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Volumn 4553 LNCS, Issue PART 4, 2007, Pages 341-350

A new framework of usability evaluation for massively multi-player online game: Case study of "world of warcraft" game

Author keywords

Design process; Framework; Game design; MMORPG; Usability

Indexed keywords

HUMAN COMPUTER INTERACTION; MARKETING; USABILITY ENGINEERING;

EID: 38149066852     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-73111-5_39     Document Type: Conference Paper
Times cited : (11)

References (16)
  • 1
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    • DFC Intelligence: Challenges and opportunities in the online game market. (2006) http:// www.dfcint.com/game_article/june05article.html
    • DFC Intelligence: Challenges and opportunities in the online game market. (2006) http:// www.dfcint.com/game_article/june05article.html
  • 2
    • 4544342912 scopus 로고    scopus 로고
    • Gender and age distribution
    • Retrieved from
    • Yee, N.: Gender and age distribution. The Daedalus Project 1-2. (2003) Retrieved from http://www.nickyee.com/daedalus/archives/000343.php
    • (2003) The Daedalus Project , vol.1-2
    • Yee, N.1
  • 4
    • 38149122112 scopus 로고    scopus 로고
    • Retrieved from
    • Wagner, J. A.: Showdown in cyberspace: Star Wars vs. The Sims. Salon.com. Retrieved from (2002) http://www.salon.com/tech/feature/2002/07/09/mmorpg/ index.html
    • (2002) Showdown in cyberspace: Star Wars
    • Wagner, J.A.1
  • 5
    • 4544377479 scopus 로고    scopus 로고
    • The usability of Massively Multigamer Online Roleplaying Games: Designing for New Users
    • Cornett, S.: The usability of Massively Multigamer Online Roleplaying Games: Designing for New Users. In: Proceedings of the conference on CHI 2004, vol. 6(1), pp. 703-710 (2004)
    • (2004) Proceedings of the conference on CHI , vol.6 , Issue.1 , pp. 703-710
    • Cornett, S.1
  • 9
    • 1442298321 scopus 로고    scopus 로고
    • An Interpreted Demonstration of Computer Game Design
    • Clanton, C.: An Interpreted Demonstration of Computer Game Design. In: Int. Conf. CHI 98 (1998)
    • (1998) Int. Conf , vol.CHI 98
    • Clanton, C.1
  • 10
    • 33646193934 scopus 로고    scopus 로고
    • Game design as a narrative architecture
    • Wardip-Fruin, N, Harrigan, P, eds, The MIT Press, Cambridge, MA
    • Jenkins, H.: Game design as a narrative architecture. In: Wardip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, The MIT Press, Cambridge, MA (2002)
    • (2002) First Person: New Media as Story, Performance, and Game
    • Jenkins, H.1
  • 16
    • 38149102341 scopus 로고    scopus 로고
    • An Exploratory Study of the Critical Factors for MMO Game Design based on Usability Evaluation
    • Song, S., Lee, J.: An Exploratory Study of the Critical Factors for MMO Game Design based on Usability Evaluation. In: Proceedings of Conference on Korea HCI, vol. 2, pp. 131-139 (2006)
    • (2006) Proceedings of Conference on Korea HCI , vol.2 , pp. 131-139
    • Song, S.1    Lee, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.