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Volumn 19, Issue 2, 2011, Pages 125-142

Instructional design best practices for second life: A case study from a college-level English course

Author keywords

Education; Instructional design; Learning; Motivation; Multi user virtual environment; Second life; Virtual world

Indexed keywords


EID: 79751519549     PISSN: 10494820     EISSN: 17445191     Source Type: Journal    
DOI: 10.1080/10494820802602568     Document Type: Article
Times cited : (31)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.