메뉴 건너뛰기




Volumn 11, Issue 2, 2012, Pages 113-124

Web 3D simulation-based application in tourism education: A case study with Second Life

Author keywords

3D simulation based virtual worlds; Second Life; Tourism education

Indexed keywords


EID: 84864150320     PISSN: None     EISSN: 14738376     Source Type: Journal    
DOI: 10.1016/j.jhlste.2012.02.013     Document Type: Article
Times cited : (44)

References (109)
  • 1
    • 84870844726 scopus 로고    scopus 로고
    • Using digital tools to connect learners: Present and future scenarios for citizenship 2.0
    • Paper presented, Sydney
    • Alam, S. L., & McLoughlin, C. (2010). Using digital tools to connect learners: Present and future scenarios for citizenship 2.0. Paper presented at the ASCILITE, Sydney.
    • (2010) The ASCILITE
    • Alam, S.L.1    McLoughlin, C.2
  • 2
    • 0036131695 scopus 로고    scopus 로고
    • Internet and personality
    • Amichai-Hamburger, Y. (2002). Internet and personality. Computers in Human Behavior, 18(1), 1-10. http://dx.doi.org/10.1016/s0747-5632(01)00034-6.
    • (2002) Computers in Human Behavior , vol.18 , Issue.1 , pp. 1-10
    • Amichai-Hamburger, Y.1
  • 3
    • 33746553564 scopus 로고    scopus 로고
    • Applications of role-playing in tourism management teaching: An evaluation of a learning method
    • Armstrong, e.K (2003). Applications of role-playing in tourism management teaching: An evaluation of a learning method. Journal of Hospitality Leisure Sport and Tourism, 2(1), 5-16. http://dx.doi.org/10.3794/johlste.21.24.
    • (2003) Journal of Hospitality Leisure Sport and Tourism , vol.2 , Issue.1 , pp. 5-16
    • Armstrong, E.K.1
  • 5
    • 84930385329 scopus 로고    scopus 로고
    • Qualitative case study methodology: Study design and implmentation for novice researchers
    • Baxter, P., & Jack, S. (2008). Qualitative case study methodology: Study design and implmentation for novice researchers. Qualitative Report, 13(4), 544-559.
    • (2008) Qualitative Report , vol.13 , Issue.4 , pp. 544-559
    • Baxter, P.1    Jack, S.2
  • 9
    • 75249087927 scopus 로고    scopus 로고
    • EProblem-based learning: Problem based learning using virtual teams
    • Brodie, L. (2009). eProblem-based learning: Problem based learning using virtual teams. European Journal of Engineerng Education, 34(6), 497-509.
    • (2009) European Journal of Engineerng Education , vol.34 , Issue.6 , pp. 497-509
    • Brodie, L.1
  • 11
    • 71449098658 scopus 로고    scopus 로고
    • E-learning in tourism and hospitality: A map
    • Cantoni, L. (2009). E-learning in tourism and hospitality: A map. Journal of Hospitality Leisure Sport and Tourism, 8(2), 148-156. http://dx.doi.org/10. 3794/ johlste.82.263.
    • (2009) Journal of Hospitality Leisure Sport and Tourism , vol.8 , Issue.2 , pp. 148-156
    • Cantoni, L.1
  • 12
    • 81855207253 scopus 로고    scopus 로고
    • The effects of presentation method and information density on visual search ability and working memory load
    • Chang, T.-W., Kinshuk, Chen, N.-S., & Yu, P.-T. (2012). The effects of presentation method and information density on visual search ability and working memory load. Computers & Education, 58(2), 721-731. http://dx.doi.org/10.1016/j.compedu.2011.09.022.
    • (2012) Computers & Education , vol.58 , Issue.2 , pp. 721-731
    • Chang, T.-W.1    Kinshuk Chen, N.-S.2    Yu, P.-T.3
  • 13
    • 77957945726 scopus 로고    scopus 로고
    • Student perceptions of a course taught in Second Life
    • Retrieved December 19, 2011 from
    • Cheal, C. (2009). Student perceptions of a course taught in Second Life. Innovate, 5(5). Retrieved December 19, 2011 from .
