메뉴 건너뛰기




Volumn 15, Issue 5, 2012, Pages 251-256

Defending the doomed: Implicit strategies concerning protection of first-person shooter games

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; ADULT; AGGRESSION; ARTICLE; HUMAN; MALE; PSYCHOLOGICAL ASPECT; RECREATION; SOCIAL BEHAVIOR; VIOLENCE;

EID: 84862083261     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2011.0583     Document Type: Article
Times cited : (20)

References (33)
  • 1
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson CA, Dill KE. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology 2000; 78:772-790.
    • (2000) Journal of Personality and Social Psychology , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 2
    • 33645564027 scopus 로고    scopus 로고
    • Short-term and long-term effects of violent media on aggression in children and adults
    • Bushman BJ, Huesmann LR. Short-term and long-term effects of violent media on aggression in children and adults. Archives of Pediatrics and Adolescent Medicine 2006; 160:348-352.
    • (2006) Archives of Pediatrics and Adolescent Medicine , vol.160 , pp. 348-352
    • Bushman, B.J.1    Huesmann, L.R.2
  • 3
    • 77956617347 scopus 로고    scopus 로고
    • Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
    • Sestir MA, Bartholow BD. Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes. Journal of Experimental Social Psychology 2010; 46:934-942.
    • (2010) Journal of Experimental Social Psychology , vol.46 , pp. 934-942
    • Sestir, M.A.1    Bartholow, B.D.2
  • 4
    • 1242276188 scopus 로고    scopus 로고
    • An update on the effects of playing violent video games
    • Anderson CA. An update on the effects of playing violent video games. Journal of Adolescence 2004; 27:113-122.
    • (2004) Journal of Adolescence , vol.27 , pp. 113-122
    • Anderson, C.A.1
  • 5
    • 39349093547 scopus 로고    scopus 로고
    • Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?
    • Ferguson CJ, Rueda SM, Cruz AM, et al. Violent video games and aggression: causal relationship or byproduct of family violence and intrinsic violence motivation? Criminal Justice and Behavior 2008; 35:311-332.
    • (2008) Criminal Justice and Behavior , vol.35 , pp. 311-332
    • Ferguson, C.J.1    Rueda, S.M.2    Cruz, A.M.3
  • 6
    • 27944475892 scopus 로고    scopus 로고
    • Internet fantasy and violence: A test of aggression in an online game
    • Williams D, Skoric M. Internet fantasy and violence: a test of aggression in an online game. Communication Monographs 2005; 72:217-233.
    • (2005) Communication Monographs , vol.72 , pp. 217-233
    • Williams, D.1    Skoric, M.2
  • 7
    • 3042730800 scopus 로고    scopus 로고
    • Net-generation attributes and seductive properties of the internet as predictors of online activities and internet addiction
    • Leung L. Net-generation attributes and seductive properties of the internet as predictors of online activities and internet addiction. Cyber Psychology and Behavior 2004; 7:333-348.
    • (2004) Cyber Psychology and Behavior , vol.7 , pp. 333-348
    • Leung, L.1
  • 8
    • 0029304351 scopus 로고
    • Attractiveness of the underling: An automatic power= < sex association and its consequences for sexual harassment and aggression
    • Bargh JA, Raymond P, Pryor JB, et al. Attractiveness of the underling: an automatic power= < sex association and its consequences for sexual harassment and aggression. Journal of Personality and Social Psychology 1995; 68:768-781.
    • (1995) Journal of Personality and Social Psychology , vol.68 , pp. 768-781
    • Bargh, J.A.1    Raymond, P.2    Pryor, J.B.3
  • 10
    • 10944233514 scopus 로고    scopus 로고
    • Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and non-hunters
    • Bartholow BD, Anderson CA, Carnagey NL, et al. Interactive effects of life experience and situational cues on aggression: the weapons priming effect in hunters and non-hunters. Journal of Experimental Social Psychology 2005; 41:48-60.
    • (2005) Journal of Experimental Social Psychology , vol.41 , pp. 48-60
    • Bartholow, B.D.1    Anderson, C.A.2    Carnagey, N.L.3
  • 12
    • 84985070018 scopus 로고
    • Framing: Towards a clarification of a fractured paradigm
    • Entman RM. Framing: towards a clarification of a fractured paradigm. Journal of Communication 1993; 43:51-58.
    • (1993) Journal of Communication , vol.43 , pp. 51-58
    • Entman, R.M.1
  • 13
    • 0031528865 scopus 로고    scopus 로고
    • Switching trains of thought: The impact of news frames on readers' cognitive responses
    • Price V, Tewksbury D, Powers E. Switching trains of thought: the impact of news frames on readers' cognitive responses. Communication Research 1997; 24:481-506.
    • (1997) Communication Research , vol.24 , pp. 481-506
    • Price, V.1    Tewksbury, D.2    Powers, E.3
  • 14
    • 72949123806 scopus 로고    scopus 로고
    • Eltern sind oft ahnungslos [Parents are clueless]
    • Meyer H, ed Essen: Zeitungsverlag Niederrhein GmbH & Co
    • Fettig A. (2005) Eltern sind oft ahnungslos [Parents are clueless]. In Meyer H, ed. NRZ-Neue Ruhr Zeitung. Essen: Zeitungsverlag Niederrhein GmbH & Co, p. 22.
    • (2005) NRZ-Neue Ruhr Zeitung , pp. 22
    • Fettig, A.1
  • 15
    • 72949091286 scopus 로고    scopus 로고
