메뉴 건너뛰기




Volumn 35, Issue 3, 2008, Pages 311-332

Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?

Author keywords

Aggression; Computer games; Family violence; Personality; Violent crime

Indexed keywords


EID: 39349093547     PISSN: 00938548     EISSN: 15523594     Source Type: Journal    
DOI: 10.1177/0093854807311719     Document Type: Article
Times cited : (240)

References (36)
  • 3
    • 0035464222 scopus 로고    scopus 로고
    • Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior: A meta-analysis
    • Anderson, C.A., & Bushman, B.J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior: A meta-analysis. Psychological Science, 12, 353-359.
    • (2001) Psychological Science , vol.12 , pp. 353-359
    • Anderson, C.A.1    Bushman, B.J.2
  • 4
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings and behavior in the laboratory and in life
    • Anderson, C.A., & Dill, K. (2000). Video games and aggressive thoughts, feelings and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
    • (2000) Journal of Personality and Social Psychology , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.2
  • 5
    • 2442421211 scopus 로고    scopus 로고
    • Violent video games and aggressive behavior in young women
    • Anderson, C.A., & Murphy, C. (2003). Violent video games and aggressive behavior in young women. Aggressive Behavior, 29, 423-429.
    • (2003) Aggressive Behavior , vol.29 , pp. 423-429
    • Anderson, C.A.1    Murphy, C.2
  • 6
    • 0030589981 scopus 로고    scopus 로고
    • Mortal Kombat: The effects of violent videogame play on males' hostility and cardiovascular responding
    • Ballad, M., & West, J. (1996). Mortal Kombat: The effects of violent videogame play on males' hostility and cardiovascular responding. Journal of Applied Social Psychology, 26, 717-730.
    • (1996) Journal of Applied Social Psychology , vol.26 , pp. 717-730
    • Ballad, M.1    West, J.2
  • 7
    • 0036264351 scopus 로고    scopus 로고
    • Effects of violent video games on aggressive behavior: Potential sex differences
    • Bartholow, B., & Anderson, C. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology, 38, 283-290.
    • (2002) Journal of Experimental Social Psychology , vol.38 , pp. 283-290
    • Bartholow, B.1    Anderson, C.2
  • 8
    • 33744547513 scopus 로고    scopus 로고
    • Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data
    • Bartholow, B., Bushman, B., & Sestir, M. (in press). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology.
    • Journal of Experimental Social Psychology
    • Bartholow, B.1    Bushman, B.2    Sestir, M.3
  • 9
    • 23044532596 scopus 로고    scopus 로고
    • Violent video games and hostile expectations: A test of the general aggression model
    • Bushman, B., & Anderson, C. (2002). Violent video games and hostile expectations: A test of the general aggression model. Personality and Social Psychology Bulletin, 28, 1679-1686.
    • (2002) Personality and Social Psychology Bulletin , vol.28 , pp. 1679-1686
    • Bushman, B.1    Anderson, C.2
  • 11
    • 2442429361 scopus 로고    scopus 로고
    • Violent video game exposure and aggression: A literature review
    • Carnagey, N., & Anderson, C. (2004). Violent video game exposure and aggression: A literature review. Minerva Psichiatrica, 45, 1-18.
    • (2004) Minerva Psichiatrica , vol.45 , pp. 1-18
    • Carnagey, N.1    Anderson, C.2
  • 12
    • 28944441660 scopus 로고    scopus 로고
    • The effects of reward and punishment in violent video games on aggressive affect, cognition and behavior
    • Carnagey, N., & Anderson, C. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition and behavior. Psychological Science, 16, 882-889.
    • (2005) Psychological Science , vol.16 , pp. 882-889
    • Carnagey, N.1    Anderson, C.2
  • 13
    • 0039802908 scopus 로고
    • The earth is round (p.05)
    • Cohen, J. (1994). The earth is round (p.05). American Psychologist, 49, 997-1003.
    • (1994) American Psychologist , vol.49 , pp. 997-1003
    • Cohen, J.1
  • 14
    • 11944272254 scopus 로고
    • A power primer
    • Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155-159.
    • (1992) Psychological Bulletin , vol.112 , pp. 155-159
    • Cohen, J.1
  • 15
    • 0042667096 scopus 로고    scopus 로고
    • Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
    • Colwell, J., & Kato, M. (2003). Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology, 6, 149-158.
    • (2003) Asian Journal of Social Psychology , vol.6 , pp. 149-158
    • Colwell, J.1    Kato, M.2
  • 16
    • 0038570684 scopus 로고    scopus 로고
    • Negative correlates of computer game play in adolescents
    • Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91, 295-310.
    • (2000) British Journal of Psychology , vol.91 , pp. 295-310
    • Colwell, J.1    Payne, J.2
  • 17
    • 3543039098 scopus 로고    scopus 로고
    • A longitudinal behavioral genetic analysis of the etiology of aggressive and nonaggressive antisocial behavior
    • Eley, T., Lichtenstein, P., & Moffitt, T. (2003). A longitudinal behavioral genetic analysis of the etiology of aggressive and nonaggressive antisocial behavior. Development and Psychopathology, 15, 383-402.
    • (2003) Development and Psychopathology , vol.15 , pp. 383-402
    • Eley, T.1    Lichtenstein, P.2    Moffitt, T.3
  • 19
    • 0032889714 scopus 로고    scopus 로고
    • Aggression Questionnaire Hostility scale predicts anger in response to mistreatment