    • (2009) Innovate , vol.5 , Issue.5
    • Cheal, C.1
  • 14
    • 60249097076 scopus 로고    scopus 로고
    • Guiding exploration through three-dimensional virtual environments: A cognitive load reduction approach
    • Chen, C. J., & Wan, F. (2008). Guiding exploration through three-dimensional virtual environments: A cognitive load reduction approach. Journal of Interactive Learning Research, 19(4), 579-596.
    • (2008) Journal of Interactive Learning Research , vol.19 , Issue.4 , pp. 579-596
    • Chen, C.J.1    Wan, F.2
  • 15
  • 16
    • 33846518264 scopus 로고    scopus 로고
    • Web 3D technologies in learning, education, and training: Motivations, issues, and opportunities
    • Chittaro, L., & Ranon, R. (2007). Web 3D technologies in learning, education, and training: Motivations, issues, and opportunities. Computers & Education, 49, 3-18. http://dx.doi.org/10.1016/j.compedu.2005.06.002.
    • (2007) Computers & Education , vol.49 , pp. 3-18
    • Chittaro, L.1    Ranon, R.2
  • 17
    • 70849112106 scopus 로고    scopus 로고
    • Using Second Life as a training tool in an Academic Library
    • Condic, K. S. (2009). Using Second Life as a training tool in an Academic Library. Reference Librarian, 50(4), 333-345. http://dx.doi.org/10.1080/ 02763870903096419.
    • (2009) Reference Librarian , vol.50 , Issue.4 , pp. 333-345
    • Condic, K.S.1
  • 21
    • 70450145722 scopus 로고    scopus 로고
    • A wolf in sheeps' clothing? An analysis or student engagement with virtual learning environments
    • Dale, C. (2007). A wolf in sheeps' clothing? An analysis or student engagement with virtual learning environments. Journal of Hospitality Leisure Sport and Tourism, 6(2), 100-108. http://dx.doi.org/10.3794/johlste.62.156.
    • (2007) Journal of Hospitality Leisure Sport and Tourism , vol.6 , Issue.2 , pp. 100-108
    • Dale, C.1
  • 22
    • 79953854778 scopus 로고    scopus 로고
    • An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education
    • Dalgarno, B., Lee, M. J. W., Carlson, L., Gregory, S., & Tynan, B. (2011). An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education. Australasian Journal of Educational Technology, 27(1), 1-15.
    • (2011) Australasian Journal of Educational Technology , vol.27 , Issue.1 , pp. 1-15
    • Dalgarno, B.1    Lee, M.J.W.2    Carlson, L.3    Gregory, S.4    Tynan, B.5
  • 23
    • 73149108424 scopus 로고    scopus 로고
    • Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world
    • De Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1), 69-85. http://dx.doi.org/10.1111/j.1467-8535.2009.01024.x.
    • (2010) British Journal of Educational Technology , vol.41 , Issue.1 , pp. 69-85
    • De Freitas, S.1    Rebolledo-Mendez, G.2    Liarokapis, F.3    Magoulas, G.4    Poulovassilis, A.5
  • 24
    • 56249143407 scopus 로고    scopus 로고
    • Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
    • De Lucia, A., Francese, R., Passero, I., & Tortora, G. (2009). Development and evaluation of a virtual campus on Second Life: The case of SecondDMI. Computers & Education, 52(1), 220-233. http://dx.doi.org/10.1016/ j.compedu.2008.08.001.
    • (2009) Computers & Education , vol.52 , Issue.1 , pp. 220-233
    • De Lucia, A.1    Francese, R.2    Passero, I.3    Tortora, G.4
  • 26
    • 33746928730 scopus 로고    scopus 로고
    • Massively multiplayer online games (MMOs) in the new media classroom
    • Delwiche, A. (2006). Massively multiplayer online games (MMOs) in the new media classroom. Educational Technology & Society, 9(3), 160-172.
    • (2006) Educational Technology & Society , vol.9 , Issue.3 , pp. 160-172
    • Delwiche, A.1
  • 27
    • 34548029512 scopus 로고    scopus 로고
    • A role-playing virtual world for web-based application courses
    • Depradine, C. (2007). A role-playing virtual world for web-based application courses. Computers & Education, 49(4), 1081-1096. http://dx.doi.org/10.1016/j.compedu.2006.01.002.
