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Volumn 2000-January, Issue , 2000, Pages 400-401
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Mathematical approximation for real-time lighting rendering through participating media
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Author keywords
Acceleration; Application software; Atmospheric modeling; Computer graphics; Hardware; Integral equations; Light scattering; Light sources; Rendering (computer graphics); Workstations
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Indexed keywords
ACCELERATION;
APPLICATION PROGRAMS;
ATMOSPHERIC MOVEMENTS;
COMPUTER GRAPHICS;
COMPUTER HARDWARE;
COMPUTER WORKSTATIONS;
HARDWARE;
INTEGRAL EQUATIONS;
LIGHT SCATTERING;
LIGHT SOURCES;
LIGHTING;
VISIBILITY;
ATMOSPHERIC CONDITIONS;
ATMOSPHERIC MODEL;
ATMOSPHERIC SCATTERING;
COMPUTATIONAL TIME;
GRAPHICS WORKSTATIONS;
LUMINOUS INTENSITY DISTRIBUTIONS;
PARTICIPATING MEDIA;
REALISTIC RENDERING;
RENDERING (COMPUTER GRAPHICS);
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EID: 84861072168
PISSN: 15504085
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/PCCGA.2000.883965 Document Type: Conference Paper |
Times cited : (8)
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References (9)
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