    • Felsten, G., & Hill, V. (1999). Aggression Questionnaire Hostility scale predicts anger in response to mistreatment. Behavior Research and Therapy, 37, 87-97.
    • (1999) Behavior Research and Therapy , vol.37 , pp. 87-97
    • Felsten, G.1    Hill, V.2
  • 20
    • 34247119584 scopus 로고    scopus 로고
    • Evidence for publication bias in video game violence effects literature: A meta-analytic review
    • Ferguson, C.J. (2007). Evidence for publication bias in video game violence effects literature: A meta-analytic review. Aggression and Violent Behavior, 12, 470-482.
    • (2007) Aggression and Violent Behavior , vol.12 , pp. 470-482
    • Ferguson, C.J.1
  • 21
    • 70449135096 scopus 로고    scopus 로고
    • Aggression in the laboratory: Problems with the validity of the Modified Taylor Competitive Reaction Time Test as a measure of aggression in media violence studies
    • Ferguson, C.J., Smith, S., Miller-Stratton, S., Fritz, S., & Heinrich, E. (in press). Aggression in the laboratory: Problems with the validity of the Modified Taylor Competitive Reaction Time Test as a measure of aggression in media violence studies. Journal of Aggression, Maltreatment, and Trauma.
    • Journal of Aggression, Maltreatment, and Trauma
    • Ferguson, C.J.1    Smith, S.2    Miller-Stratton, S.3    Fritz, S.4    Heinrich, E.5
  • 22
    • 0035492307 scopus 로고    scopus 로고
    • Effects of violent versus nonviolent video games on children's arousal, aggressive mood and positive mood
    • Fleming, M., & Rickwood, D. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood and positive mood. Journal of Applied Social Psychology, 31, 2047-2071.
    • (2001) Journal of Applied Social Psychology , vol.31 , pp. 2047-2071
    • Fleming, M.1    Rickwood, D.2
  • 23
    • 0034019598 scopus 로고    scopus 로고
    • Preference for violent electronic games, self-concept and gender differences in young children
    • Funk, J., Buchman, D., & Germann, J. (2000). Preference for violent electronic games, self-concept and gender differences in young children. American Journal of Orthopsychiatry, 70, 233-241.
    • (2000) American Journal of Orthopsychiatry , vol.70 , pp. 233-241
    • Funk, J.1    Buchman, D.2    Germann, J.3
  • 25
    • 21844451882 scopus 로고    scopus 로고
    • Genetic and environmental influences on intimate partner aggression: A preliminary study
    • Hines, D., & Saudino, K. (2004). Genetic and environmental influences on intimate partner aggression: A preliminary study. Violence and Victims, 19, 701-718.
    • (2004) Violence and Victims , vol.19 , pp. 701-718
    • Hines, D.1    Saudino, K.2
  • 28
    • 10744232442 scopus 로고    scopus 로고
    • Playing violent electronic games, hostile attribution style, and aggression-related norms in German adolescents
    • Krahe, B., & Moeller, I. (2004). Playing violent electronic games, hostile attribution style, and aggression-related norms in German adolescents. Journal of Adolescence, 27, 53-69.
    • (2004) Journal of Adolescence , vol.27 , pp. 53-69
    • Krahe, B.1    Moeller, I.2
  • 30
    • 33745791377 scopus 로고    scopus 로고
    • A genetic factor explains most of the variation in the psychopathic personality
    • Larsson, H., Andershed, A., & Lichtenstein, P. (2006). A genetic factor explains most of the variation in the psychopathic personality. Journal of Abnormal Psychology, 115, 221-230.
    • (2006) Journal of Abnormal Psychology , vol.115 , pp. 221-230
    • Larsson, H.1    Andershed, A.2    Lichtenstein, P.3
  • 31
    • 0030299532 scopus 로고    scopus 로고
    • Psychology will be a much better science when we change the way we analyze data
    • Loftus, G. (1996). Psychology will be a much better science when we change the way we analyze data. Current Directions in Psychological Science, 5, 161-171.
    • (1996) Current Directions in Psychological Science , vol.5 , pp. 161-171
    • Loftus, G.1
  • 33
    • 2542553531 scopus 로고    scopus 로고
    • Evaluating the fit of structural equation models: Tests of significance and descriptive goodness-of-fit measures
    • Schermelleh-Engle, K., Moosbrugger, H., & Muller, H. (2003). Evaluating the fit of structural equation models: Tests of significance and descriptive goodness-of-fit measures. Methods of Psychological Research, 8, 23-74.
    • (2003) Methods of Psychological Research , vol.8 , pp. 23-74
    • Schermelleh-Engle, K.1    Moosbrugger, H.2    Muller, H.3
  • 34
    • 0035402241 scopus 로고    scopus 로고
    • The effects of violent video games on aggression: A meta-analysis
    • Sherry, J. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27, 409-431.
    • (2001) Human Communication Research , vol.27 , pp. 409-431
    • Sherry, J.1
  • 35
    • 0040002515 scopus 로고    scopus 로고
    • Video game playing and its relations with aggressive and prosocial behavior
    • Weigman, O., & van Schie, E. (1998). Video game playing and its relations with aggressive and prosocial behavior. British Journal of Social Psychology, 37, 367-378.
    • (1998) British Journal of Social Psychology , vol.37 , pp. 367-378
    • Weigman, O.1    Van Schie, E.2
  • 36
    • 27944475892 scopus 로고    scopus 로고
    • Internet fantasy violence: A test of aggression in an online game
    • Williams, D., & Skoric, M. (2005). Internet fantasy violence: A test of aggression in an online game. Communication Monographs, 72, 217-233.
    • (2005) Communication Monographs , vol.72 , pp. 217-233
    • Williams, D.1    Skoric, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.