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Volumn 3, Issue , 2010, Pages 1753-1756

Improving social game engagement on facebook through enhanced socio-contextual information

Author keywords

mediated interaction; social context; social gaming; social network analysis; social visualisations

Indexed keywords

CONCURRENT CONTROL; CONTEXTUAL INFORMATION; FACEBOOK; GAME ENVIRONMENT; MEDIATED INTERACTION; SOCIAL ACTIVITIES; SOCIAL CONTEXT; SOCIAL GAMING; SOCIAL INFORMATION; SOCIAL NETWORK ANALYSIS; SOCIAL NETWORKS; TASK-DRIVEN;

EID: 77954006832     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1753326.1753589     Document Type: Conference Paper
Times cited : (29)

References (14)
  • 1
    • 0942300756 scopus 로고    scopus 로고
    • Toward a more robust theory and measure of social presence, Teleoper
    • MIT Press
    • Biocca, F., Harms, C. & Burgoon, J. K. Toward a more robust theory and measure of social presence, Teleoper. Virtual Environ., MIT Press, 2003, 12, 456-480
    • (2003) Virtual Environ. , vol.12 , pp. 456-480
    • Biocca, F.1    Harms, C.2    Burgoon, J.K.3
  • 3
    • 84991061352 scopus 로고    scopus 로고
    • Social translucence: An approach to designing systems that support social processes
    • Erickson, T. and Kellogg, W. A. (2000) Social translucence: an approach to designing systems that support social processes. ACM Trans. Comput.-Hum. Interact. 7, 1, 59-83.
    • (2000) ACM Trans. Comput.-Hum. Interact. , vol.7 , Issue.1 , pp. 59-83
    • Erickson, T.1    Kellogg, W.A.2
  • 7
    • 84893396860 scopus 로고    scopus 로고
    • The effects of feedback interventions on performance: A historical review, a meta-analysis and a preliminary feedback intervention theory
    • Kluger, A.N. & DeNisi, A. (1996). The effects of feedback interventions on performance: a historical review, a meta-analysis and a preliminary feedback intervention theory. Psych. Bulletin, 119, 254-284
    • (1996) Psych. Bulletin , vol.119 , pp. 254-284
    • Kluger, A.N.1    DeNisi, A.2
  • 9
    • 69249203573 scopus 로고    scopus 로고
    • Presence in the age of Social Networks: Augmenting Mediated Environments with Feedback on Group Activity
    • Martino. F., Baù, R., Spagnolli, A., Gamberini, L. (2009). Presence in the age of Social Networks: Augmenting Mediated Environments with Feedback on Group Activity. Virtual Reality, 13 (3)
    • (2009) Virtual Reality , vol.13 , Issue.3
    • Martino, F.1    Baù, R.2    Spagnolli, A.3    Gamberini, L.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.