    • (2007) Computers & Education , vol.49 , Issue.4 , pp. 1081-1096
    • Depradine, C.1
  • 28
    • 84879418934 scopus 로고    scopus 로고
    • Virtual worlds: A next generation for instruction delivery
    • Deubel, P. (2007). Virtual worlds: A next generation for instruction delivery. Journal of Instruction Delivery System, 21(2), 6-12.
    • (2007) Journal of Instruction Delivery System , vol.21 , Issue.2 , pp. 6-12
    • Deubel, P.1
  • 30
    • 79952923490 scopus 로고    scopus 로고
    • A statewide university system (16 campuses) creates collaborative learning communities in Second Life
    • Eaton, L. J., Guerra, M., Corliss, S., & Jarmon, L. (2011). A statewide university system (16 campuses) creates collaborative learning communities in Second Life. Educational Media International, 48(1), 43-53. http://dx.doi.org/10.1080/09523987.2011.549678.
    • (2011) Educational Media International , vol.48 , Issue.1 , pp. 43-53
    • Eaton, L.J.1    Guerra, M.2    Corliss, S.3    Jarmon, L.4
  • 31
    • 84870703966 scopus 로고    scopus 로고
    • Effective use of simulations in hospitality management education - A case study
    • Edelheim, J. (2007). Effective use of simulations in hospitality management education - A case study. Journal of Hospitality Leisure Sport and Tourism, 6(1), 18-28. http://dx.doi.org/10.3794/johlste.61.104.
    • (2007) Journal of Hospitality Leisure Sport and Tourism , vol.6 , Issue.1 , pp. 18-28
    • Edelheim, J.1
  • 32
    • 33748114734 scopus 로고    scopus 로고
    • Exploring the attitudes, experiences and dynamics of interaction in online groups
    • Finegold, A. R. D., & Cooke, L. (2006). Exploring the attitudes, experiences and dynamics of interaction in online groups. Internet and Higher Education, 9, 201-215. http://dx.doi.org/10.1080/0268051042000224743.
    • (2006) Internet and Higher Education , vol.9 , pp. 201-215
    • Finegold, A.R.D.1    Cooke, L.2
  • 35
    • 4344573530 scopus 로고    scopus 로고
    • Embodiment and copresence in collaborative interfaces
    • Gerhard, M., Moore, D., & Hobbs, D. (2004). Embodiment and copresence in collaborative interfaces. Human-Computer Studies, 61(4), 453-480.
    • (2004) Human-Computer Studies , vol.61 , Issue.4 , pp. 453-480
    • Gerhard, M.1    Moore, D.2    Hobbs, D.3
  • 39
    • 79960020583 scopus 로고    scopus 로고
    • An exploration of why people participate in Second Life social support groups
    • Green-Hamann, S., Campbell Eichhorn, K., & Sherblom, J. C. (2011). An exploration of why people participate in Second Life social support groups. Journal of Computer-Mediated Communication, 16(4), 465-491. http://dx.doi.org/ 10.1111/j.1083-6101.2011.01543.x.
    • (2011) Journal of Computer-Mediated Communication , vol.16 , Issue.4 , pp. 465-491
    • Green-Hamann, S.1    Campbell Eichhorn, K.2    Sherblom, J.C.3
  • 40
    • 35148890460 scopus 로고    scopus 로고
    • Designing and evaluating collaboration in a virtual game environment for vocational learning
    • Hamalainen, R. (2008). Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education, 50(1), 98-109. http://dx.doi.org/10.1016/j.compedu.2006.04.001.
    • (2008) Computers & Education , vol.50 , Issue.1 , pp. 98-109
    • Hamalainen, R.1
  • 43
    • 73149120016 scopus 로고    scopus 로고
    • Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of ther research
    • Hew, K. F., & Cheung, W. S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of ther research. British Journal of Educational Technology, 41(1), 33-55. http://dx.doi.org/10.1111/j.1467-8535.2008.00900.x.
    • (2010) British Journal of Educational Technology , vol.41 , Issue.1 , pp. 33-55
    • Hew, K.F.1    Cheung, W.S.2
  • 44
    • 67349101272 scopus 로고    scopus 로고
    • Using a virtual world for transferable skills in gaming education: The higher education academy
    • Hobbs, M., Brown, E., & Gordon, M. (2006). Using a virtual world for transferable skills in gaming education: The higher education academy. ITALICS, 5(3). .