    • Game over? the impact of knowledge about violent digital games on the activation of aggression-related concepts
    • Glock S, Kneer J. Game over? The impact of knowledge about violent digital games on the activation of aggression-related concepts. Journal of Media Psychology 2009; 21:151-161.
    • (2009) Journal of Media Psychology , vol.21 , pp. 151-161
    • Glock, S.1    Kneer, J.2
  • 17
    • 84862089275 scopus 로고    scopus 로고
    • Medienpädagogischer Forschungsverbund Sü dwest
    • (accessed Jan. 1, 2010) Jugend, Information, (Multi-) Media.
    • Medienpädagogischer Forschungsverbund Sü dwest. JIM-studie 2009. Jugend, Information, (Multi-) Media. www. mpfs.de/fileadmin/JIM-pdf09/JIM- Studie2009.pdf (accessed Jan. 1, 2010).
    • (2009) JIM-studie
  • 19
    • 0000902194 scopus 로고    scopus 로고
    • Depression and the ironic effects of thought suppression: Therapeutic strategies for improving mental control
    • Beevers CG, Wenzlaff RM, Hayes AM, et al. Depression and the ironic effects of thought suppression: therapeutic strategies for improving mental control. Clinical Psychology: Science and Practice 1999; 6:133-148.
    • (1999) Clinical Psychology: Science and Practice , vol.6 , pp. 133-148
    • Beevers, C.G.1    Wenzlaff, R.M.2    Hayes, A.M.3
  • 24
    • 79951937650 scopus 로고    scopus 로고
    • Infinity Ward Acti-vision: Santa Monica, CA
    • Infinity Ward (2009). Call of Duty: Modern Warfare 2. Acti-vision: Santa Monica, CA.
    • (2009) Call of Duty: Modern Warfare 2
  • 25
    • 84869017411 scopus 로고    scopus 로고
    • Is doom over? Die Net generation und die aktivierung positiver und negativer konzepte durch gewalthaltige computerspiele [Is doom over?
    • Diploma Thesis University of Cologne
    • Beskes S. Is doom over? Die Net generation und die aktivierung positiver und negativer konzepte durch gewalthaltige computerspiele [Is doom over? The Net generation and the activation of positive and negative concepts by violent video games]. Diploma Thesis, University of Cologne, 2011.
    • (2011) The Net Generation and the Activation of Positive and Negative Concepts by Violent Video Games]
    • Beskes, S.1
  • 26
    • 37249085236 scopus 로고    scopus 로고
    • Effectance and control as the determinants of video game enjoyment
    • Klimmt C, Hartmann T, Frey A. Effectance and control as the determinants of video game enjoyment. Cyber Psychology and Behavior 2007; 10:845-848.
    • (2007) Cyber Psychology and Behavior , vol.10 , pp. 845-848
    • Klimmt, C.1    Hartmann, T.2    Frey, A.3
  • 27
    • 84880395921 scopus 로고    scopus 로고
    • Video game uses and gratifications as predictors of use and game preference
    • Vorderer P, Bryant J, eds Mahwah, NJ: Lawrence Erlbaum Associates
    • Sherry L, Lucas K, Greenberg BS, et al. (2006) Video game uses and gratifications as predictors of use and game preference. In Vorderer P, Bryant J, eds. Playing video games. motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum Associates, pp. 248-262.
    • (2006) Playing Video Games. Motives, Responses, and Consequences , pp. 248-262
    • Sherry, L.1    Lucas, K.2    Greenberg, B.S.3
  • 28
    • 33846011559 scopus 로고
    • You can't always think what you want: Problems in the suppression of unwanted thoughts
    • Zanna M, ed San Diego, CA: Academic Press
    • Wegner DM. (1992) You can't always think what you want: problems in the suppression of unwanted thoughts. In Zanna M, ed. Advances in experimental social psychology. San Diego, CA: Academic Press, pp. 193-225.
    • (1992) Advances in Experimental Social Psychology , pp. 193-225
    • Wegner, D.M.1
  • 30
    • 78650642760 scopus 로고    scopus 로고
    • Violent video games prime both aggressive and positive cognitions
    • Bösche W. Violent video games prime both aggressive and positive cognitions. Journal of Media Psychology 2010; 22:139-146.
    • (2010) Journal of Media Psychology , vol.22 , pp. 139-146
    • Bösche, W.1
  • 31
    • 33745600416 scopus 로고    scopus 로고
    • Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play
    • Chumbley J, Griffiths M. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyber Psychology and Behavior 2006; 9:308-316.
    • (2006) Cyber Psychology and Behavior , vol.9 , pp. 308-316
    • Chumbley, J.1    Griffiths, M.2
  • 32
    • 72949121768 scopus 로고    scopus 로고
    • Eine Befragung von 2141 computerspielern zu wirkung und nutzung von gewalt [A survey of 2141 computer game players on effect and use of violence]
    • Rötzer F, ed Hannover: Hans Heise Verlag
    • Ladas M. (2003) Eine Befragung von 2141 computerspielern zu wirkung und nutzung von gewalt [A survey of 2141 computer game players on effect and use of violence]. In Rötzer F, ed. Virtuelle Welten\-reale Gewalt [Virtual worlds\- real violence]. Hannover: Hans Heise Verlag, pp. 26-35.
    • (2003) Virtuelle Welten\-reale Gewalt [Virtual Worlds\- Real Violence] , pp. 26-35
    • Ladas, M.1
  • 33
    • 33847739415 scopus 로고    scopus 로고
    • Motivation for Play in online games
    • Yee N. Motivation for Play in online games. Cyber Psychology and Behavior 2006; 9:772-775.
    • (2006) Cyber Psychology and Behavior , vol.9 , pp. 772-775
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.