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Volumn 2000-January, Issue , 2000, Pages

Interactive rendering method for displaying shafts of light

Author keywords

Automobiles; Computer displays; Computer graphics; Hardware; Image generation; Light scattering; Light sources; Particle scattering; Rendering (computer graphics); Shafts

Indexed keywords

AUTOMOBILE HARDWARE; AUTOMOBILES; COMPUTER GRAPHICS; HARDWARE; LIGHT SCATTERING; LIGHT SOURCES; RENDERING (COMPUTER GRAPHICS); VOLUME RENDERING;

EID: 84949494805     PISSN: 15504085     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PCCGA.2000.883864     Document Type: Conference Paper
Times cited : (35)

References (16)
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  • 8
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    • Realistic, Hardware-Accelerated Shading and Lighting
    • W. Heidrich, H. P. Seidel, "Realistic, Hardware-Accelerated Shading and Lighting," Proc. of SIGGRAPH'99, 1999, pp. 171-178.
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  • 10
  • 12
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    • Method of Displaying Optical Effects within Water using Accumulation Buffer
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.