    • (2006) ITALICS , vol.5 , Issue.3
    • Hobbs, M.1    Brown, E.2    Gordon, M.3
  • 45
    • 79960844673 scopus 로고    scopus 로고
    • Evaluation of E-learning systems based on fuzzy clustering models and statistical tools
    • Hogo, M. A. (2010). Evaluation of E-learning systems based on fuzzy clustering models and statistical tools. Expert Systems with Applications, 37(10), 6891-6903.
    • (2010) Expert Systems with Applications , vol.37 , Issue.10 , pp. 6891-6903
    • Hogo, M.A.1
  • 47
    • 79955850946 scopus 로고    scopus 로고
    • The perceptual learning styles of hospitality students in a virtual learning environment: The case of Taiwan
    • Hsu, L. (2011). The perceptual learning styles of hospitality students in a virtual learning environment: The case of Taiwan. Journal of Hospitality Leisure Sport and Tourism, 10(1), 114-127. http://dx.doi.org/10.3794/johlste. 101.325.
    • (2011) Journal of Hospitality Leisure Sport and Tourism , vol.10 , Issue.1 , pp. 114-127
    • Hsu, L.1
  • 48
    • 78649796060 scopus 로고    scopus 로고
    • Student attitude toward virtual learning in Second Life: A Flow Theory approach
    • Huang, Y.-C, Backman, S. J., &Backman, K. F. (2010). Student attitude toward virtual learning in Second Life: A Flow Theory approach. Journal of Teaching in Travel & Tourism, 10(4), 312-334. http://dx.doi.org/10.1080/ 15313220.2010.525425.
    • (2010) Journal of Teaching in Travel & Tourism , vol.10 , Issue.4 , pp. 312-334
    • Huang, Y.-C.1    Backman, S.J.2    Backman, K.F.3
  • 51
    • 77953895263 scopus 로고    scopus 로고
    • Use of Second Life in K-12 and higher education: A review of research
    • Inman, C, Wright, V. H., & Hartman, J. A. (2010). Use of Second Life in K-12 and higher education: A review of research. Journal of Interactive Online Learning, 9(1), 44-63.
    • (2010) Journal of Interactive Online Learning , vol.9 , Issue.1 , pp. 44-63
    • Inman, C.1    Wright, V.H.2    Hartman, J.A.3
  • 53
    • 64449087082 scopus 로고    scopus 로고
    • Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
    • Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169-182. http://dx.doi.org/10.1016/j.compedu.2009.01.010.
    • (2009) Computers & Education , vol.53 , Issue.1 , pp. 169-182
    • Jarmon, L.1    Traphagan, T.2    Mayrath, M.3    Trivedi, A.4
  • 54
    • 72049085293 scopus 로고    scopus 로고
    • Multimodality effects in Second Life: The mediating role of social presence and the moderating role of product involvement
    • Jin, S.-A. A. (2009). Multimodality effects in Second Life: The mediating role of social presence and the moderating role of product involvement. CyberPsychology & Behavior, 12(6), 717-721. http://dx.doi.org/10.1089/cpb. 2008.0273.
    • (2009) CyberPsychology & Behavior , vol.12 , Issue.6 , pp. 717-721
    • Jin, S.-A.A.1
  • 55
    • 79958278363 scopus 로고    scopus 로고
    • Leveraging avatars in 3D virtual environments (Second Life) for interactive learning: The moderating role of the behavioral activation system vs. behavioral inhibition system and the mediating role of enjoyment
    • Jin, S.-A. A. (2011). Leveraging avatars in 3D virtual environments (Second Life) for interactive learning: The moderating role of the behavioral activation system vs. behavioral inhibition system and the mediating role of enjoyment. Interactive Learning Environments, 19(5), 467-486. http://dx.doi.org/10.1080/10494820903484692.
    • (2011) Interactive Learning Environments , vol.19 , Issue.5 , pp. 467-486
    • Jin, S.-A.A.1
  • 56
    • 78650276771 scopus 로고    scopus 로고
    • The influence of regulatory fit and interactivity on brand satisfaction and trust in E-health marketing inside 3D virtual world (Second Life)
    • Jin, S. A., & Lee, K. M. (2010). The influence of regulatory fit and interactivity on brand satisfaction and trust in E-health marketing inside 3D virtual world (Second Life). Cyberpsychlogy, Behavior, and Social Networking, 13(6), 673-680. http://dx.doi.org/10.1089/cyber.2009.0292.
