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Volumn , Issue , 2012, Pages 352-356

From gamenics to servicenics: Lessons learned in mobile social games in Japan toward service engineering

Author keywords

Gamenics Theory; mobile social game design; service engineering

Indexed keywords

GAME DESIGN; GAMENICS THEORY; NINTENDO; PLAYABILITY; SERVICE ENGINEERING; VIDEO GAME;

EID: 84860720261     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/WAINA.2012.214     Document Type: Conference Paper
Times cited : (2)

References (12)
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    • (2004) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp. 703-710
    • Cornett, S.1
  • 5
    • 38149066852 scopus 로고    scopus 로고
    • A new framework of usability evaluation for massively multi-player online game: Case study of "world of warcraft" game
    • ser. HCI'07. Berlin, Heidelberg: Springer-Verlag. [Online]
    • S. Song, J. Lee, and I. Hwang, "A new framework of usability evaluation for massively multi-player online game: case study of "world of warcraft" game," in Proceedings of the 12th international conference on Human-computer interaction: applications and services, ser. HCI'07. Berlin, Heidelberg: Springer-Verlag, 2007, pp. 341-350. [Online]. Available: http://portal.acm.org/citation.cfm?id=1769451.1769492
    • (2007) Proceedings of the 12th International Conference on Human-computer Interaction: Applications and Services , pp. 341-350
    • Song, S.1    Lee, J.2    Hwang, I.3
  • 7
    • 79251536251 scopus 로고    scopus 로고
    • Cameo: Enabling social networks for massively multiplayer online games through continuous analytics and cloud computing
    • ser. NetGames '10. Piscataway, NJ, USA: IEEE Press. [Online]
    • A. Iosup, A. Lǎscǎteu, and N. T, ǎpus, "Cameo: enabling social networks for massively multiplayer online games through continuous analytics and cloud computing," in Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, ser. NetGames '10. Piscataway, NJ, USA: IEEE Press, 2010, pp. 7:1-7:6. [Online]. Available: http://dl.acm.org/citation.cfm?id=1944796.1944803
    • (2010) Proceedings of the 9th Annual Workshop on Network and Systems Support for Games , pp. 71-76
    • Iosup, A.1    Lǎscǎteu, A.2    Tǎpus, N.3
  • 8
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    • Game design for social networks: Interaction design for playful dispositions
    • ser. Sandbox '09. New York, NY, USA: ACM. [Online]
    • A. Järvinen, "Game design for social networks: interaction design for playful dispositions," in Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, ser. Sandbox '09. New York, NY, USA: ACM, 2009, pp. 95-102. [Online]. Available: http://doi.acm.org/10.1145/1581073.1581088
    • (2009) Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games , pp. 95-102
    • Järvinen, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.