(1), 43-58.
    • (1996) Educational Technology, Research, and Development , vol.44 , Issue.1 , pp. 43-58
    • Rieber, L.P.1
  • 27
    • 67649403458 scopus 로고    scopus 로고
    • Learning gains from using games consoles in primary classrooms: A randomized controlled study
    • Robertson, D. and Miller, D. (2009). Learning gains from using games consoles in primary classrooms: A randomized controlled study. Procedia-Social and Behavioral Sciences, 1(1), pp. 1641-1644.
    • (2009) Procedia-Social and Behavioral Sciences , vol.1 , Issue.1 , pp. 1641-1644
    • Robertson, D.1    Miller, D.2
  • 28
    • 84867938189 scopus 로고    scopus 로고
    • Beyond Nintendo: A design and assessment of educational video games for first and second grade students
    • Rosas, R. et al. (2003). Beyond Nintendo: A design and assessment of educational video games for first and second grade students. Computers and Education, 40(1), 71-94.
    • (2003) Computers and Education , vol.40 , Issue.1 , pp. 71-94
    • Rosas, R.1
  • 32
    • 84864406979 scopus 로고    scopus 로고
    • Designing an educational game: Case study of 'Europe 2045'
    • Z. Pan, A.D. Cheok, & W. Muller (Eds.), Berlin, Germany: Springer-Verlag
    • Sisler, V. and Brom, C. (2008). Designing an educational game: Case study of 'Europe 2045', in Z. Pan, A.D. Cheok, & W. Muller (Eds.), Transactions on Edutainment I, Berlin, Germany: Springer-Verlag.
    • (2008) Transactions on Edutainment
    • Sisler, V.1    Brom, C.2
  • 34
    • 77956172430 scopus 로고    scopus 로고
    • Learning from SimCity: An empirical study of Turkish adolescents
    • Tanes, Z. and Cemalcilar, Z. (2009). Learning from SimCity: An empirical study of Turkish adolescents. Journal of Adolescence, 33(5), 731-739.
    • (2009) Journal of Adolescence , vol.33 , Issue.5 , pp. 731-739
    • Tanes, Z.1    Cemalcilar, Z.2
  • 35
    • 84864407806 scopus 로고    scopus 로고
    • questionnaire., Texas Center for Educational Research. Retrieved 21 April 2010 from
    • Texas Center for Educational Research. Computer attitudes questionnaire. Retrieved 21 April 2010 from http://www.tcet.unt.edu/pubs/studies/survey/caqdesc.htm.
    • Computer attitudes
  • 36
    • 84864401170 scopus 로고    scopus 로고
    • 'Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments'
    • Z.P. Adrian, D. Cheok, & W. Muller (Eds.), Berlin, Germany: Springer-Verlag
    • Torrente, J. et al. (2009). 'Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments', in Z.P. Adrian, D. Cheok, & W. Muller (Eds.), Transactions on Edutainment II, Volume 2, Berlin, Germany: Springer-Verlag.
    • (2009) Transactions on Edutainment II , vol.2
    • Torrente, J.1
  • 37
    • 56249138608 scopus 로고    scopus 로고
    • The effects of computer games on primary school students' achievement and motivation in geography learning
    • Tuzun, H. et al. (2009). The effects of computer games on primary school students' achievement and motivation in geography learning. Computers and Education, 52(1), 68-77.
    • (2009) Computers and Education , vol.52 , Issue.1 , pp. 68-77
    • Tuzun, H.1
  • 38
    • 33751513124 scopus 로고    scopus 로고
    • Digital Game-Based Learning: It's not just the Digital Natives who are restless
    • Van Eck, R. (2006). Digital Game-Based Learning: It's not just the Digital Natives who are restless. Educause Review, 41(2), 16- 30.
    • (2006) Educause Review , vol.41 , Issue.2 , pp. 16-30
    • Van Eck, R.1
  • 39
    • 84898342114 scopus 로고    scopus 로고
    • Building Artificially Intelligent Learning Games
    • D. Gibson, C. Aldrich, & M. Prensky (Eds.) Herhey, PA: Information Science Publishing
    • Van Eck, R. (2007). Building Artificially Intelligent Learning Games. In D. Gibson, C. Aldrich, & M. Prensky (Eds.) Games and Simulations In Online Learning (pp. 271-307), Herhey, PA: Information Science Publishing.
    • (2007) Games and Simulations In Online Learning , pp. 271-307
    • Van Eck, R.1
  • 41
    • 31144437060 scopus 로고    scopus 로고
    • Epistemic frames for epistemic games
    • Williamson Shaffer, D. (2006). Epistemic frames for epistemic games. Computers and Education, 46(3), 223-234.
    • (2006) Computers and Education , vol.46 , Issue.3 , pp. 223-234
    • Williamson Shaffer, D.1
  • 42
    • 0141798873 scopus 로고    scopus 로고
    • Current trends in educational technology research: The study of learning environments
    • Winn, W. (2002). Current trends in educational technology research: The study of learning environments. Educational Psychology Review, 14(3), 331-351.
    • (2002) Educational Psychology Review , vol.14 , Issue.3 , pp. 331-351
    • Winn, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.