    • (2010) Cyberpsychlogy, Behavior, and Social Networking , vol.13 , Issue.6 , pp. 673-680
    • Jin, S.A.1    Lee, K.M.2
  • 57
    • 79952826598 scopus 로고    scopus 로고
    • Exploring the meaningful learning of students in Second Life
    • Keskitalo, T., Pyykkö, E., & Ruokamo, H. (2011). Exploring the meaningful learning of students in Second Life. Educational Technology & Society, 14(1), 16-26.
    • (2011) Educational Technology & Society , vol.14 , Issue.1 , pp. 16-26
    • Keskitalo, T.1    Pyykkö, E.2    Ruokamo, H.3
  • 61
    • 78650290588 scopus 로고    scopus 로고
    • Real behavior in virtual environments: Psychology experiments in a simple virtual-reality paradigm using video games
    • Kozlov, M. D., & Johansen, M. K. (2010). Real behavior in virtual environments: Psychology experiments in a simple virtual-reality paradigm using video games. Cyberpsychlogy, Behavior, and Social Networking, 13(6), 711-714. http://dx.doi.org/10.1089/cyber.2009.0310.
    • (2010) Cyberpsychlogy, Behavior, and Social Networking , vol.13 , Issue.6 , pp. 711-714
    • Kozlov, M.D.1    Johansen, M.K.2
  • 62
    • 79952617271 scopus 로고    scopus 로고
    • The ultimate distance learning
    • January 7
    • Lagorio, C. (2007). The ultimate distance learning. New York Times January 7.
    • (2007) New York Times
    • Lagorio, C.1
  • 63
    • 84866039505 scopus 로고    scopus 로고
    • Second life in health care education: Virtual environment's potential to improve patient safety
    • Lee, A., & Berge, Z. L. (2011). Second life in health care education: Virtual environment's potential to improve patient safety. Knowledge Management & E-Learnning: An International Journal, 3(1), 17-23.
    • (2011) Knowledge Management & E-Learnning: An International Journal , vol.3 , Issue.1 , pp. 17-23
    • Lee, A.1    Berge, Z.L.2
  • 64
    • 77952911944 scopus 로고    scopus 로고
    • Tourism technology training for destination marketing organisations (DMOs): Need-based content development
    • Lee, B. C, & Wicks, B. (2010). Tourism technology training for destination marketing organisations (DMOs): Need-based content development. Journal of Hospitality Leisure Sport and Tourism, 9(1), 39-52. http://dx.doi.org/10.3794/johlste.91.241.
    • (2010) Journal of Hospitality Leisure Sport and Tourism , vol.9 , Issue.1 , pp. 39-52
    • Lee, B.C.1    Wicks, B.2
  • 65
    • 66549111881 scopus 로고    scopus 로고
    • How can 3D virtual worlds be used to support collaborative learning? An analysis of cases from the literature
    • Lee, M. J. W. (2009). How can 3D virtual worlds be used to support collaborative learning? An analysis of cases from the literature. Journal of e-Learning and Knowledge Society, 5(1), 149-158.
    • (2009) Journal of E-Learning and Knowledge Society , vol.5 , Issue.1 , pp. 149-158
    • Lee, M.J.W.1
  • 66
    • 34548029971 scopus 로고    scopus 로고
    • Surveying instructor and learner attitudes toward e-learning
    • Liaw, S.-S., Huang, H.-M., & Chen, G.-D. (2007). Surveying instructor and learner attitudes toward e-learning. Computers & Education, 49(4), 1066-1080. http://dx.doi.org/10.1016/j.compedu.2006.01.001.
    • (2007) Computers & Education , vol.49 , Issue.4 , pp. 1066-1080
    • Liaw, S.-S.1    Huang, H.-M.2    Chen, G.-D.3
  • 67
  • 68
    • 70349816416 scopus 로고    scopus 로고
    • Second Life: Exploring the immersive instructional venue for library and information science education
    • Luo, L., & Kemp, J. (2008). Second Life: Exploring the immersive instructional venue for library and information science education. Journal of Education for Library and Information Science, 49(3), 147-166.
