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Volumn 13, Issue 6, 2010, Pages 711-714

Real behavior in virtual environments: Psychology experiments in a simple virtual-reality paradigm using video games

Author keywords

[No Author keywords available]

Indexed keywords

ADULT; ANALYSIS OF VARIANCE; ARTICLE; BEHAVIOR; COMPUTER INTERFACE; COMPUTER SIMULATION; ENVIRONMENT; FEMALE; HUMAN; MALE; ORIENTATION; RECREATION;

EID: 78650290588     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2009.0310     Document Type: Article
Times cited : (94)

References (16)
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  • 2
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    • From Jerusalem to Jericho: A study of situational and dispositional variables in helping behavior
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    • A lady in distress: Inhibiting effects of friends and strangers on bystander intervention
    • Latane B, Rodin J. A lady in distress: Inhibiting effects of friends and strangers on bystander intervention. Journal of Experimental Social Psychology 1969; 5:189-202.
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    • Latane, B.1    Rodin, J.2
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    • The responsive bystander: How so-cial group membership and group size can encourage as well as inhibit bystander intervention
    • Levine M, Crowther S. The responsive bystander: How so-cial group membership and group size can encourage as well as inhibit bystander intervention. Journal of Personality & Social Psychology 2008; 6:1429-39.
    • (2008) Journal of Personality & Social Psychology , vol.6 , pp. 1429-39
    • Levine, M.1    Crowther, S.2
  • 6
    • 0036375333 scopus 로고    scopus 로고
    • Immersive virtual en-vironment technology as a methodological tool for social psychology
    • Blascovich J, Loomis J, Beall A, et al. Immersive virtual en-vironment technology as a methodological tool for social psychology. Psychological Inquiry 2002; 13:103-24.
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    • Blascovich, J.1    Loomis, J.2    Beall, A.3
  • 8
    • 34547665990 scopus 로고    scopus 로고
    • A virtual reprise of the Stanley Milgram obedience experiments
    • Slater M, Antley A, Davison A, et al. A virtual reprise of the Stanley Milgram obedience experiments. PLoS ONE 2006; 1:1-10.
    • (2006) PLoS ONE , vol.1 , pp. 1-10
    • Slater, M.1    Antley, A.2    Davison, A.3
  • 9
    • 0038120076 scopus 로고    scopus 로고
    • What immersive virtual environment technology can offer to social cognition
    • Groom CJ, Sherman JW, Conrey FR. What immersive virtual environment technology can offer to social cognition. Psy-chological Inquiry 2002; 13:125-8.
    • (2002) Psychological Inquiry , vol.13 , pp. 125-8
    • Groom, C.J.1    Sherman, J.W.2    Conrey, F.R.3
  • 10
    • 33847754747 scopus 로고    scopus 로고
    • The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments
    • Yee N, Bailenson JN, Urbanek M, et al. The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments. CyberPsychology & Behavior 2007; 10:115-21.
    • (2007) CyberPsychology & Behavior , vol.10 , pp. 115-21
    • Yee, N.1    Bailenson, J.N.2    Urbanek, M.3
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    • Latane, B.1    Nida, S.2
  • 13
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    • Bystander intervention in computer-mediated communication
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    • Markey, P.M.1
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    • Rapid prototyping a virtual fire drill environment using computer game technology
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.