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Volumn 2, Issue , 2007, Pages 194-199

Developing a virtual environment for teaching hotel management students

Author keywords

Hospitality education; Hotel management; Simulations; Virtual hotel; Virtual learning

Indexed keywords

ENVIRONMENTAL MANAGEMENT; HOTELS; INFORMATION SYSTEMS; INFORMATION USE; LEARNING SYSTEMS; STUDENTS;

EID: 85050591483     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (13)
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    • The use of computer games as an educational tool: identification of appropriate game types and elements
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    • Amory, A. Naicker, K. Vincent, J. Adams C. (1999) The use of computer games as an educational tool: identification of appropriate game types and elements, British Journal of Educational Technology v30 no4 p311-321
    • (1999) British Journal of Educational Technology , vol.30 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 5
    • 70449698690 scopus 로고    scopus 로고
    • University of Wisconsin-Madison, WI, Retrieved on 6 May 2007 from
    • Gee, J.P, (2005) Good Video Games and Good Learning, University of Wisconsin-Madison, WI, Retrieved on 6 May 2007 from http://tabuladigita.com/files/Theory_Good_Learning.pdf
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    • Gee, J.P1
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    • Hong Kong Tourism Board, Hong Kong Retrieved on 19.9.06 from
    • Hong Kong Tourism Board, Hong Kong (2006) Tourism Performance, Retrieved on 19.9.06 from http://www.tourism.gov.hk/english/statistics/statistics_perform.html
    • (2006) Tourism Performance
  • 8
    • 21144482364 scopus 로고
    • A desire to be taught: Instructional consequences of intrinsic motivation
    • no3
    • Lepper, M.R, Cordova D.I. (1992). A desire to be taught: Instructional consequences of intrinsic motivation, Motivation and Emotion v16 no3 p187-208
    • (1992) Motivation and Emotion , vol.16 , pp. 187-208
    • Lepper, M.R1    Cordova, D.I.2
  • 10
    • 2642542644 scopus 로고    scopus 로고
    • Boomers, Gen-Xers, and Millennials: Understanding the 'New Students
    • (July/August 2003), Retrieved on 20.9.06 from
    • Oblinger, D. (2003) Boomers, Gen-Xers, and Millennials: Understanding the 'New Students,' EDUCAUSE Review, vol. 38, no. 4 (July/August 2003), pp. 37-47, Retrieved on 20.9.06 from http://www.educause.edu/apps/er/erm03/erm034.asp.
    • (2003) EDUCAUSE Review , vol.38 , Issue.4 , pp. 37-47
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  • 11
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    • Digital Natives, Digital Immigrants
    • (NCB University Press October 2001) Retrieved on 23.9.06 from
    • Prensky, M, (2001) Digital Natives, Digital Immigrants. On the Horizon (NCB University Press, Vol. 9 No. 5, October 2001) Retrieved on 23.9.06 from http://www.marcprensky.com/writing/Prensky%20%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
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  • 12
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    • Why the E-Learning Boom went Bust
    • 9 July 2004, p Retrieved on 20.9.06 from
    • Zemsky, R and Massey, W.E. (2004) Why the E-Learning Boom went Bust, Chronicle of Higher Education, Vol. 50, 9 July 2004, p B6. Retrieved on 20.9.06 http://www.unlv.edu/Colleges/Education/Educational_Leadership/higheredadmin/Admissions-Article.pdf. from:
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    • From Visual Simulation to Virtual Reality to Games
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    • Zyda, M, (2005) From Visual Simulation to Virtual Reality to Games, IEEE Computer Society, Retrieved on 6 May 2007 from http://gamepipe.usc.edu/~zyda/pubs/Zyda-IEEE-Computer-Sept2005.pdf
    • (2005) IEEE Computer Society
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.