    • (2008) Journal of Education for Library and Information Science , vol.49 , Issue.3 , pp. 147-166
    • Luo, L.1    Kemp, J.2
  • 69
    • 79952692844 scopus 로고    scopus 로고
    • A case study of teachers' professional learning: Becoming a community of professional learning or not?
    • Maloney, C, & Konza, D. (2011). A case study of teachers' professional learning: Becoming a community of professional learning or not? Issues in Educational Research, 21(1), 75-87.
    • (2011) Issues in Educational Research , vol.21 , Issue.1 , pp. 75-87
    • Maloney, C.1    Konza, D.2
  • 71
    • 64449085668 scopus 로고    scopus 로고
    • Multidisciplinary experiential education in Second Life: A global approach
    • Paper presented, San Francisco
    • Mason, H., & Moutahir, M. (2006). Multidisciplinary experiential education in Second Life: A global approach. Paper presented at the Second Life Education Workshop, San Francisco.
    • (2006) The Second Life Education Workshop
    • Mason, H.1    Moutahir, M.2
  • 72
    • 79751519549 scopus 로고    scopus 로고
    • Instructional design best practices for Second Life: A case study from a college-level English course
    • Mayrath, M. C, Traphagan, T., Heikes, E. J., & Trivedi, A. (2009). Instructional design best practices for Second Life: A case study from a college-level English course. Interactive Learning Environments, 19(2), 125-142. http://dx.doi.org/10.1080/10494820802602568.
    • (2009) Interactive Learning Environments , vol.19 , Issue.2 , pp. 125-142
    • Mayrath, M.C.1    Traphagan, T.2    Heikes, E.J.3    Trivedi, A.4
  • 73
    • 79751519549 scopus 로고    scopus 로고
    • Instructional design best practices for Second Life: A case study from a college-level English course
    • Mayrath, M. C, Traphagan, T., Heikes, E. J., & Trivedi, A. (2011). Instructional design best practices for Second Life: A case study from a college-level English course. Interactive Learning Environments, 19(2), 125-142. http://dx.doi.org/10.1080/10494820802602568.
    • (2011) Interactive Learning Environments , vol.19 , Issue.2 , pp. 125-142
    • Mayrath, M.C.1    Traphagan, T.2    Heikes, E.J.3    Trivedi, A.4
  • 77
    • 41649103661 scopus 로고    scopus 로고
    • Virtual reality for collaborative e-learning
    • Monahan, T., McArdle, G., & Bertolotto, M. (2008). Virtual reality for collaborative e-learning. Computers & Education, 50(4), 1339-1353. http://dx.doi.org/10.1016/j.compedu.2006.12.008.
    • (2008) Computers & Education , vol.50 , Issue.4 , pp. 1339-1353
    • Monahan, T.1    McArdle, G.2    Bertolotto, M.3
  • 78
    • 34548590079 scopus 로고    scopus 로고
    • Interactive multimodal learning environments
    • Moreno, R., & Mayer, R. (2007). Interactive multimodal learning environments. Educational Psychology Review, 19, 309-326. http://dx.doi.org/10. 1007/ s10648-007-9047-2.
    • (2007) Educational Psychology Review , vol.19 , pp. 309-326
    • Moreno, R.1    Mayer, R.2
  • 79
    • 84879418511 scopus 로고    scopus 로고
    • Quality of virtual life. Transformative consumer research for personal and collective well-beING, David Glen Mick, Simone Pettigrew, Cornelia
    • Julie Pechmann (Ed.), New York: Taylor & Francis
    • Novak, T. P. (2010). Quality of virtual life. Transformative consumer research for personal and collective well-beING, David Glen Mick, Simone Pettigrew, Cornelia. In: Julie Pechmann (Ed.), Ozanne (p. 2012). New York: Taylor & Francis.
    • (2010) Ozanne , pp. 2012
    • Novak, T.P.1
  • 80
    • 2642542644 scopus 로고    scopus 로고
    • Boomers, Gen-Xers, and Millennials: Understanding the 'New Students
    • Oblinger, D. (2003). Boomers, Gen-Xers, and Millennials: Understanding the 'New Students'. EDUCAUSE Review, 38 (4 July/August 2003), pp. 37-47.
