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Volumn 10, Issue 6, 2007, Pages 845-847

Effectance and control as determinants of video game enjoyment

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; ADULT; AGED; ARTICLE; ATTITUDE TO COMPUTERS; FEMALE; GAME; HUMAN; HUMAN CHARACTERISTIC; MALE; NORMAL HUMAN; ONLINE SYSTEM; PLAY; RECREATION;

EID: 37249085236     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2007.9942     Document Type: Article
Times cited : (229)

References (6)
  • 1
    • 10244270476 scopus 로고    scopus 로고
    • Dimensions and determinants of the enjoyment of playing digital games: A three-level model
    • Copier M, Raessens J, eds, Utrecht University, Netherlands, pp
    • Klimmt C. (2003). Dimensions and determinants of the enjoyment of playing digital games: A three-level model. In: Copier M, Raessens J, eds. Level up: digital games research conference. Utrecht University, Netherlands, pp. 246-57.
    • (2003) Level up: Digital games research conference , pp. 246-257
    • Klimmt, C.1
  • 2
    • 84906103428 scopus 로고    scopus 로고
    • Effectance, self-efficacy, and the motivation to play video games
    • Vorderer P, Bryant J, eds, Mahwah, NJ: Erlbaum, pp
    • Klimmt C, Hartmann T. (2006) Effectance, self-efficacy, and the motivation to play video games. In: Vorderer P, Bryant J, eds. Playing video games: motives, responses, and consequences. Mahwah, NJ: Erlbaum, pp. 133-45.
    • (2006) Playing video games: Motives, responses, and consequences , pp. 133-145
    • Klimmt, C.1    Hartmann, T.2
  • 3
    • 33749411161 scopus 로고
    • Motivation reconsidered: The concept of competence
    • White RW. Motivation reconsidered: the concept of competence. Psychological Review 1959; 66:297-333.
    • (1959) Psychological Review , vol.66 , pp. 297-333
    • White, R.W.1
  • 4
    • 0141600354 scopus 로고    scopus 로고
    • Video games and the pleasures of control
    • Zillmann D, Vorderer P, eds, Mahwah, NJ: Erlbaum, pp
    • Grodal T. (2000) Video games and the pleasures of control. In: Zillmann D, Vorderer P, eds. Media entertainment. The psychology of its appeal. Mahwah, NJ: Erlbaum, pp. 197-212.
    • (2000) Media entertainment. The psychology of its appeal , pp. 197-212
    • Grodal, T.1
  • 6
    • 33846640778 scopus 로고    scopus 로고
    • Usability and internal validity of a modification of the computer game Quake III Arena® for the use in psychological experiments
    • Frey A, Hartig J, Ketzel A, Zinkernagel A, Moosbrugger H. Usability and internal validity of a modification of the computer game Quake III Arena® for the use in psychological experiments. Computers in Human Behavior 2007; 23:2026-39.
    • (2007) Computers in Human Behavior , vol.23 , pp. 2026-2039
    • Frey, A.1    Hartig, J.2    Ketzel, A.3    Zinkernagel, A.4    Moosbrugger, H.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.