    • (2003) EDUCAUSE Review , vol.38 , Issue.4 JULY-AUGUST , pp. 37-47
    • Oblinger, D.1
  • 82
    • 64949147304 scopus 로고    scopus 로고
    • Learning in 3-D multi-user environments: Exploring the use of unique 3-D attributes for online problem-based learning
    • Omale, N., Hung, W.-C., Luetkehans, L., & Cooke-Plagwitz, L. (2009). Learning in 3-D multi-user environments: Exploring the use of unique 3-D attributes for online problem-based learning. British Journal of Educational Technology, 40(3), 480-495. http://dx.doi.org/10.1111/j.1467-8535.2009.00941.x.
    • (2009) British Journal of Educational Technology , vol.40 , Issue.3 , pp. 480-495
    • Omale, N.1    Hung, W.-C.2    Luetkehans, L.3    Cooke-Plagwitz, L.4
  • 83
    • 85050591483 scopus 로고    scopus 로고
    • Developing a virtual learning environment for teaching hotel management students
    • Paper presented
    • Penfold, P., Ma, H., & Kong, W. F. (2007). Developing a virtual learning environment for teaching hotel management students. Paper presented at the IADIS international conference e-learning.
    • (2007) The IADIS International Conference E-learning
    • Penfold, P.1    Ma, H.2    Kong, W.F.3
  • 84
    • 71449109406 scopus 로고    scopus 로고
    • Learning through the world of second life - A hospitality and tourism experience
    • Penfold, P. (2008). Learning through the world of second life - A hospitality and tourism experience. Journal of Teaching in Travel & Tourism, 8(2), 139-160. http://dx.doi.org/10.1080/15313220802634224.
    • (2008) Journal of Teaching in Travel & Tourism , vol.8 , Issue.2 , pp. 139-160
    • Penfold, P.1
  • 85
    • 78449274237 scopus 로고    scopus 로고
    • Massively multiplayer online role-playing games as arenas for second language learning
    • Peterson, M. (2010). Massively multiplayer online role-playing games as arenas for second language learning. Computer Assisted Language Learning, 23(5), 429-439. http://dx.doi.org/10.1080/09588221.2010.520673.
    • (2010) Computer Assisted Language Learning , vol.23 , Issue.5 , pp. 429-439
    • Peterson, M.1
  • 86
    • 71449123041 scopus 로고    scopus 로고
    • Virtual skills for the real world
    • Retrieved on January 3, 2012 from
    • Price, K. (2008). Virtual skills for the real world. Computing. Retrieved on January 3, 2012 from .
    • (2008) Computing
    • Price, K.1
  • 87
    • 76549119238 scopus 로고    scopus 로고
    • 3D role-playing games as language learning tools
    • Paper presented, Vienna, Austria
    • Rankin, Y., Gold, R., & Gooch, B. (2006). 3D role-playing games as language learning tools. Paper presented at the EUROGRAPHIC Education Program, Vienna, Austria.
    • (2006) The EUROGRAPHIC Education Program
    • Rankin, Y.1    Gold, R.2    Gooch, B.3
  • 88
    • 79955796142 scopus 로고    scopus 로고
    • Assessing the value of using an online discussion board for engaging students
    • Robinson, J. (2011). Assessing the value of using an online discussion board for engaging students. Journal of Hospitality, Leisure, Sport & Tourism Education, 10(1), 13-22. http://dx.doi.org/10.3794/johlste.101.257.
    • (2011) Journal of Hospitality, Leisure, Sport & Tourism Education , vol.10 , Issue.1 , pp. 13-22
    • Robinson, J.1
  • 89
    • 64949141607 scopus 로고    scopus 로고
    • The future for (second) life and learning
    • Salmon, G. (2009). The future for (second) life and learning. British Journal of Educational Technology, 40(3), 526-538. http://dx.doi.org/10.1111/ j.1467-8535.2009.00967.x.
    • (2009) British Journal of Educational Technology , vol.40 , Issue.3 , pp. 526-538
    • Salmon, G.1
  • 91
    • 84861698459 scopus 로고    scopus 로고
    • Second Life as a Language Learning Tool (EFL)
    • (3/2 Special issue on Second Life applications in distance education), Article 2
    • Samur, Y. (2011). Second Life as a Language Learning Tool (EFL). Turkish Online Journal of Distance Education, 12(3/2 Special issue on Second Life applications in distance education), Article 2.
    • (2011) Turkish Online Journal of Distance Education , vol.12
    • Samur, Y.1
  • 92
    • 0942269518 scopus 로고    scopus 로고
    • Social interaction in virtual environments: Key issues, common themes, and a framework for research
    • R. Schroeder (Ed.), London: Springer
    • Schroeder, R. (2002). Social interaction in virtual environments: Key issues, common themes, and a framework for research. In R. Schroeder (Ed.), The social life of avatars: Presence and interaction in shared virtual environments (pp. 1-16). London: Springer.
    • (2002) The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments , pp. 1-16
    • Schroeder, R.1
  • 93
    • 33746689100 scopus 로고    scopus 로고
    • The evolution of Internet pedagogy: Benefits for tourism and hospitality education
    • Sigala, M. (2002). The evolution of Internet pedagogy: Benefits for tourism and hospitality education. Journal of Hospitality Leisure Sport and Tourism, 1(1), 27-42. http://dx.doi.org/10.3794/johlste.12.4.
    • (2002) Journal of Hospitality Leisure Sport and Tourism , vol.1 , Issue.1 , pp. 27-42
    • Sigala, M.1
  • 96
    • 33750021793 scopus 로고    scopus 로고
    • Where everybody knows your (screen) name: Online games as "third places
    • Article 1
    • Steinkuehler, C., & Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places". Journal of Computer-Mediated Communication, 11(4). Article 1.
    • (2006) Journal of Computer-Mediated Communication , vol.11 , Issue.4
    • Steinkuehler, C.1    Williams, D.2
  • 97
    • 84870205636 scopus 로고    scopus 로고
    • Experiential learning in Second Life
    • Paper presented
    • Stieglitz, S., & Lattemann, C. (2011). Experiential learning in Second Life. Paper presented at the AMCIS 2011.
    • (2011) The AMCIS 2011
    • Stieglitz, S.1    Lattemann, C.2
  • 98
    • 78149471471 scopus 로고    scopus 로고
    • Efficient learning using a virtual learning environment in a university class
    • Stricker, D., Weibel, D., & Wissmath, B. (2011). Efficient learning using a virtual learning environment in a university class. Computers & Education, 56(2), 495-504. http://dx.doi.org/10.1016/j.compedu.2010.09.012.
    • (2011) Computers & Education , vol.56 , Issue.2 , pp. 495-504
    • Stricker, D.1    Weibel, D.2    Wissmath, B.3
  • 99
    • 64949167391 scopus 로고    scopus 로고
    • Exploring the educational potential of virtual worlds - Some reflections from the SPP
    • Twining, P. (2009). Exploring the educational potential of virtual worlds - Some reflections from the SPP. British Journal of Educational Technology, 43(3), 496-514. http://dx.doi.org/10.1111/j.1467-8535.2009.00963.x.
    • (2009) British Journal of Educational Technology , vol.43 , Issue.3 , pp. 496-514
    • Twining, P.1
  • 101
    • 64949150573 scopus 로고    scopus 로고
    • Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching
    • Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426. http://dx.doi.org/10.1111/j.1467-8535.2009.00952.x.
    • (2009) British Journal of Educational Technology , vol.40 , Issue.3 , pp. 414-426
    • Warburton, S.1
  • 103
    • 78049519730 scopus 로고    scopus 로고
    • The avatar lecturer: Learning and teaching in Second Life
    • Ward, J. (2010). The avatar lecturer: Learning and teaching in Second Life. Marketing Intelligence & Planning, 28(7), 862-881. http://dx.doi.org/10.1108/ 02634501011086463.
    • (2010) Marketing Intelligence & Planning , vol.28 , Issue.7 , pp. 862-881
    • Ward, J.1
  • 105
    • 85030494230 scopus 로고    scopus 로고
    • Different spaces but same places: Possibilities, pitfalls and persistent practices in Second Life
    • Paper presented, Auckland
    • Willems, J. (2009). Different spaces but same places: Possibilities, pitfalls and persistent practices in Second Life. Paper presented at the Same places, different spaces, Auckland.
    • (2009) The Same Places, Different Spaces
    • Willems, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.